The Vault Dweller

From The Z-Team Wiki
Jump to navigation Jump to search
Fallout: Denver
Fallout.png
GM
Erik
Characters
Archibald Fitzwilliam Kingsland (Jason)
The Doctor (Adam)
Eugene (Ben)
Odibee Jones (Mark)
Roland Bell (Tim)
The Vault Dweller (Lisa)
The Game
Character Level: 1
Date
March 20, 2278

Lvl 1 former Vault Dweller for the Fallout: Denver game.


Personal History

Vault 42 Notes Research and outcomes prediction on this scenario.

Discription

Characteristics

S P E C I A L
7 5 5 5 5 8 5

Derived Attributes

  • Initiative: 13
  • Defense: 1
  • Carry Weight: 220lb
  • HP: 10
  • Luck: 5
  • Melee Damage: +1 combat die


Skills

Skill Ability Rank Tag? Notes
Athletics Str. 3
Barter Cha. 0
Big Guns End. 0
E. Weapons Per. 0
Explosives Per. 0
Lockpick Per. 3
Medicine Int. 2
M. Weapons Str. 2
Pilot Per. 0
Repair Int. 0
Science Int. 0
Small Guns Cha. 0
Sneak Agi. 3
Speech Cha. 2
Survival End. 2
Throwing Agi. 2
Unarmed Str. 3

Origin Trait & Perks

  • Vault Kid: Reduce the difficulty of all END tests to resist the effects of disease, +1 tag skill of your choice. Once per quest, the GM may introduce a complication reflecting the nature of the experiment you unwittingly took part in, or introduce a complication related to your early life of isolation and confinement within the Vault. If the GM does this, you immediately regain one Luck Point.
  • Ghost: Whenever you attempt an AGI + Sneak test in shadows or darkness, the first additional d20 you buy is free. The normal maximum of 5d20 still applies.
  • Ninja: When you make a sneak attack with a melee weapon or unarmed attack, the damage is increased by +2 DC. You cannot gain this benefit while in Power Armor.

Equipment

Equipped

  • Vault-Tec Jumpsuit: Heals 4hp. (Instant)\
    • DR: physical 0, energy 1, radiation, 2; Location: Arms, Legs, Torso; Weight 1; Cost:20; Rarity 2
  • Vault-Tec Security Armor: Heals 4hp. (Instant)
    • DR: physical 2, energy 0, radiation, 2; Location: Arms, Legs, Torso; Weight 8; Cost:16; Rarity 1
  • Vault-Tec Security Helmet: Heals 4hp. (Instant)
    • DR: physical 2, energy 0, radiation, 0; Location: Head; Weight 2; Cost:20; Rarity 1
  • Pip Boy: Heals 4hp. (Instant)
    • A personal status indicator allows the wearer to see a report on their current health and wellbeing and any medical problems currently afflicting them.
    • Ongoing log of the wearer’s activities, journey, and condition, and place for personal recordings to be made in either text or audio forms.
    • Holotape reader allows the device to accept compact holotapes, able to read and playback audio, video, data, and even games.
    • It also functions as a compass, a radio, and a Geiger counter, and can generate light from its screen equivalent to a flashlight.
    • Vault-Tec Assisted Targeting System (V.A.T.S.); Use V.A.T.S. when they make an attack, ignoring the normal difficulty increase for targeting a specific location on the enemy.
  • Knuckles
    • Unarmed, Damage Rating 3; Damage Type: Physical, Qualities: Concealed; Weight <1; Cost 10, Rarity 1

Carried

  • Baton: (Instant)
  • 10mm pistol
    • 8 +4 D C rounds of 10mm pistol ammunition
  • Casual clothing
    • DR: physical 0, energy 0, radiation, 0; Location: Arms, Legs, Torso; Weight 2; Cost:20; Rarity 1
  • 4 +2 D C bobby pins:
  • Trinket: musical instrument. TBD.

Consumables

  • Stimpak: Heals 4hp. (Instant)
  • Caps: 0 start + some in first session??
  • Buffout: 1 dose (pg 164/6) Re-roll 1d20 on all STR and END tests, +3 Max HP
  • Calmex: 1 dose (pg 164/6) Re-roll 1d20 on all PER and AGI tests, +2 D C to sneak attack damage