The Vault Dweller
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| Fallout: Denver | |
|---|---|
![]() | |
| GM | |
| Erik | |
| Characters | |
|
Archibald Fitzwilliam Kingsland (Jason) The Doctor (Adam) Eugene (Ben) Odibee Jones (Mark) Roland Bell (Tim) The Vault Dweller (Lisa) | |
| The Game | |
| Character Level: 1 | |
| Date | |
| March 20, 2278 |
Lvl 1 former Vault Dweller for the Fallout: Denver game.
Personal History
Vault 42 Notes Research and outcomes prediction on this scenario.
Discription
Characteristics
| S | P | E | C | I | A | L |
| 7 | 5 | 5 | 5 | 5 | 8 | 5 |
Derived Attributes
- Initiative: 13
- Defense: 1
- Carry Weight: 220lb
- HP: 10
- Luck: 5
- Melee Damage: +1 combat die
Skills
| Skill | Ability | Rank | Tag? | Notes |
| Athletics | Str. | 3 | ✓ | |
| Barter | Cha. | 0 | ||
| Big Guns | End. | 0 | ||
| E. Weapons | Per. | 0 | ||
| Explosives | Per. | 0 | ||
| Lockpick | Per. | 3 | ✓ | |
| Medicine | Int. | 2 | ||
| M. Weapons | Str. | 2 | ||
| Pilot | Per. | 0 | ||
| Repair | Int. | 0 | ||
| Science | Int. | 0 | ||
| Small Guns | Cha. | 0 | ||
| Sneak | Agi. | 3 | ✓ | |
| Speech | Cha. | 2 | ||
| Survival | End. | 2 | ||
| Throwing | Agi. | 2 | ||
| Unarmed | Str. | 3 | ✓ |
Origin Trait & Perks
- Vault Kid: Reduce the difficulty of all END tests to resist the effects of disease, +1 tag skill of your choice. Once per quest, the GM may introduce a complication reflecting the nature of the experiment you unwittingly took part in, or introduce a complication related to your early life of isolation and confinement within the Vault. If the GM does this, you immediately regain one Luck Point.
- Ghost: Whenever you attempt an AGI + Sneak test in shadows or darkness, the first additional d20 you buy is free. The normal maximum of 5d20 still applies.
- Ninja: When you make a sneak attack with a melee weapon or unarmed attack, the damage is increased by +2 DC. You cannot gain this benefit while in Power Armor.
Equipment
Equipped
- Vault-Tec Jumpsuit: Heals 4hp. (Instant)\
- DR: physical 0, energy 1, radiation, 2; Location: Arms, Legs, Torso; Weight 1; Cost:20; Rarity 2
- Vault-Tec Security Armor: Heals 4hp. (Instant)
- DR: physical 2, energy 0, radiation, 2; Location: Arms, Legs, Torso; Weight 8; Cost:16; Rarity 1
- Vault-Tec Security Helmet: Heals 4hp. (Instant)
- DR: physical 2, energy 0, radiation, 0; Location: Head; Weight 2; Cost:20; Rarity 1
- Pip Boy: Heals 4hp. (Instant)
- A personal status indicator allows the wearer to see a report on their current health and wellbeing and any medical problems currently afflicting them.
- Ongoing log of the wearer’s activities, journey, and condition, and place for personal recordings to be made in either text or audio forms.
- Holotape reader allows the device to accept compact holotapes, able to read and playback audio, video, data, and even games.
- It also functions as a compass, a radio, and a Geiger counter, and can generate light from its screen equivalent to a flashlight.
- Vault-Tec Assisted Targeting System (V.A.T.S.); Use V.A.T.S. when they make an attack, ignoring the normal difficulty increase for targeting a specific location on the enemy.
- Knuckles
- Unarmed, Damage Rating 3; Damage Type: Physical, Qualities: Concealed; Weight <1; Cost 10, Rarity 1
Carried
- Baton: (Instant)
- 10mm pistol
- 8 +4 D C rounds of 10mm pistol ammunition
- Casual clothing
- DR: physical 0, energy 0, radiation, 0; Location: Arms, Legs, Torso; Weight 2; Cost:20; Rarity 1
- 4 +2 D C bobby pins:
- Trinket: musical instrument. TBD.
Consumables
- Stimpak: Heals 4hp. (Instant)
- Caps: 0 start + some in first session??
- Buffout: 1 dose (pg 164/6) Re-roll 1d20 on all STR and END tests, +3 Max HP
- Calmex: 1 dose (pg 164/6) Re-roll 1d20 on all PER and AGI tests, +2 D C to sneak attack damage
