Rudo (Genesys)

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Millennium's End (Genesys)
GM
Tim
Game Time
Open
The Team ("Angels")
Anggun "Angie" Tjandrakusuma
Charlie
Jennifer Moore
Lily Chang
Rudo
Xenia Mikailevna Romanova
Retired Team Members
Otto
Team Assets
Angel Mansion
Dassault Falcon 10A
General Assets
Rules / System
House Rules

History

Vitals


Name: Rudo

Alias(es): -
Race: African
Gender: Female
Age: 18
Date of Birth:10/11/94

Place of Birth: Democratic Republic of Congo

Height: 165cm (5'4")
Weight: 50kg (110lb)
Build: Well-toned
Eyes: Black
Hair: Black

Statistics

Desire: Belonging

Fear: Death

Strength: Adaptable

Flaw: Harsh

Attributes


Brawn Agility Willpower Intellect Cunning Presence
3 3 3 2 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)

3+ 15 11 0+ 0+

Skills


Skill Ranks Roll Skill Ranks Roll
Athletics
Brawl
Computers
Melee
Cool
Ranged (Light)
■■
Coordination
Ranged (Heavy)
■■■
Discipline
Gunnery
Driving
Mechanics
Charm
Medicine
■■■
Coersion
Perception
Deception
Piloting
Leadership
Resilience
Negotiation
Skullduggery
Stealth
■■
General Knowledge
Streetwise
X
Academics (Major)
Survival
X
Specialist
Vigilance

Talents


  • Tough as Nails: Once per session as an out-of-turn incidental, Rudo may turn any critical roll received into 01.
  • Surgeon (2): Rudo heals 2 additional wounds when making medicine rolls to recover wounds
  • Painkiller Specialist (2): When Rudo uses a painkiller to heal someone's wounds they recover 2 additional (still only 5 painkillers per day)
  • Dodge(1): Rudo may suffer up to 1 strain to upgrade a combat check targeting her by the amount of strain spent
  • Rapid Reaction (2): Rudo may spend 2 strain to gain a per strain spent to initiative.
  • Quick Strime (2): When Rudo targets an enemy who has yet to act she adds to the roll
  • Swift: Rudo ignores the penalties to movement imposed by difficult terrain
  • Basic Military Training: Ranged (Heavy), Athletics, and Resilience become career skills.
  • Basic Combat Training: Ranged (Light) and Brawl become career skills.

Equipment

Weapons

AA-12 (Ranged: Heavy)

File:AA-12.jpg
Autofire Shotgun
Dam Crit Range Encum Special Attach
8 3 short 2 Autofire, Vicious 2, Blast 4, Knockdown Weapon Sling

Weapon Sling: Reduce weapon encumbrance by 2

AK Assault Rifle (Ranged: Heavy)

AK with Foregrip
Dam Crit Range Encum Special Attach
8 3 Long 2 Autofire Weapon Sling, Foregrip

Weapon Sling: Reduce weapon encumbrance by 2
Foregrip: Reduces autofire penalty from to

Glock 18C (Ranged: Light)

Auto-Pistol
Dam Crit Range Encum Special Attach
5 3 short 1 Autofire None

Ammo Consumption, can be used to make this weapon run out of ammo

Machete Melee

The Horror Movie Special
Dam Crit Range Encum Special Attach
+2 2 Engaged 1 None None


RDP (Gunnery)

File:RPD.jpg
Actual Machine Gun
Dam Crit Range Encum Special Attach
10 3 Long 6 Autofire, Cumbersome 2, Pierce 2, Vicious2 None




Armor


Combat Armor III-A

Full Armor
Def Soak Encum
1 2 4

Plate Inserts: +1 encumbrance, +1 Defense

Gear


EMT Kit

Droid phone (+Phone service with unlimited data)

crowbar

sleeping bag

Pup tent

Jungle Survival Kit

Russian winter gear

Remington 870 shotgun

Uzi

YT Gun - Minimi LMG

YT Gun - M79 "Thumper"

YT Gun - RPG-7

YT Gun - Mini Uzi

YT Gun - Desert Eagle 50AE

Vehicle


Rudo's Moped

The Third World Minivan
Sillhoete 1 Defense 0
Max Speed 3 Armor 0
Handling 1 Hull Points 2
Capasity (Ench) 5 System Strain 5