James 'Jack' Russell

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Urban Jungle: Tails of Heroics
Urban Jungle Banner.jpg
Game Master
Brendon
Main Cast
TBD

Description

Jack Russell.jpg

Dog, Authority, Detective

Personality

Personal Motto:

  • “Sometimes Good gets in the way of Right."

Tagline

  • “I just might not be as crooked as I’m supposed to be.”

Catchphrase

  • “It’s never too late to apologize. And man, I’m really sorry for all the apologies you’re about to make.”

Goals:

  • That case that still haunts me.

Experience

  • 0xp

Profile

Species Career Archetype Body Speed Mind Will
d4 d8 d8 d6 d6 d6 d6

Traits

  • Brawling
You can use the Brawling Attacks of “Grapple,” “Pummel”, and “Overbear”.
(Characters without this Gift cannot use Brawling Attacks. They must make do with the inferior Unarmed Attacks.)
  • Tracking
You may claim a bonus d12 to any rolls of Observation to follow someone else, or to Evasion to avoid being followed by someone else. If there’s witnesses, you can gain a bonus d12 to follow somebody who was just here, by asking which way that he went (or just seeing which way people are looking).
  • Legal Authority
You have a badge, and that authority is recognized in a significant part of the state.
You may use Proscribed items appropriate to your authority.
The Game Host may give you a d12 bonus to other rolls as well, if being an officer of the law somehow would help.
  • Gossip
You may claim a d12 bonus to Questioning when you are gossiping. Gossiping takes at least one hour and requires you to talk to lots of people. (When role-playing, gossiping often assumes 55 game-minutes of useless jabber and walking for every 5 minutes of useful information.)
  • Streetwise
You may claim a bonus d12 to any rolls of Academics or Observation, to know or to recognize the criminal element.
You may claim a d12 bonus to gossip with people, to gather information about criminals.
Also, you can buy Proscribed goods at 50% of their listed price, and you can sell Proscribed goods at 10% of their listed price. (Characters without this gift must buy at 100% and sell at only 5%.)
  • Bullet Conservation
You know how to fire for best effect. When you equip a fully-loaded gun, raise its Ammo die by one size. For example, where other people would have “Ammo d4”, you would have “Ammo d6”.
Your Ammo die is reduced normally by shooting. (That is, when that die rolls a 1, it Dwindles by one size.) If you reload, the Ammo die goes back up to that bigger size.
  • Team Player
You work well with others. When you successfully assist someone else, the bonus you provide is d12. (Characters without this gift can only give a d8 bonus.)
You keep your mistakes to yourself. If you botch on an assist attempt, something bad happens to you, but the task-master doesn’t automatically fail, too. (Characters without this gift ruin any task that they assist, if they roll all ones and botch.)
  • Extra Career: Soldier
You gain the following skills at d4: Fighting, Shooting, Tactics

Soaks

  • Panic Soak (-2, 1/Rally)
You may use this Soak to negate 4 points of damage. (And you can’t negate 1 point now and 3 points later, or something weird like that. It’s all or nothing.) You can use this ability once per rest.
(That is, after you get 8 hours of sleep and at least one square meal.) After the rest, you still look terrible, and other people will comment on it, until the start of the next episode. To feel better, tell people they should’ve seen what happened to the other guy.)
  • Injury Soak (-4, 1/LR)
You may use this Soak to negate 4 points of damage. (And you can’t negate 1 point now and 3 points later, or something weird like that. It’s all or nothing.) You can use this ability once per rest.
(That is, after you get 8 hours of sleep and at least one square meal.) After the rest, you still look terrible, and other people will comment on it, until the start of the next episode. To feel better, tell people they should’ve seen what happened to the other guy.)

Skills

Skill From Roll
Observation Dog, Authority, Detective 1d4+1d8+1d8
Questioning Authority, Detective 1d8+1d8
Tactics Dog, Soldier 1d4+1d4
Presence Authority 1d8
Deceit Detective 1d8
Athletics Dog 1d4
Fighting Soldier 1d4
Shooting Soldier 1d4

Combat

  • Shooting
Service Pistol (1d6+1d4) Dmg +2, Good Hand, Loud
@Medium, Counter@Short, Ammo d6, Pistol
  • Fighting
Grapple (1d6+1d6+d4) Dmg +1, Hold, Drag, Off-hand, Brawling
Pummel (1d6+1d6+1d4) Dmg +2, Off-hand, Brawling
Overbear (1d6+1d6+1d4) Dmg +1, Escape, Shove, Off-hand, Brawling

Gear

  • Police Badge
  • Rough Outfit
  • Service Pistol
  • Magnifying Glass