Solarus
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| Rogue Trader: Drake Dynasty | |
|---|---|
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| GM | |
| Adam | |
| Dynastic Power | |
| Character Level: 32,250 XP / Rank 8 | |
| Profit Factor: 45𝖕 | |
| Command Crew | |
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Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August Von Appenweier Void-Master Kashel Adiutrix | |
| House Drake Fleet | |
|
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
| Drake Trade Empire | |
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Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
| Drake Expeditions | |
| Open Missions | |
| Grand Endevours | |
| Personnel | |
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Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
| Assets | |
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Materiel Aerospace Craft • Ground Vehicles | |
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Armoury Wargear • Relics and Artifacts | |
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Other Estate Secrets and Contacts • Awards and Honors | |
| The Galaxy | |
|
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
| Utilities | |
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Rogue Trader Timeline House Rules Guide and Lore |
Vitals
| Name: Jorin Solarus Rank: Ships Astropath |
Place of Birth: Height: |
To Be completed later...
Quote
"You will have to do without me. Try to make do." "I do not like this plan anymore." -Solarus responds to Brother Winter
Background
Abilities
Talents
- Peer (Insane, Astropaths): Gain a +10 to FELlowship tests when interacting with those groups
- Pistol Weapons Training (Universal): Can use any pistol class weapon without penalty
- Melee Weapons Training (Universal): Can use any melee class weapon without penalty
- Heightened Senses (Sound): Gain a +10 to any tests specifically involving this sense
- Rit of Sanctioning (Psy Discharge): When a Psychic Phenomena occurs and a Perils of the Warp does not occur, I can choose to have the named phenomena occur instead
- Dark Soul: Take only half the penalty when rolling any malignancy tests
- Sound Constitution x10: increase wounds by 1 per (10 total)
- Resistance (Psychic Power): Gain a +10 bonus when making tests to resist the stated event
- Armour of Contempt: When he gains corruption, he reduces it by 1 (minimum 0); with a WillPower test he can ignore the effects of accumulated corruption points for 1 round
- Hatred (Daemons): Gain a +10 to weapons skill tests made against the stated group
- Strong Minded: May re-roll failed WillPower tests to resist any Psychic Techniques that effect his mind.
- Infused Knowledge: gains a +10 to any Common or Scholastic Lore he possesses, and treats all other Common or Scholastic Lore as Basic Skills that can be used untrained
- Favored by the Warp: May re-roll on the Psychic Phenomena Table, taking the better result, when the Psychic Phenomena is caused by a Focus Power Test
- Iron Jaw: If stunned may roll a Toughness check to ignore the effects
- Warp Sense: can view the Warp and Reality in parallel with concentration; makes Psynicience checks as Half Actions instead of Full Actions
- Talented (Psyniscience): gains a +10 to the stated skill
- Bastion of Iron Will: Doubles Defensive Psy rating on opposed tests involving Psyniscience or Phychic Techniques
- Improved Warp Sense: May use Psyniscence as a free action.
- Blind Fighting: Reduce all penalties from obscured vision by half.
- Sure Strike: When I hit I may choose whether it hits the location determined by the dice, or reverse the 10s and 1s places.
- Jaded: Outrageous events no longer cause insanity points, or fear tests, but Terrors of the Warp still do so.
- Polyglot: Treat all Languages as Basic Skills, but tests using this talent suffer a -10
- Warp Conduit: When I pushing powers I add +1 and -10 to my Psychic Phenomena roll
- Duty Unto Death: Ignore the effects of Injury, Fatigue, and Stunning during combat. I still take damage, and Death effects me normally.
- Sprint: When taking the Full move action may add Agility bonus to movement, and double speed when taking a Run action. Gain one level of Fatigue if I use this on two turns in a row.
