Brand: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Infobox the one ring}} == Bio == {|width="600" |colspan="2"|'''Name:''' Brand of Esgaroth (Lake-town)<br /> |- |'''Culture:''' Men of the Lake |'''Standard of Living:''' Pro...") |
|||
Line 169: | Line 169: | ||
=== Virtues === | === Virtues === | ||
* '''Merchant Prince''' | |||
**Your family’s fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join in your next endeavor. | |||
**'''At the start of an Adventuring phase you may pick one servant to accompany you.''' | |||
*** '''''Page''''': When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any '''Courtesy''' and '''Insight''' rolls. | |||
*** '''''Physician''''': As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a '''Healing''' roll. | |||
*** '''''Porter''''': When you are making a '''Fatigue test''', you can roll the Feat die twice and keep the best result. | |||
*** '''''Scrivener''''': If you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any '''Lore''' and '''Riddle''' rolls. | |||
== Saga == | == Saga == |
Revision as of 20:18, 28 February 2013
The One Ring | |
---|---|
GM | |
Erik | |
Game Time | |
4th Saturday of the Month | |
Starting Year | |
Third Age, 2946 | |
Current Year | |
Third Age, Summer 2950 | |
The Fellowship | |
Adonniel Aegir Wüdsworth Bilbanes Broadfoot Dindraug Lissiriel Theodwin of Woodland Hall Ulrik Foehammer Brand |
Bio
Name: Brand of Esgaroth (Lake-town) | |
Culture: Men of the Lake | Standard of Living: Prosperous |
Cultural Blessing: Tenacious - When a Man of the Lake is wounded, or fails at a roll with seriously negative consequences, he may spend a pont of Hope to earn an Experience point. | |
Calling: Wanderer | Shadow Weakness: Wandering-madness |
Traits
Specialties: Folk-Lore, Trading, Minstrelsy |
Distinctive Features: Nimble, Fair-spoken |
Attributes
Body | Heart | Wits |
5(7) | 7(8) | 2(5) |
Experience | Valour | Wisdom |
0 (0 unspent) | 1 | 2 |
Common Skills
Awe | ■■□□□□ | Inspire | □□□□□□ | Persuade | ■■□□□□ |
Athletics | ■■□□□□ | Travel | ■■□□□□ | Stealth | ■□□□□□ |
Awareness' | ■□□□□□ | Insight | ■■□□□□ | Search | □□□□□□ |
Explore | □□□□□□ | Healing | ■■□□□□ | Hunting | ■□□□□□ |
Song | ■■□□□□ | Courtesy | ■■■□□□ | Riddle | ■■□□□□ |
Craft | ■■□□□□ | Battle | ■■□□□□ | Lore | □□□□□□ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Swords | ■■□□□□ | 5 | 10 | 16 | 2 |
Dagger | ■□□□□□ | 3 | 12 | 0 | |
Bows | ■□□□□□ | 5 | 10 | 14 | 1 |
Combat
Damage | Parry | Armor |
5 (5 Ranged) | 2 (1 Buckler) | 3d (1 headgear) |
Gear
Armour | Mail Shirt | Enc | 12 |
Headgear | Cap of Iron | Enc | 2 |
Shield | Buckler | Enc | 1 |
Rewards & Virtues
Rewards
None at this time
Virtues
- Merchant Prince
- Your family’s fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join in your next endeavor.
- At the start of an Adventuring phase you may pick one servant to accompany you.
- Page: When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any Courtesy and Insight rolls.
- Physician: As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a Healing roll.
- Porter: When you are making a Fatigue test, you can roll the Feat die twice and keep the best result.
- Scrivener: If you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any Lore and Riddle rolls.
Saga
Fellowship | Advancement Points | Treasure | Standing |