Crew Duty
Star Wars: Edge of the Empire | |
---|---|
Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Rank | Current Duty |
1 | 8 |
Character | Duty | Score | Range |
Bacta Max | Personnel | 1 | 01 |
Jax Bauer | Combat Victory | 1 | 02 |
Merick Tel | Support | 1 | 03 |
"Red" | Tech Procurement | 1 | 04 |
Zael | Combat Victory | 1 | 05 |
Space Superiority | 1 | 06 | |
Jarash | Intelligence | 1 | 07 |
BS7-SAMI | |||
S1-R1 | Operations Planning | 1 | 08 |
No Specific Duty Triggered | 09-100 |
Duty Log
- Earned 30 during Hoth: Special Delivery (2/20/16)
- Earned 3 Duty each (everybody but SAMI) + Group 5 for rescuing High Commander Hoth: Echo Base (3/26/16)
- +2 Combat Victory (Jax), +2 Operations (S1-R1), +2 Personnel (Bacta Max), +1 Combat Victory (Zael)
- Earned 40 duty during Hoth: Supply and Demand
- +1 Combat Victory (Jax), +1 Operations (S1-R1), +1 Personnel (Bacta Max), +1 Space Superiority (Zael), +1 Support (Merick Tel)
Asset Purchase Log
Level 1: Pending
Descriptions
Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military - their best, whenever possible - and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.
Intelligence: The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to, but also the state of technological research, economic policies, and other aspects of Imperial strength.
Operation Planning: Efficient use of resources is a key to the success of the Rebel Alliance. Rebel strikes must be carefully organized to be as effective as possible, while consuming minimum resources. The Rebellion can tolerate few losses. The PC recognizes this and takes it upon himself to ensure that each mission is engineered for success, with nothing forgotten or wasted.
Personnel: More than machines. credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind, the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.
Space Superiority: As the Combat Victory-driven PC feels about troop conflicts, so this Player Character feels about ship-to-ship combat and naval engagements. To him. the war will ultimately be decided in the stars, and what the Alliance lacks in sheer numbers, it more than makes up for in the quality and tenacity of its pilots. Every single space battle is an opportunity to show the rest of the galaxy that the Alliance not only can win the war, but is destined to do so.
Support: Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping. the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion.
Tech Procurement: There is no more prolific or productive time for technological developments than during a war, and this one is no exception. This Player Characler sees the true opportunity for Alliance victory in the hands of scientists. engineers, and techniaans. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to survive against the Empire's might. The way this PC sees it, stealing the best developments of the Empire is a crucial way to even the odds.