AC Security: Difference between revisions
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== Skills == | == Skills == | ||
Total XP: | Total XP: 130<br /> | ||
Unspent XP: 0<br /> | Unspent XP: 0<br /> | ||
(XP<sub>AC</sub> = ¼(XP<sub>PC</sub> - 400)) | (XP<sub>AC</sub> = ¼(XP<sub>PC</sub> - 400)) | ||
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|Athletics | |Athletics | ||
|Brawn | |Brawn | ||
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|Resilience | |Resilience | ||
|Brawn | |Brawn | ||
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|Cunning | |Cunning | ||
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|Willpower | |Willpower | ||
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|colspan="5" style="font-weight: bold; text-align: center;"|Combat Skills | |colspan="5" style="font-weight: bold; text-align: center;"|Combat Skills | ||
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* Nobody’s Fool: Automatically Upgrade the difficulty of Charm, Coercion and Deceit against you. | * Nobody’s Fool: Automatically Upgrade the difficulty of Charm, Coercion and Deceit against you. | ||
* Fearsome: When engaged with an enemy, may force the enemy to make a fear check with the difficulty equal in ranks in Fearsome ([[File:Eote-purple-die.png]]) | * Fearsome: When engaged with an enemy, may force the enemy to make a fear check with the difficulty equal in ranks in Fearsome ([[File:Eote-purple-die.png]]) | ||
* Intimidating: Spend (1) | * Intimidating (2): Spend (1) strain to Upgrade/downgrade Coercion checks by 1 per Intimidating rank | ||
* Toughened: +2 Wounds | |||
* Stunning Blow: While making Melee checks, may inflict damage as strain instead of Wounds. Does not ignore Soak | |||
* Defensive Stance: Suffer Strain equal to Defensive Stance selections to upgrade difficulty to incoming melee attacks | |||
* Natural Enforcer: Once per session, reroll any 1 Coercion or Streetwise check | |||
* Durable (1): Reduce Critical Hits by 10 per Durable | |||
[[File:AC Security - Hired Gun - Enforcer.png]] | [[File:AC Security - Hired Gun - Enforcer.png]] | ||
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*Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead. | *Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead. | ||
*Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers. | *Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers. | ||
*Enduring: +1 Soak value. | |||
== Equipment == | == Equipment == | ||
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* Comlink | * Comlink | ||
* Armor plating worth +1 Soak | |||
=== General Items === | === General Items === | ||
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[[Category: Edge of the Empire]] | [[Category: Edge of the Empire]] | ||
[[Category: NPCs]] | [[Category: NPCs]] | ||
Latest revision as of 08:44, 5 July 2019
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
AC Series Law Enforcement Droid
\This area is off limits.\
The Rim Securities AC Law Enforcement Droids are a relatively now entry to the field of police automata, envisioned as direct competitors to both Cybot Galactica's HXZ-1 series and SoroSuub's recently released 501-Z series LEO droid. Nearly two meters tall, these broad shouldered humanoid droids are of average intelligence and possessed of a stern, imposing disposition. Programmed for both standard policing as well as fast response riot control duties, AC series droids and are covered in imposing plate armor. Their heads have a single horizontal red band for a photoreceptor and they have only the merest hint of other facial features. Their personality matrix seems to have been programmed with the essence of every hard-nosed, uncompromising, "strike first and ask questions later" law officer in history. They are loud, brash, and skilled at physical intimidation. Their grating manner and their tendency to use overwhelming force in inappropriate situations has led to numerous complaints against both the droids and Rim Securities. While civilians may despise the AC series droids, law enforcement agencies throughout the Outer Rim love them for their brutal efficiency, and they are slowly cornering the market for police droids at the edge of the galaxy.
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
3 | 1 | 2 | 2 | 1 | 1 |
Soak | Wounds | Defense (Melee) |
Defense (Ranged) |
5 | 16 | 2 | 2 |
Skills
Total XP: 130
Unspent XP: 0
(XPAC = ¼(XPPC - 400))
- Career: Hired Gun
- Specialization: Enforcer
- ✓ denotes class/specialization skill
Talents
Enforcer
- Nobody’s Fool: Automatically Upgrade the difficulty of Charm, Coercion and Deceit against you.
- Fearsome: When engaged with an enemy, may force the enemy to make a fear check with the difficulty equal in ranks in Fearsome ()
- Intimidating (2): Spend (1) strain to Upgrade/downgrade Coercion checks by 1 per Intimidating rank
- Toughened: +2 Wounds
- Stunning Blow: While making Melee checks, may inflict damage as strain instead of Wounds. Does not ignore Soak
- Defensive Stance: Suffer Strain equal to Defensive Stance selections to upgrade difficulty to incoming melee attacks
- Natural Enforcer: Once per session, reroll any 1 Coercion or Streetwise check
- Durable (1): Reduce Critical Hits by 10 per Durable
Other
- Droid: Does not need to eat. Does not need to sleep. Not effected by toxins or poisons. Cybernetic implant cap is at six.
- Inorganic: Do not gain benefits from bacta, stimpack or Medicine. Use Mechanics instead.
- Mechanical: Cannot be Force Sensitive, can not be effected by mind-altering Force powers.
- Enduring: +1 Soak value.
Equipment
Credits | Encumbrance | ||
On Hand | Banked | Capacity | Current |
0 | N/A | 8 | 7 |
Armor
Weapons
- Stun baton (Melee; Damage 5; Critical 6; Range [Engaged; Disorient 2, Stun Damage]
- Riot Shield (Melee; Damage 3; Critical 6; Range [Engaged]; Cumbersome 3, Defensive 2, Deflection 2, Disorient 1)
Built In Upgrades
- Comlink
- Armor plating worth +1 Soak
General Items
- Binders