Nacond Tetsu

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DDC Mega Game 2015
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

((Work in progress - Tim))

  • Emotional Strength: Discipline
  • Emotional Weakness: Anger
  • Motivation: Become a Jedi
  • Morality: 45
  • Total XP: 0/140

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 3 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
2 14/13 14/14 0 0 0

Skills

  • Class (Consular): Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation
  • Specialization (Sage): Astrogation, Charm, Cool, Knowledge (Lore)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
✓ Astrogation Intelligence
Athletics Brawn ■
✓ Charm Presence ■
Coercion Willpower
Computer Intelligence
✓ Cool Presence ■
Coordination Agility
Deceit Cunning
✓ Discipline Willpower ■■
✓ Leadership Presence ■
Mechanics Intelligence
Medicine Intelligence
✓ Negotiation Presence ■
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn ■
Gunnery Agility
Lightsaber Brawn ■
Melee Brawn ■
Ranged (Light) Agility ■
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
✓ Education Intelligence ■■
✓ Lore Intelligence ■
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Sage

  • Grit x2: +2 Strain
  • Researcher: Remove one setback die from all Knowledge checks

Force Powers

  • Enhance: Spend one light side or dark side point to Force Leap (as an action) up to Medium Range or add successes to Resilience or Brawl checks.
  • Move: Spend one light side or dark side point to move one silhouette 0 object within short range up to short range.
  • Sense: Spend one light side or dark side point to sense all living beings within short range or the emotions of one being at Engaged.

Equipment

Credits Encumbrance
Capacity Current
0 7 7

Armour

Weapons

  • Lightsaber (Dmg: 6, Crit: 3, HP: 3/5 Special: Sunder, Breach 1) Add-ons: Athiss Cave Crystal. Blue Blade.
  • Handgun (Dmg: 4, Crit: 5)

General Items

  • Athiss Cave Crystal (installed in lightsaber). Base Modifiers: Changes damage to 6, Crit Rating 3, Breach 1, Sunder. Modification Options: 1 Damage +1 Mods, 1 Crit Rating Mod, 1 Vicious +1 Mod.