Nacond Tetsu

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DDC Mega Game 2015
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

((Work in progress - Tim))

  • Emotional Strength: Discipline
  • Emotional Weakness: Anger
  • Motivation: Become a Jedi
  • Morality: 45
  • Total XP: 0/140

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 3 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
2 14/13 14/14 0 0 0

Skills

  • Class (Consular): Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation
  • Specialization (Sage): Astrogation, Charm, Cool, Knowledge (Lore)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computer Intelligence
Cool Presence
Coordination Agility
Deceit Cunning
Discipline Willpower ■■
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Lightsaber Brawn
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence ■■
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Sage

  • Grit x2: +2 Strain
  • Researcher: Remove one setback die from all Knowledge checks

Force Powers

  • Enhance: Spend one light side or dark side point to Force Leap (as an action) up to Medium Range or add successes to Resilience or Brawl checks.
  • Move: Spend one light side or dark side point to move one silhouette 0 object within short range up to short range.
  • Sense: Spend one light side or dark side point to sense all living beings within short range or the emotions of one being at Engaged.

Equipment

Credits Encumbrance
Capacity Current
0 7 7

Armour

Weapons

  • Lightsaber (Dmg: 6, Crit: 3, HP: 3/5 Special: Sunder, Breach 1) Add-ons: Athiss Cave Crystal. Blue Blade.
  • Handgun (Dmg: 4, Crit: 5)

General Items

  • Athiss Cave Crystal (installed in lightsaber). Base Modifiers: Changes damage to 6, Crit Rating 3, Breach 1, Sunder. Modification Options: 1 Damage +1 Mods, 1 Crit Rating Mod, 1 Vicious +1 Mod.