Talk:Jett Desmond
Jett Desmond of Ganymede
Motto: "Hey, this is win-win for everyone."
Urban Jungle: Astounding Science
Type: Lucky d8
Lucky Skills:
- Athletics, Craft, Evasion
Lucky Gift:
- Lucky (p. 56)
Lucky Soak:
- Hurt Soak -3 (p. 60)
Lucky Gear:
- A pocket Bible with a bullet stuck in it.
Species: Jovian d8
Jovian Skills:
- Athletics, Endurance, Fighting
Jovia Gifts:
- Brawling, Hexapod Soak -1
Career: Astro-Trader d6
Astro-Trader Skills:
- Negotiation, Questioning, Transport
Astro-Trader Gifts:
- Astro-Soak -1, Haggling
Astro-Trader Gear:
- Astro Outfit, Locking Briefcase
- Body d4
- Speed d6
- Mind d6
- Will d6
- Species d8
- Type d8
- Career d6
Lucky
- 1/chapter, reroll any/all dice
- After you’ve made a roll of any kind, if you decide you don’t like it, declare you will use this gift.
- Choose which of your dice you want to re- roll. Any dice that you re-roll, the new result stands... even if it’s worse.
- If your roll was a challenge, you may also choose that your opponent re-rolls none, one, or more of their dice, too. (If the Host is rolling blind, you may only ask the host for the numbers that came up on the dice, and not what size dice the Host rolled.) You must choose what dice your opponent re-rolls before you re-roll, and the new results stand, even if they’re worse for you.
- After the re-rolling, you can still claim other bonuses... but you’ll have already tapped your Luck, so you can’t re-roll any of those dice.
- This ability recharges at the start of the next episode.
Diplomacy
- d12 when being diplomatic
- You may claim a d12 bonus to any Deceit, Negotiation or Presence in any diplomatic setting where you have at least one hour (in game time) to talk with your targets.
- If you fail your roll in this diplomatic setting, you do not automatically offend your target. (Other characters without this gift would suffer a negative Opinion.)
- If you’re in a hurry, consider the Fast-Talk gift, instead.
Astro-Soak -1
Hexapod Soak -1
Hurt Soak -3
- 1/scene
- You may use this Soak to negate 3 points of damage. (And you can’t negate 1 point now and 2 points later, or something weird like that. It’s all or nothing.)
You can use this ability once per scene. (That is, once about every 5 game minutes.) It recharges at the start of the next scene, when you’ve had some time to clean yourself up. You’re still battered and bruised, but now it only hurts when you laugh.
Brawling
- You can use the Brawling Attacks of “Grapple,” “Pummel”, and “Overbear”. Brawling Methods are described on page 87.
(Characters without this Gift cannot use Brawling Attacks. They must make do with the inferior Unarmed Attacks.)
Personality
- bonus d12, 1/rest
- Acquisitive/Bargain-maker
- Bible with Bullet In it
- Astro Outfit
- Locking Briefcase
Academics
- Athletics d8 d8
- Craft d8
- Deceit
- Endurance d8
- Evasion d8
- Fighting d8
- Negotiation d6
- Observation
- Presence
- Questioning d6
- Shooting
- Tactics
- Transport d6
- Body d4
- Speed d6
- Mind d6
- Will d6
- Species d8
- Type d8
- Career d6