James 'Jack' Russell
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| Urban Jungle: Tails of Heroics | |
|---|---|
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| Game Master | |
| Brendon | |
| Main Cast | |
| TBD |
Description
Dog, Authority, Detective
Personality
Personal Motto:
- “Sometimes Good gets in the way of Right."
Tagline
- “I just might not be as crooked as I’m supposed to be.”
Catchphrase
- “It’s never too late to apologize. And man, I’m really sorry for all the apologies you’re about to make.”
Goals:
- That case that still haunts me.
Experience
- 0xp
Profile
| Species | Career | Archetype | Body | Speed | Mind | Will |
| d4 | d8 | d8 | d6 | d6 | d6 | d6 |
Traits
- Brawling
- You can use the Brawling Attacks of “Grapple,” “Pummel”, and “Overbear”.
- (Characters without this Gift cannot use Brawling Attacks. They must make do with the inferior Unarmed Attacks.)
- Tracking
- You may claim a bonus d12 to any rolls of Observation to follow someone else, or to Evasion to avoid being followed by someone else. If there’s witnesses, you can gain a bonus d12 to follow somebody who was just here, by asking which way that he went (or just seeing which way people are looking).
- Legal Authority
- You have a badge, and that authority is recognized in a significant part of the state.
- You may use Proscribed items appropriate to your authority.
- The Game Host may give you a d12 bonus to other rolls as well, if being an officer of the law somehow would help.
- Gossip
- You may claim a d12 bonus to Questioning when you are gossiping. Gossiping takes at least one hour and requires you to talk to lots of people. (When role-playing, gossiping often assumes 55 game-minutes of useless jabber and walking for every 5 minutes of useful information.)
- Streetwise
- You may claim a bonus d12 to any rolls of Academics or Observation, to know or to recognize the criminal element.
- You may claim a d12 bonus to gossip with people, to gather information about criminals.
- Also, you can buy Proscribed goods at 50% of their listed price, and you can sell Proscribed goods at 10% of their listed price. (Characters without this gift must buy at 100% and sell at only 5%.)
- Bullet Conservation
- You know how to fire for best effect. When you equip a fully-loaded gun, raise its Ammo die by one size. For example, where other people would have “Ammo d4”, you would have “Ammo d6”.
- Your Ammo die is reduced normally by shooting. (That is, when that die rolls a 1, it Dwindles by one size.) If you reload, the Ammo die goes back up to that bigger size.
- Team Player
- You work well with others. When you successfully assist someone else, the bonus you provide is d12. (Characters without this gift can only give a d8 bonus.)
- You keep your mistakes to yourself. If you botch on an assist attempt, something bad happens to you, but the task-master doesn’t automatically fail, too. (Characters without this gift ruin any task that they assist, if they roll all ones and botch.)
- Extra Career: Soldier
- You gain the following skills at d4: Fighting, Shooting, Tactics
Soaks
- Panic Soak (-2, 1/Rally)
- You may use this Soak to negate 4 points of damage. (And you can’t negate 1 point now and 3 points later, or something weird like that. It’s all or nothing.) You can use this ability once per rest.
- (That is, after you get 8 hours of sleep and at least one square meal.) After the rest, you still look terrible, and other people will comment on it, until the start of the next episode. To feel better, tell people they should’ve seen what happened to the other guy.)
- Injury Soak (-4, 1/LR)
- You may use this Soak to negate 4 points of damage. (And you can’t negate 1 point now and 3 points later, or something weird like that. It’s all or nothing.) You can use this ability once per rest.
- (That is, after you get 8 hours of sleep and at least one square meal.) After the rest, you still look terrible, and other people will comment on it, until the start of the next episode. To feel better, tell people they should’ve seen what happened to the other guy.)
Skills
| Skill | From | Roll |
| Observation | Dog, Authority, Detective | 1d4+1d8+1d8 |
| Questioning | Authority, Detective | 1d8+1d8 |
| Tactics | Dog, Soldier | 1d4+1d4 |
| Presence | Authority | 1d8 |
| Deceit | Detective | 1d8 |
| Athletics | Dog | 1d4 |
| Fighting | Soldier | 1d4 |
| Shooting | Soldier | 1d4 |
Combat
- Shooting
- Service Pistol (1d6+1d4) Dmg +2, Good Hand, Loud
- @Medium, Counter@Short, Ammo d6, Pistol
- Service Pistol (1d6+1d4) Dmg +2, Good Hand, Loud
- Fighting
- Grapple (1d6+1d6+d4) Dmg +1, Hold, Drag, Off-hand, Brawling
- Pummel (1d6+1d6+1d4) Dmg +2, Off-hand, Brawling
- Overbear (1d6+1d6+1d4) Dmg +1, Escape, Shove, Off-hand, Brawling
Gear
- Police Badge
- Rough Outfit
- Service Pistol
- Magnifying Glass

