Fallout: Denver
| Fallout: Denver | |
|---|---|
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| GM | |
| Erik | |
| Characters | |
|
Archibald Fitzwilliam Kingsland (Jason) The Doctor (Adam) Eugene (Ben) Odibee Jones (Mark) Roland Bell (Tim) The Vault Dweller (Lisa) | |
| The Game | |
| Character Level: 1 | |
| Date | |
| March 20, 2278 |
War Never Changes
Start Location
Denver also known as Dog Town, Colorado
History
Locations of Note
Boulder
Boulder was long a place where advanced scientific research took place. The University of Colorado, IBM, and Ball Aerospace were located here. Supported by money from Denver's industry and an active military presence, Boulder scientists made advances in medicine (bio-med gel was invented here), alternate energy sources, robotics, and even developed a power armor prototype. Unfortunately, leakage from the Rocky Mountain Arsenal (a nearby toxic waste dump/weapons storage location) caused a poisonous cloud that killed a lot of people in Denver. As an apology, the military-funded a program to create a self-sustaining research dome, capable of withstanding a nuclear attack. This "city of the future" was to be a prototype for settlements on the moon and other planets.
Golden
Golden is the home to a famous old brewery. Vault 43 is also located it here. A small town now flourishes here. They have seen an expansion since vault 43 opened up.
Castle Rock
It was the spiritual center and home to the Hangdog tribe before they were destroyed by Caesar's Legion. Castle Rock also is home to Vault 42.
Shytown
Capital of the Ute Nation.
Watkins
Watkins is a small settlement along the caravan trail that leads east from Denver. It is approximately 35 miles from the main settlement in Denver. It is made up of 2 fortified areas, one around the Country Manor Motel and another around Louie’s Tavern and Inn. It also has a trading post called O'Malley's. Many of the residents live outside the protection of those areas in constant fear of raiders and other more terrifying creatures. Despite the dangers the town has managed to thrive, buoyed by the constant stream of merchants and caravans moving along the road. It is also one of the few rest stops that doesn’t deal in prostitution, gambling and/or drugs. Not to say that you cannot find those things there, but it isn’t something that the town promotes or condones. Most of the buildings that were here before the bombs fail are gone or have collapsed. The homes that remain tend to be either common shacks with wood and corrugated steel panels that have been scavenged from other buildings over the years or they are homes that existed before the war that have been patched over the many years.
Vaults
Vault 42
Vault 42 was built into the side of Castle Rock. It opened up almost 50 years after the war. Its experiment was that the Overseer and guards were made of maximum-security prisoners that were known to be psychotic and violent. The general population of the vault was made up of pacifists.
Vault 43
Vault 43 was a control vault. Its residents, guards and overseer were all made up of highly technical engineers. It initially opened up 25 years after the war but closed up again after being attacked by raiders. It would be another 163 years before they completely opened up again.
Tribes of the Ute Nation
- Hangdogs (Destroyed by Caesar's Legion)
- The Bisons
- Pitus
- Flat Iron clan
- The Lovers
- Weekenben (Also, known as The Dancers)
Character Faction Reputation
| REPUTATION RANK | INFLUENCE |
|---|---|
| 0 (Hostile) | A hostile faction will not help you and most likely attack on sight. Or, if they do help you, it’s only to sell you out, and they wouldn’t expect any better from you. They won’t be willing to trade and will probably try to forcibly take whatever resources you have. |
| 1 (Cautious) | This faction is careful around you, and possibly has an issue with your previous actions or another reputation you’ve cultivated. They’ll only help you if they can gain a real windfall from it, they’ll charge you extortionately for supplies, and most likely won’t give you shelter if you ask for it. |
| 2 (Neutral) | Neither of you expect anything from the other without proper compensation, but it’s possible you can get help from this faction if they have something to gain. This faction may have been impressed by their first interactions with you, or you have a complicated history with them. |
| 3 (Friendly) | You are friendly with this faction, and they may help you from time to time if the request is simple enough. They’re open to trading gear and supplies and help you if it aligns with their goals. |
| 4 (Trusting) | This faction trusts you, and you can rely on them for help from time to time. They readily trade gear and supplies with you and sometimes offer you rare equipment or discounted supplies. They help you if you request it or reach out to you for help if they think you can. |
| 5 (Allied) | You get on well with this faction, trust each other implicitly, are helpful to one another, and you’ve both worked hard to keep it that way. This faction can provide you equipment and shelter, sometimes for free. This faction will come to you for aid or help you if they can. |
Known Factions
Major
- The Ute Nation
- Your status: You are pretty sure they have no clue who you are.
- Reputation Rank: 1 (Cautious)
- Caesar's Legion
- Your status: You are pretty sure they have no clue who you are.
- Reputation Rank: 1 (Cautious)
- Brotherhood of Steel
- Your Status: You are pretty sure they have no clue who you are.
- Reputation Rank: 1 (Cautious)
- NCR
- Your Status: You are pretty sure they have no clue who you are.
- Reputation Rank: 1 (Cautious)
Minor
- Wright family
- Your Status: You believe you are viewed favorably.
- Reputation Rank: 3 (Friendly)
- Watkins Citizenry
- Your Status: They are starting to hear about you but you are sure it is still neutral
- Reputation Rank: 2 (Neutral)
- Sheriff's
- Your Status: You are pretty sure it is negative. It is on the lower side of cautious.
- Reputation Rank: 1 (Cautious)
- Habersham's
- Your Status: You believe it is neutral
- Reputation Rank: 2 (Neutral)
Trivia
- There is a raider gang called the Donners and they are led by a Super Mutant named Jimmy.
- There used to be a train that ran between Salt Lake and Denver and Denver and KS. It stopped running many years ago.
- There are cars in Colorado but they are really rare. Maybe around 1 for every 200 people
- There is an operating Red Rocket in Denver
- It is dangerous to drive a car around right now because of Legion Scouts that would like nothing more than to get their hands on one for Caesar’s Legion.
