Tryn Kre'av

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DDC Mega Game 2015
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Characteristics

  • Species: Bothan
  • Career: Spy
  • Specialization(s): Infiltrator
  • Motivation(s): Vengeance
  • Duty(s): Resource Acquisition (0)
  • Contribution Rank: Flight Officer (2)
  • XP: 0
Brawn Agility Intellect Cunning Willpower Presence
2 3 2 4 2 3


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
2 12 15 0 0

Skills

  • Career and Specialization: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Melee, Perception, Skulduggery, Stealth, Streetwise
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence ■■
Coercion Willpower
Computer Intelligence ■■■
Cool Presence
Coordination Agility
Deceit Cunning ■■
Discipline Willpower
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning ■■■■
Stealth Agility ■■■
Streetwise Cunning ■■
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
green Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Galactic Civil War Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Infiltrator:

  • Grit 2: +2 Strain
  • Dodge 2: Suffer number of strain up to ranks in talent to upgrade difficulty of opponent's attack
  • Frenzied Attack 1: Suffer number of strain equal to ranks in talent to upgrade Melee or Brawl attack
  • Defensive Stance 2: Suffer number of strain up to ranks in talent to upgrade difficulty of opponent's attack
  • Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning
  • Jump Up: Once per round, may stand from seated or prone as an incidental
  • Natural Rogue: Once per session, may reroll any 1 Skulduggery or Stealth check.
  • Master of Shadows: Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1
  • Clever Solution: Once per session, make any one skill check using Cunning characteristic rather than the original
  • Dedication: +1 Cunning


Equipment

Encumbrance: 13

Weapons

Armor

Equipment