Mortimer Thrace

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Star Wars: Age of Rebellion: Rogue Squadron
GM
Brendon
Call Sign "Hot Stuff"
Zal
Call Sign "Short Stuff"
Mortimer and Nkemdilim
Call Sign "Right Stuff"
Corban and Felina
Call Sign "Smart Stuff"
Toren "Doc McCall" and Talara
References
Squad Duty List

Mortimer Thrace

Mortimer

Mortimer Thrace was born on the planet Rugosa, a former vacation world for the Toydarian, until the Hutts released a plague that destroyed its oceans. His family long ago ran the shuttle services between the planet and orbital ships and facilities, and they still make their money with transportation, it has just extended into the stars. Growing up behind the wheel so to speak made him the pilot he is today. Amongst his hobbies were shooting the Neebray during their space migration, exploring the ancient Coral beds, and contemplating the ancient Rakatan writing on the oldest dead coral. The ancient beds were his favorite, it always felt...RIGHT. When ever he had a decision to make that was where he went to think it over, and his greatest breakthroughs in the force came when he was here. When he left to join the rebellion this was his last stop and he had the feeling something wished him well and to return. He is new to the rebellion, but amongst his exploits was the capture of a Tie bomber with its entire arsenal intact, a lambda shuttle with only ion damage

Characteristics

  • Race: Toydarian
  • Career: Ace
  • Specialization(s): Force Emergent, Pilot
  • Duty: Tech Procurement [18]
  • EXP Gain: 0/25
Brawn Intellect Willpower Agility Cunning Presence
1 2 3 3 2 3


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
2 10 15 0 0

Skills

  • Career: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting(Planetary), Piloting(Space), Ranged(Light)
  • Specialization: Astrogation, Gunnery, Piloting(Planetary), Piloting(Space)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computer Intelligence
Cool Presence
Coordination Agility
Deceit Cunning
Discipline Willpower
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility ■ ■
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility ■ ■
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Pilot

Skilled Jockey I: can remove one from piloting checks

Force Sensitive Emergent

Force Powers

Foresee

  • Foresee Basic: Can spend a light-side pip to gain a vague hint of an event a day in our future

Enhance

  • Enhance Basic: Can roll my force dice with an Athletics checks with light side pip counting as Success or advantage
  • Enhance Coordination: can apply enhance to Coordination
  • Enhance Pilot Planetary: can apply enhance to Pilot Planetary
  • Enhance Pilot Space: can apply enhance to Pilot Space

Equipment

Credits Encumbrance
Capacity Current
1 11 10

Armour

Heavy Clothing (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0)

Weapon

  • Hold-out Blaster (Range Short, Dam 7, Crit 4, Enc 1, HP 1) [Stun-Setting]
    • add a to any Perception check to find it
    • Blaster Actuating Mod: (1HP), add 1 Dam, but add to all checks
      • Damage +1 Mod: add 1 Dam
  • Ion Blaster (Range Short, Dam 10, Crit 5, Enc 3, HP 3) [Stun Damage] [Disorient 5]
    • Droid only

Gear

  • Space Suit
  • Ration Pack x4
  • Syntherope
  • PED-21 Personal Distress Beacon
  • Utility Belt (add one Encumbrance threshold)
  • Glow rod
  • Model 58 Concealment Holster (add to any perception checks to discover light or holdout blaster holstered in it)
  • Backpack

Short Stuff Call Side links