Raj Vashin

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Star Wars: Clone Wars Missions
GM
Rotating
Game
XP: 710
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
CC-5535 "C.C. Sass"
Droids & Aids
Cammy
IM-6 "IMAX"
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

History

Raj is a tinkerer, intrigued by the link between a trained jedi and their attuned weapon. As a Jedi Knight, he spends much of his time at a workbench, experimenting with styles and assembly techniques, different techniques of attunement. He hasn't had much luck getting the Jedi order to give him extra Kyber Crystals, but he's been making do with modified youngling training emitters. But the mechanical side of the bond isnt Raj's only source of interest. His interest in the rituals of assembly and attunement, in using the force to manipulate the physical, matches his interest in the mechanical aspects. He is still seeking the perfect bond, a matching of crystal, weapon, and wielder that brings out the best of all three.


Characteristics

Species: Bothan

Specialization(s): Counsular/Nimian Disciple

Brawn Agility Intellect Cunning Willpower Presence
1 2 3 3 3 2


stats

Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
2 11/11 14/14 0 0 4

Morality

  • Current Morality: 34 (+5XP/+1000c)
  • Emotional Strength: Curiosity
  • Emotional Weakness: Obsession

Experience

  • Race XP: -100
  • Morality XP: -5
  • XP spent on stats: 60
  • XP spent on skills: 80
  • XP spent on trees: 70
  • XP spent on Talents: 405
  • XP spent on Force Powers: 180
  • Unspent XP: 20
  • Total bonus XP: 710

Skills

  • Class: Cool*, Discipline*,Education, Lore*, Leadership, Negotiation
  • Specialization:
    • Nimian Disciple: Discipline, Leadership, Lightsaber*, Negotiation*
    • Artisan: Astrogation, Computers, Mechanics
    • Magus: Coercion, Discipline, lore, Medicine
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computer Intelligence ■■
Cool Presence
Coordination Agility
Deceit Cunning
Discipline Willpower ■■■
Leadership Presence
Mechanics Intelligence ■■
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Lightsaber Willpower ■■
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence ■■
Warfare Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence

Talents

XP spent on trees: 70 XP spent on Talents: 145+70+140

Bothan

  • Convincing Demeanor

Nimian Disciple

  • Parry (5)
    • Nobody's fool (5)
      • Reflect (5)
        • []
  • []
    • Nimin Technique (10)
      • []
        • []
  • Parry (15)
    • Sence Emotions (15)
      • Reflect (15)
        • []
  • []
    • Reflect (20)
      • Draw Closer (20)
        • Center of Being (20)
  • []
    • []
      • Force Rating +1 (25)
        • Improved Center of Being (25)

Artisan

  • Solid Repairs (5)
    • []
      • []
        • []
  • Grit (10)
    • []
      • []
        • []
  • Inventor (15)
    • Imbue Item (15) (commit force die and suffer one strain per round to grant a weapon, armor or item an improvement)
      • []
        • []
  • Solid Repairs (20)
    • Force Rating 2 (20)
      • []
        • []
  • []
    • []
      • []
        • []

Magus (40)

  • Healing Trance (5)
    • []
      • Confidence (5)
        • []
  • Confidence (10)
    • Healing Trance (10)
      • Channel Agony (10)
        • []
  • Improved Healing Trance(15)
    • []
      • Resolve(15)
        • []
  • []
    • []
      • Toughened (20)
        • []
  • []
    • []
      • Transmogrify (25)
        • Force Rating (25)

Force Powers

Enhance

  • Basic (5)
    • Resiliance (5)

Influence

  • Basic (5)

Sence

  • Basic (5)
  • Control defenses (10)

Move

  • Basic (5)
    • Range (5)
      • Control-Throw (10)
    • Strength (10)
    • Magnitude (5)
    • Control-Secure mountings (5)

Manipulate

  • Basic (5)- heal vehical strain
  • Control- reverse sunder (5)
  • Control- Force Mechanics (10)
  • Control- Commit for extra hull threshold (15)
  • Range (15)
  • Mastery (20)- 2 pips on mechanics is a triumph
  • Control (15)- commit to upgrade computers and mechanics checks

Protect/Unleash

  • basic (20) Protect: power check+ Average discipline. spend 2 force pips to reduce energy damage vs self or engaged, by Willpower+1 per success. Unleash: power check+ Average discipline. spend 2 force pips- range short, base damage of will anc crit 4. User gains 1 conflict
  • Strength (5) spend force pips to decrease or add damage equal to number of strength upgrades.

Equipment

Credits Encumbrance
Capacity Current
1000c 6 6

Armour

  • Heavy Robes (heavy clothing): (50c) 0 defence, 1 soak, 1 encumberance, 0 hardpoints, 0 rarity

Weapons

  • (blue)Ilium Shoto Saber (Lightweight, 11 damage, crit rating 1, Vicius 2, Twinned(1), accurate) (9450c)
  • (blue)Ilium Shoto Saber (Lightweight, 7 damage, +2 advantage, (superior) crit rating 1, Vicius 2, Twinned(1), accurate) (9450c)
  • (yellow)Training emitter Shoto (Genelock, detonator) (900c)
  • Shoto Hilt(+1 hardpoint)
  • Shoto hilt (0 encumberance)

General Items

  • Assorted Hilt components (2 hilts) (600c)
  • Training Emitter (100c)
  • Toolkit (350c)