Shalla Tane

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Star Wars: Clone Wars Missions
GM
Rotating
Game
XP: 710
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
CC-5535 "C.C. Sass"
Droids & Aids
Cammy
IM-6 "IMAX"
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

Background

Jedi Knight Shalla Tane

Emotionality

  • Strength: Ambition
  • Weakness: Hatred

Morality

  • Current: 50
  • Conflict: 7

Experience

120 of 610 (110 Starting + 500 Earned)

Statistics

Characteristics

Brawn 2   Agility 2   Intellect 3
Cunning 3   Willpower 2   Presence 3

(90 XP)

Attributes

Wound Threshold 13   Strain Threshold 13   Force Rating 3
Soak 3   Ranged Defense 0   Melee Defense 0

Skills (Abridged)

  • Career: Consular
  • Specialization: Sage / Niman Disciple
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
Athletics Brawn
Astrogation Intellect
Charm Presence ■ ■ ■ ; -
Cool Presence
Coordination Agility
Deception Cunning ■ ■
Discipline Willpower ■ ■ ■
Negotiation Presence ■ ■
Leadership Presence ; -
Perception Cunning
Piloting: Planetary Agility
Piloting: Space Agility
Resilience Brawn
Vigilance Willpower ■ ■
Skill Ability Level Roll
Brawl Brawn
Lightsaber Brawn ■■ ■
Skill Ability Level Roll
Knowedge (Lore) Intellect ; -
Knowedge (Education) Intellect ; -
Knowedge (Core World) Intellect ; -
Knowedge (Outer Rim) Intellect ; -
Knowedge (Underworld) Intellect ; -
Knowedge (Xenology) Intellect ; -

* See Talents
(10 XP) - Short 2 Class Starters (Cannot be Lightsaber) & 1 Human Skills

Talents

  • Kill with Kindness: Remove 1 from Charm and Leadership.
  • Researcher: Remove 1 from Knowledge checks. Research takes 50% time.
  • Smooth Talker: When making checks with <Choose One Social>, a may be spent at 1 additional success.
  • Knowledge Specialization: When making checks with <Choose One Knowledge>, a may be spent at 1 additional success.
  • Parry: Spend 3 strain to reduce melee damage by 3 (Out-of-turn, Incidental)
  • Preemptive Avoidance: Spend 1 Destiny Point to disengage from an engaged enemy. (Out-of-turn, Incidental)
  • Grit: +1 Strain (included)
  • Force Rating (2): Increase Force Rating (Included)

(135 XP + 20 XP + 5 XP)

Force Powers

  • Move: Spend a Force Point to move a small (Sil 0) object within short range.
  • Sense: Spend a Force Point to sense living things in short range.
    • Sense Danger: Commit a Force Die, upgrade the difficulty of an incoming attack 1/round.
  • Enhance: Add Force Dice to Athletics checks.
    • Control: Add Force Dice to Coordination checks.
    • Control: Add Force Dice to Brawl checks.
    • Control: Add Force Dice to Resilience checks.
    • Control: Add Force Dice to Piloting Planetary checks.
    • Control: Add Force Dice to Piloting Space checks.
  • Influence: Cause 1 Strain to an individual within engaged. (1 pip)
    • Range/Magnitude Pick one?
    • Influence Perceptions: Add Force Dice to Coercion, Charm, Deception, Leadership, or Negotiation Check.

(30 XP)

Equipment