Sir Daren Octavius Carlisle III

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Star Wars: Force and Destiny
GM
Brendon
Tapani Nobles
Sir Daren Octavius Carlisle III
Lady Ryn of House Mecetti
Oren Wa
Baron Wilhelm of House Calipsa

Characteristics

Career(s): Sentinel Specialization(s): Shien Expert, Shadow

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 3 3 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
3 14 12 1 1 1


Morality Strength Weakness
52 Independence Coldness


XP Total XP Unspent
30 0

Skills

  • Class: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth
  • Specialization: Athletics, Lightsaber, Resilience, Skulduggery, Knowledge (Underworld), Stealth, Streetwise
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computers Intelligence
Cool Presence
Coordination Agility
Deception Cunning
Discipline Willpower
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Lightsaber Cunning (Talent)
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Underworld Intelligence
Xenology Intelligence

Talents

Shien Expert

Shien

  • Reflect: When hit by ranged attack, spend 3 strain to reduce damage by 2 + ranks in Reflect
  • Street Smarts: Remove per rank from Streetwise or Knowledge (Underworld) checks
  • Shien Technique: When making Lightsaber checks, use Cunning instead of Brawn

Djem So

  • Defensive Training: Gain Defensive X, where X is the number of Defensive Training talents when using lightsaber, melee, or brawl weaponry
  • Conditioned: Remove per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank of Conditioned
  • Parry: When hit by melee attack, spend 3 strain to reduce damage by 2 + ranks in Parry
  • Toughened: Gain +2 Wound threshold

Shadow

  • Sleight of Mind: Add a to all Stealth checks unless observer is immune to Force effects

Force Powers

Sense

  • Sense Basic Power:
    • Spend to sense living beings in Short range
    • Spend to sense emotional state of someone in Engaged range

Equipment

Credits Encumbrance
Capacity Current
1

Armour

Armored Clothing (Defense 1, Soak 1, Enc 3, HP 1)

Weapons

  • Lightfoil (Dexter) (Dam 6, Crit 3, Breach 1, Sunder)
    • Curved hilt: +1 Advantage generated when fighting only one enemy
    • Athiss Cave Crystal (Mod options: 2 Damage +1, 1 Decrease Crit by 1, 1 Weapon Quality (Vicious +1), HP 2, Dam 6, Crit 3, Breach 1, Sunder
  • Lightfoil (Gauche) (Dam 6, Crit 3, Breach 1, Sunder)
    • Athiss Cave Crystal (Mod options: 2 Damage +1, 1 Decrease Crit by 1, 1 Weapon Quality (Vicious +1), HP 2, Dam 6, Crit 3, Breach 1, Sunder
  • Slugthrower Rifle (Range Medium, Dam 7, Crit 5, Enc 5, HP 1, Price 250, Rarity 3)
    • Cumbersome 2
  • Vibroknife (Dam +1, Crit 2, Enc 1, HP 2, Price 250, Rarity 3)
    • Pierce 2, Vicious 1

General Items

  • Wilderness Survival Kit