"Red"

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Star Wars: Edge of the Empire
Edge of the Empire logo.jpg
Game Status
Campaign Concluded
Player XP
1000
Ships
The Flaming Cantina
Layout · Cargo · Modifications
Bad Part of Town
Cosmopolitan · Martini · The Shot
Owners
Bacta Max · Jarash · Jax Bauer
Merick Tel · "Red" · Zael
NPC Crew
Gwynnel and Jessiel
Droids
BS7-SAMI · S1-R1
R2-R9 · 41-VEX · AC Security
Cookie · W-11e · Bric & Brac
The Kids
Yote Reynard · Kerrimapia and Jowdrrl
Allies
Nell Davengatt · Wookie Engineers
Walker, Sector Ranger · Tooga the Hutt
Contacts
Jabba the Hutt · Kaltho the Hutt
Aris Shen · Jedi Master Elaiza
Chief Ereen · Honest Cal
Enemies
Agent Los · Bounty Hunter Haj
Former Enemies
Teemo & Co · Inquisitor An'ya Fell
References
Crew Obligations · Crew Duty
House Rules · Adventure Log
RED

"Red" had a nice life. A handsome, loving husband, adorable twin daughters, and a beautiful home in one of the great trees of Kashyyyk. Then the Empire arrived, and everything changed. Within weeks, she and her daughters were captives of a band of Trandoshan slavers. Her husband had died defending his small family, as their home burned. She escaped after her daughters were sold for an Imperial project, and has now recovered them with the assistance of her team.

Real name Chaltar ("Hidden Cloud") - name known only to her children. She seems to know Zael from previously.

She owes Zael a "life debt" but will not explain the circumstances,

Characteristics

Specialization(s): Outlaw Tech / Slicer / Rigger

Brawn Intellect Willpower Agility Cunning Presence
3 3 3 2 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
3 19 12 0 0


Experience
620 (195)

Duty

  • Tech Procurement

departing Hoth - 3 Duty + group had 5 Duty (Supply Chief)

Skills

  • Class: Astrogation, Computer, Coordination, Mechanics, Perception, Pilot (Planet), Streetwise
  • Specialization: Brawl, Coerce, Gunnery, Knowledge (Underworld), Mechanics, Ranged (Light), Resilience
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Charm Presence Eote-green-die.pngEote-green-die.png
Coercion Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Computer Intelligence Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.png
Cool Presence Eote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Deceit Cunning Eote-green-die.pngEote-green-die.png
Discipline Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Leadership Presence Eote-green-die.pngEote-green-die.png
Mechanics Intelligence ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png (Gear)
Medicine Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.png
Perception Cunning ■■ Eote-yellow-die.pngEote-yellow-die.png
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.png
Resilience Brawn Eote-green-die.pngEote-green-die.png
Skulduggery Cunning Eote-green-die.pngEote-green-die.png
Stealth Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Streetwise Cunning Eote-green-die.pngEote-green-die.png
Survival Cunning Eote-green-die.pngEote-green-die.png
Surveillance Cunning Eote-green-die.pngEote-green-die.png
Vigilance Willpower Eote-green-die.pngEote-green-die.pngEote-green-die.png
Combat Skills
Brawl Brawn Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Gunnery Agility Eote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Ranged (Light) Agility Eote-yellow-die.pngEote-green-die.png
Ranged (Heavy) Agility ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Education Intelligence Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Lore Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Under World Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Combat Skills
Brawl Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Gunnery Agility Eote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Ranged (Light) Agility Eote-yellow-die.pngEote-green-die.png
Ranged (Heavy) Agility ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png

Talents

Outlaw Tech

  • UTINNI !: Remove black dice from checks to find or scavenge. Takes 1/2 the time.
  • Solid Repairs: The character repairs +1 hull trauma whenever he repairs a starship or vehicle
  • Grit: +1 Point to Strain Threshold
  • Utility Belt: +1 Destiny point to produce tool or part.
  • Inventor: When constructing or modifying "attachment" add blue dice or subtract black dice
  • Tinkerer: May add 1 HP per item per level of Tinkerer
  • Jury Rig (1): choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
  • Toughened: Gain +2 wound Threshold
  • Defensive Stance:
    • Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
    • Strain suffered this way cannot exceed ranks in Defensive Stance,