Traits
- Charmed: When spending a Fate Point, roll 1d10. If rolled a 9, Fate Point is not lost
- Ill-omened: -5 to Fellowship Tests with non-void born humans
- Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic skills
- Void Accustomed: Do not suffer from space travel sickness, low and zero-gravity environments are not Difficult Terrain
- Soul Binding: Astropaths gain a +20 to his WillPower when resisting possession, any opposed WillPower test against a Daemon, or whenever making a WilllPower test to resist any Talents, Psychic Power, Special Ability, or other effect originating from a Daemon. When rolling Perils of the Warp roll an additional d10 and may discard any one d10 for a more favorable result
- PSY rating 8
Mutation
- Feels No Pain: Gains +5 wounds and Iron Jaw talent
Psychic Powers
Psychic Discipline
- Telepathy
- Telekinesis
- Divivnation
Psychic Techniques
- Short Range Telepathy
- Beacon
- Mind Link
- Force Bolt
- Telekinetic Crush
- Telekinetic Shield
- Death Grip
- Psycho-Kinetic Mist
- In Harms Way
- Foreshadow
- Augury
- Divining the Future
- Precision Telekinesis
- Levitate
Attributes
Characteristics
| Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
| 52 | 52 | 44 | 40 | |
| ••• | ••• | ••• | • | |
| Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
| 43 | 65 | 38 | 68 | 31 |
| •• | •••• | • | •••• |
Experience and Derived Characteristics
| Wounds | Armour | Fate Points | XP Spent | XP to Spend | Corruption | Insanity |
| 27 | 8(3)+4 [+?] | 3 | 32250 | 0 | 9 | 32 |
Movement
| Half Move | Full Move | Charge | Run |
| 4 | 8 | 12 | 24 |
| Base Leap | Base Jump | ||
| 4 m | 80 cm | ||
Skills
Basic Skills
| Skill | B | T | +10 | +20 | Bonus |
| Awareness (Per) | X | X | +10(snd) | ||
| Barter (Fel) | X | ||||
| Carouse (T) | X | ||||
| Charm (Fel) | X | ||||
| Climb (S) | X | ||||
| Command (Fel) | X | ||||
| Commerce (Fel) | X | ||||
| Concealment (Ag) | X | ||||
| Contortionist (Ag) | X | ||||
| Deceive (Fel) | X | ||||
| Disguise (Fel) | X | ||||
| Dodge (Ag) | X | X | X | ||
| Evaluate (Int) | X | ||||
| Gamble (Int) | X | ||||
| Inquiry (Fel) | X | ||||
| Intimidate (S) | X | ||||
| Logic (Int) | X | ||||
| Scrutiny (Per) | X | X | |||
| Search (Per) | X | ||||
| Silent Move (Ag) | X | ||||
| Swim (S) | X |
Advanced Skills
| Skill | B | T | +10 | +20 | Bonus |
| Ciphers (Int) | X | X | |||
| Common Lore: All Others (Int) | X | ||||
| Common Lore: Adeptus Telepathica (Int) | X | X | +10 | ||
| Literacy (Int) | X | X | |||
| Forbidden Lore: Warp (Int) | X | X | X | X | |
| Forbidden Lore: Psychers (Int) | X | X | X | X | |
| Invocation(Wp) | X | X | X | X | |
| Navigation:Stellar(Int) | X | ||||
| Pilot:Space Craft(Ag) | X | ||||
| Psyniscience (Per) | X | X | X | X | +10 |
| Scholastic Lore: Cryptology (Int) | X | X | +10 | ||
| Scholastic Lore: Occult (Int) | X | X | +10 | ||
| Scholastic Lore: All Other (Int) | X | ||||
| Sleight of Hand (Ag) | X | ||||
| Speak Language: Low Gothic (Int) | X | X | |||
| Speak Language: High Gothic (Int) | X | X | |||
| Speak Language: Ship Dialect (Int) | X | ||||
| Speak Language: All Other (Int) | X |
Wargear
Weapons
- Inferno Pistol (S/-/-; Range 10m; 4d10+8 E; Pen 13; Clip 3; Reload Full; 2.5kg)
- Wytchblade (1d10+5; Pen 3xPsy; Power Field, Balanced, Triple Strength)
- Archeotech Laspistol (S/3/-; Range 90m; 1d10+3 E; Pen 2; Clip 70; Reload Full; Reliable, Accurate; 4kg)
- Bolt Pistol (S/2/-; Range 30m; 2d10+5 X; Pen 4; Clip 8; Reload Full; Tearing ; 3.5kg)
Protective
- Heavy Power Armor (All: 8, add +20 to Strength, increase size to Hulking)
- Dark Cloak of Unknown Beast (3 points of Armour that ignores the penetration of heat based weapons)
- Refractor Field (PR 30, Overload 1-5)
- Coversion Field (PR 50, Overload 1-10, when more than 12 points of damage absorbed acts as flash bomb)
Equipment
- Psyfocus
- Psychic Hood

