Laurence Clearwater

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Star Wars: The Unknown Regions
GM
Rotating
Player XP
80
Ships
Sunrise Maiden · Extended Notes
Crew
Aryi Tehl · Bredoc
Laurence Clearwater · Dunrel Za
Sarad Kryze · Senroz · Zim'rikk
Allies
Chiskisk
Contacts
Elan the Drug Dealer
The Hardscrabble Collective
Clara-247
Enemies
TBD
Gear
Group Gear
References
House Rules · Adventure Log
The Unknown Regions - Setting Notes

Background

Will update later

Statistics

Experience

Build: (starting XP only) Total: 70 Unspent: 5

Characteristics

Brawn 2   Agility 3   Intellect 2
Cunning 2   Willpower 2   Presence 4

Attributes

Wound Threshold 12   Strain Threshold 12   Force Rating 0
Soak 3   Ranged Defense 0   Melee Defense 0
Obligation 5   Encumbrance 5/7

Racial Profile

  • Two free ranks in non-class skills
  • 110

Obligation

  • Family 5


Motivation

Skills

  • Class (Colonist): Charm, Core Worlds, Deception, Education, Leadership, Lore, Negotiation, Streetwise
  • Specialization (Entrepreneur): Discipline, Education, Negotiation, Underworld
  • ✓ denotes class/specialization skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computer Intelligence
Cool Presence
Coordination Agility
Deceit Cunning
Discipline Willpower
Leadership Presence
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence ■■
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility
Ranged (Heavy) Agility
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Entreprenure

  • Rapid Recovery 2:(5) (10) When healing strain after an encounter, heal 1 additional strain per rank (2)
  • Sound Investments 3:(5) (10) (15) At the start of each session get 100 credits per rank (3).
  • Bought Info:(15) Instead of making a Knowledge Check, I may spend 50x the number of difficulty dice to pass the check with 1 Success.
  • Greased Palms 1:(15) Before making a social check, may pay 50 credits per rank (1) to upgrade the ability of said social check for each 50 spent.

Equipment

Weaponry

  • Blaster Pistol w/ Actuating Module
    • Dmg 8, Crit 3, Rng Med, Enc 1, 1000cr
    • Stun Setting, Add to attack checks
  • Snap Baton
    • Dmg +1, Crit 4, Rng Engaged, Enc 1, 150cr (TLB provides)
    • Disorient 2

Other Equipment

  • Heavy Clothing
    • Soak +1, Enc 0, HP 0, 50cr (TLB provides)
  • Comlink Handheld
  • Holo-Messager
  • Bottle of Corellian Whiskey
  • Disguise kit
  • Recreational Drugs (50 cred)
  • Stimpack x1 (TLB provides)

Available Credits

    • 3204 credits (+300 from Sound Investment)