Wargear

From The Z-Team Wiki
Jump to navigation Jump to search
Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 32,250 XP / Rank 8
Profit Factor: 45𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August Von Appenweier
Void-Master Kashel Adiutrix
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Normal Gear

Unique Gear

Note: These are items from the Relics and Artifacts that have not been taken onto individual sheets.

Splinter Rifle

The obsidian-like, jet black weapon of the Durkhari, this malicious looking device fires splintered crystals of solidified neurotoxin. In addition to it's terrifying ranged potential, the weapon is also covered in monomolecular blades for close combat work. Currently in the Trophy Room.

80m; S/3/10; 1d10+2 R; Pen 0; Clip 200; Rld 2full; Toxic, Hail of Splinters
Hail of Splinters: Splinter Weapons used on full auto have the Tearing Quality.
Melee; 1d10 R; Pen 2,

Wych Knife

An impossibly sharp and perfectly balanced knife, this knife was recovered on Aurum, evidence of the activity of Durkhari in the Periphery. Currently in the Trophy Room.

Melee; 1d5+2 R Pen 2

Archeotech Stalker Bolter

An ancient and exceedingly well-crafted hunting bolter with several integrated components which would otherwise be rare attachments themselves. Shows an almost inpreceptable amount of damage or wear dispite having been in the gullet of Killian's Bane for a couple hundred years. The bolts are held in a wide, 10 chamber internal magazine. Through a complicated internal selector, the bolter detects all types of ammunition loaded, and can select any of them to be fired.

300m; S/-/-; 1d10+5 Explosive; Pen 5; Clip 10†, Reload &half† Two-handed; Accurate, Tearing, Never Jams, +20% to hit
Attachments: Omniscope (+15%), Fire Selector†, Silencer (-20% to hear).
†May be loaded with different rounds. Each half action loads 1 round.

Armor of the Iron Rose

This ornate and powerful suit of Sororitas armor is a testament to the skill of both the artificer and artist's craft, being both exceptionally well-wrought and beautifully decorated. Its design and gleam give leave no room for doubt that the wearer is an ordained executor of the divine imperator, and those who witness it will react accordingly.

(Armour: Chest 9, Head 9, Arms 8, Legs 8, +10 Strength, +5 Charm, +5 Intimidate, +5 Command, -30 to Disguise, Autosenses, Vox, Sealed)

Archeotech Multicompass

An ancient and hallowed device After a few seconds of analyzing planetary data, a multicompass can display directions, store and display topographical maps, provide compass bearings, indicate altitude, and much more.

Provides a +20 bonus to Survival and Navigate (Surface). On success, provides +2 DoS.
May make a Tech-use check to detect envornmental qualities not detectable by human senses.
Provides a +20 bonus to tech-use checks to teleport to the device, or to a place the device has been at in the last 48 hours.