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Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points Earned
34 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez, USAF Reserve
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules


Background

Character Sheet

Str 12 +1
Dex 8 -1
Con 14 +2
Int 10
Wis 16 +3
Cha 16 +3

Proficiency: +3
Hit Points 39
Determination Points 4
Armor Class 10 (16) / Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 3 of 23.

Proficiencies

  • Armor: Light
  • Weapons: Common Weapons, Sidearms
  • Tools: Med Kit, Translator, Pan-Cultural Wardrobe
  • Saving Throw: Wisdom & Charisma

Skill Proficiencies

  • Athletics (Str)
  • Culture (Wis)
  • Deception (Chr)
  • Insight (Wis)
  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)

Languages

  • English
  • Egyptian
  • Slavic
  • Mandarin
  • -

Tok'ra
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests
Background
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Insight.
Ability Score Improvement: Charasma (included above)
Inspirations/Feats
Defensive Motivation: Inspired characters gain +1 AC.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest.
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.
Attack Specialist (Common)

Gear

  • Tactical Vest & Uniforms
  • MREs (Mission Duration)
  • Combat Knife
  • Personal Tactical Radio
  • Translater (on tablet)
  • Flashlight
  • Water Purifier
  • Filtration/Radiation Mask
  • Multi-tool
  • Personal Medical Kit
  • Extended Climate Protection Clothing
  • Combat Tent
  • Beretta M9; 2 Magazines
  • FN p90

<Bulk 1/9>

  • Throwing blades and concealed sheath
  • Pan cultural outfit x2

<At Base>

  • Dagger+1 of notable jaffa NPC and favor

Game Log