Laurence Clearwater

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Star Wars: The Unknown Regions
GM
Rotating
Player XP
80
Ships
Sunrise Maiden · Extended Notes
Crew
Aryi Tehl · Bredoc
Laurence Clearwater · Dunrel Za
Sarad Kryze · Senroz · Zim'rikk
Allies
Chiskisk
Contacts
Elan the Drug Dealer
The Hardscrabble Collective
Clara-247
Enemies
TBD
Gear
Group Gear
References
House Rules · Adventure Log
The Unknown Regions - Setting Notes

Background

Will update later

Statistics

Experience

Build: (starting XP only) Total: 70 Unspent: 5

Characteristics

Brawn 2   Agility 3   Intellect 2
Cunning 2   Willpower 2   Presence 4

Attributes

Wound Threshold 12   Strain Threshold 12   Force Rating 0
Soak 3   Ranged Defense 0   Melee Defense 0
Obligation 5   Encumbrance 5/7

Racial Profile

  • Two free ranks in non-class skills
  • 110

Obligation

  • Family 5


Motivation

Skills

  • Class (Colonist): Charm, Core Worlds, Deception, Education, Leadership, Lore, Negotiation, Streetwise
  • Specialization (Entrepreneur): Discipline, Education, Negotiation, Underworld
  • ✓ denotes class/specialization skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence
Athletics Brawn
✓ Charm Presence ■
Coercion Willpower ■
Computer Intelligence
Cool Presence
Coordination Agility
✓ Deceit Cunning ■
✓ Discipline Willpower
✓ Leadership Presence ■
Mechanics Intelligence
Medicine Intelligence
✓ Negotiation Presence ■■
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility
Resilience Brawn
Skulduggery Cunning
Stealth Agility
✓ Streetwise Cunning ■
Survival Cunning
Vigilance Willpower
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility ■
Ranged (Heavy) Agility
Knowledge Skills
✓ Core Worlds Intelligence ■
✓ Education Intelligence ■
✓ Lore Intelligence
Outer Rim Intelligence
✓ Under World Intelligence ■
Xenology Intelligence
Warfare Intelligence

Talents

Entreprenure

  • Rapid Recovery 2:(5) (10) When healing strain after an encounter, heal 1 additional strain per rank (2)
  • Sound Investments 3:(5) (10) (15) At the start of each session get 100 credits per rank (3).
  • Bought Info:(15) Instead of making a Knowledge Check, I may spend 50x the number of difficulty dice to pass the check with 1 Success.
  • Greased Palms 1:(15) Before making a social check, may pay 50 credits per rank (1) to upgrade the ability of said social check for each 50 spent.

Equipment

Weaponry

  • Blaster Pistol w/ Actuating Module
    • Dmg 8, Crit 3, Rng Med, Enc 1, 1000cr
    • Stun Setting, Add to attack checks
  • Snap Baton
    • Dmg +1, Crit 4, Rng Engaged, Enc 1, 150cr (TLB provides)
    • Disorient 2

Other Equipment

  • Heavy Clothing
    • Soak +1, Enc 0, HP 0, 50cr (TLB provides)
  • Comlink Handheld
  • Holo-Messager
  • Bottle of Corellian Whiskey
  • Disguise kit
  • Recreational Drugs (50 cred)
  • Stimpack x1 (TLB provides)

Available Credits

    • 3204 credits (+300 from Sound Investment)