Thorondir
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| The One Ring: The King's Own | |
|---|---|
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| GM | |
| Lisa | |
| Starting Year | |
| Fourth Age, 1 (3021 TA or 1421 SR) | |
| Current Year | |
| Fourth Age, 1 (3021 TA or 1421 SR) | |
| The Fellowship | |
|
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
| Resources | |
| Chapters Past |
Family :
Bio
| Name: Thorondir | |
| Culture: Ranger of the North | Standard of Living: Martial |
| Cultural Blessing: Foresight of their Kindred | |
| Calling: Warden | Shadow Weakness: Lure Of Power |
| Background: Solitary Vagabond | |
Traits
| Specialties: Beast Lore, Lore of Arnor, Shadow Lore |
| Distinctive Features: Cunning, Perceptive, Foresighted |
Attributes
| Body | Heart | Wits |
| 7(8) | 5(8) | 5(7) |
| Experience | Valour | Wisdom |
| 31 (1 unspent) | 2 | 3 |
Common Skills
| Awe | Inspire | Persuade | ■■ | Personality | |||
| Athletics | ■■ | Travel | ■■■ | Stealth | ■ | Movement | ■■ |
| Awareness | ■■■ | Insight | ■ | Search | ■ | Perception | |
| Explore | ■■ | Healing | ■ | Hunting | ■■■ | Survival | |
| Song | ■ | Courtesy | ■■ | Riddle | Custom | ||
| Craft | Battle | ■■ | Lore | ■ | Vocation |
Weapon Skills
| Weapon | Skill | Damage | Edge | Injury | Enc |
| Long Sword (Dark Hand of Righteousness) | ■■■■ | 5/7 | 8 | 16/18 | 3 |
| Dagger | ■■ | 3 | 12 | 0 | |
| Bows | ■ | 7 | 10 | 14 | 3 |
| Spear | ■ | 7 | 10 | 14 | 3 |
Combat
| Damage | Parry | Armor |
| 5 (7 Ranged) | 5 | 3d |
Gear
| Armour | Leather Corslet | Enc | 8 |
| Headgear | None | Enc | 0 |
| Shield | None | Enc | 0 |
| Rope | |||
| Birch Cup | |||
| Linen-covered Ham | |||
| Piece of Dragon Horn | |||
| Key to the Library of Fornost | |||
| Dark Hand of Righteousness | |||
| Dagger | |||
| Bow |
Rewards & Virtues
Rewards
- Heirloom of Lost Arnor
Virtues
- Dauntless Guardians
- See the Unseen: You are automatically aware of ghosts, shades and wraiths of any kind. A successful Lore roll reveals information on the nature of the haunting.
- Strength of Will: When an undead creature forces a Fear or Corruption test, if invoking an Attribute bonus use favored Heart score. On Great success, one party member who failed auto-passes. On a Great success, two party members.
- Endurance of the Rangers
- If Encumbrance is equal to or less than 14, maximum Endurance is considered to be three points higher. On a Fatigue roll, on a great success, one companion who failed can auto-succeed. On an extraordinary success, two companions can succeed.
Endurance and Hope
| Hope | Shadow | Endurance | Encumbrance |
| 13/18 | 1 | 22/22 (25) | 14 |
Saga
| Fellowship | Advancement Points | Treasure | Standing |
| 0/25 | 34 | 0 |

