Warden

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Warden is a level 1 Warforged (counts-as Goliath) Monk.

Description

History

Character Statistics

Basic Statistics

Passive Skills: Insight: 14
Perception: 14

Speed: 30 feet
Maximum Hit Points: 9
Armor Class: 15

Attributes

Strength 12 (+1)   Dexterity 15 (+2)   Constitution 13 (+1)
Intelligence 8 (-1)   Wisdom 14 (+2)   Charisma 10 (+3)

Proficiency

Proficiency bonus: +2

Proficient Saves

  • Strength
  • Dexteriy

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons (must have Light quality)

Proficient Skills

  • Acrobatics
  • Athletics
  • Insight
  • Intimidation
  • Perception

Proficient Tools

Background Points

  • Background: Guard

Special Rules

  • Construct Resilience. I have Resistance to Poison damage. I also have Advantage on saving throws to avoid or end the Poisoned condition.
  • Integrated Protection. I gain a +1 bonus to my Armor Class. In addition, armor I have donne can't be removed against my will while I'm alive.
  • Sentry's Rest. I don't need to sleep, and magic can't put me to sleep. I can finish a Long Rest in 6 hours if I spend those hours in an inactive, motionless state. During this time, I appear inert but remain conscious.
  • Specialized Design. I gain one skill proficiency and one toll proficiency of my choice.
  • Tireless. I don't gain Exhaustion levels from dehydration, malnutrition, or suffocation.
  • Martial Arts. I may make an Unarmed Strike as a Bonus action. I roll a 1d6 for Unarmed damage. I may use Dexterity or Strength for attack and damage rolls on Unarmed Strikes and Monk weapons. In addition, when I use the Grapple or Shove option of Unarmed Strike, I can use my Dexterity modifier instead of Strength modifier to determine save DC.
  • Unarmored Defense. While not wearing armor or wielding a shield, my base Armor Class equals 10 plus Dexterity AND Wisdom modifiers.

Subclass: Open Hand

Feats

  • Alert - When I roll Initiative, I can add my Proficiency bonus to the roll. Immediately after I roll Initiative, I can swap Initiative with one willing ally in the same combat.

Equipment

Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )

Weapons

  • Spear {Starting}

[1d6/1d8, Thrown 20/60, Versatile]

  • Dagger x5 {Starting}

[1d4, Finesse, Light, Thrown]

Armor

Gear

  • Backpack {20 sp, 5lb}
  • Bedroll {10 sp, 7lb}
  • Oil, two flasks {20 sp, 4lb}
  • Rations, ten days {250 sp, 2lb}
  • Rope {0.2 sp, 1lb}
  • Tinderbox {50 sp, 3lb}
  • Torches x10 {50 sp, 0lb}
  • Waterskin {2 sp, 1lb}
  • Coin Purse (50 gp)

Musical Inspiration

Sabaton - Man of War