Human Colonist: Marshal

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Works as a Sheriff in the rural areas outside the main city and is on working terms with the Tactician.

  • