Spike Mtengenezaji
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Discription
Personality
Personal Motto:
- Nothing worth doing is easy.
Goals:
- I'm a Rocket Technician, I need a rocket.
Experience
- 5xp
Profile
Species | Career | Archetype | Body | Speed | Mind | Will |
d8 | d6 | d8 | d6 | d4 | d6 | d6 |
Traits
- Brawling
- Grapple (1d6+1d6) Dmg +1, Hold, Drag, Off-hand, Brawling
- Pummel (1d6+1d6) Dmg +2, Off-hand, Brawling
- Overbear (1d6+1d6) Dmg +1, Escape, Shove, Off-hand, Brawling
- Giant
- You buy your clothes from the big-and-tall stores. Your reach is amazing. If you have an Attack or a Counter that only works at “Close”, you may extend that range to “Near”. (Sadly, there’s no change to any attacks or counters that have a range other than “Close”.)
- You may claim a d8 assist bonus to any roll where being a giant might help you. This assist bonus includes, but is not limited to, attempts by non-giant people trying to Frighten you.
- You can’t claim non-giant people as cover.
Soaks
- Hurt (-3)
- Recharges at the start of the next scene, when you’ve had some time to clean yourself up. You’re still battered and bruised, but now it only hurts when you laugh.
- Winded (-1)
- Getting Tired. You recover this gift by taking a Recover action in combat.
- Boffin (-1)
- Lose a bunch of minor parts. Recharges at the start of the next scene. (We assume you spend a minute fixing your stuff.) Can also be used to prevent a breakdown.
- Tester (-2)
- This gift recharges either at the start of the next scene (after about five minutes) or when equipment you’re using suffers a breakdown. Somehow, the world makes more sense to you when things aren’t working right.
Gear
- Handy Outfit
- Trans-Mangnascopic Wave Detector
- Hip Flask
- Hold-Out Shotgun
- Termicnic Ray Pistol
Skills
Skill | From | Roll |
Athletics | Elephant | 1d8 |
Endurance | Elephant, Hard-Boiled, Technician | 1d8+1d6+1d8 |
Presence | Elephant, Hard-Boiled | 1d8+1d6 |
Shooting | Hard-Boiled | 1d6 |
Academics | Technician | 1d6 |
Craft | Technician | 1d8 |