Slicer (2 times)

  • Bypass Security: Remove black dice to Bypass Security / Open Lock
  • Codebreaker:
    • Remove black dice per roll From Code Break / Decrypt
    • Decrease difficulty of checks by -1

Modder =

  • Signature Vehicle: Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once.
  • Larger Project 2: Increase silhouette limit of Signature vehicle by 2.
  • Fancy Paint Job: Upgrade Charm, Deception, Negotiation made in presence of Vehicle once.
  • Toughened: Gain +2 wound threshold.
  • Gearhead: Remove one setback die from all Mechanics checks. Halve the credit cost for mods to attachments.
  • Custom Loadout: Increase hardpoints by 2.

Force Sensitive Emergent

  • Uncanny Senses: Add one Blue dice to all perception checks.


  • Uncanny Senses: Add one Blue dice to all perception checks.
  • Uncanny Senses: Add one Blue dice to all perception checks.
  • Uncanny Senses: Add one Blue dice to all perception checks.
  • Uncanny Senses: Add one Blue dice to all perception checks.
  • Uncanny Senses: Add one Blue dice to all perception checks.
  • Uncanny Senses: Add one Blue dice to all perception checks.

Force Sensitive Artisan

  • Mental Tools: Always count as having the right tools for the job when performing Mechanics check.
  • Technical Aptitude: Reduce time

Equipment

Credits Encumbrance
Capacity Current
11729 11

Armour

Padded Armor

  • Defense = 0 Soak = 2 Cost = 500 Enc = 2 Hard points = 0 Rarity 1

Red's Kids

  • At Boarding School on Naboo - 12 months fees paid.

Weapons

  • Heavy Blaster Pistol (Ranged HV, Medium Range Dam 7, Crit 3, Enc 3, HP 3, Price 750, Rarity 5)
    • Stun Setting
  • Bowcaster (Range Lt, Dam 12, Crit 3, Enc 3, HP 4, Price 850, Rarity 5)
    • Self-cocking
    • NO Stun setting
    • Cumbersome 2 (sling), Vicious 5
    • Accelerator Enhancement
  • Ion Blaster (Ranged LT, Short Range Dam 10, Crit 2, Enc 3, HP 3, Price 750, Rarity 5)
    • Disorient 5 Stun Damage
  • Ryyk Blade (Melee, melee Range Dam +2, Crit 2, Enc 3, HP 3, Price 750, Rarity 8)
    • Cumbersome 3, Defensive 1, Superior (blue dice)
  • Net (Ranged Lt 2 Close Range )
    • Ensnare 3, Knockdown 3
  • Staff (Truncheon) Melee Dmg 2 Melee Crit 5
  • Frag Grenade (Range Short, Dam 8, Crit 4, Enc 1, HP 0, Price 50, Rarity 5)
    • Blast 6, Limited Ammo 1
  • Shock Gloves (Range Engaged, Dam +1, Crit 3, Enc 0, HP 2, Price 2000, Rarity 4)
    • Brawl Skill
    • Stun Damage, Concussive 1, Slow Firing
  • Lightsaber ( Damage 6, Crit 2, Range : Engaged, Encumberance: 1, HP:5, Breach, Sunder)
    • Restricted, Rarity 10
    • Undifferentiated Lightsaber Crystal
  • Training Light Saber ( Damage , Crit, Range : Engaged, Enc:1, HP: 5
    • Restricted, Rare, Pierce 5, Disorient 2, Defensive 1
  • Wookie Rage
    • if injured, add + 1 to Brawl and Melee
    • If Critical, add + 2 to Brawn and Melee

General Items

  • Backpack (Encumbrance +4)
  • Toolkit (Enc 4)
  • Short Range Commlink (Enc 0)
  • General Scanner (Enc 0)
  • Glowrods x3 (Enc 1 each))
  • Emergency Medpac (Enc 1)
  • Data Chip (Enc 0)
  • Lightsaber from Imperial agent, infused with the Dark Side
  • 02 Critical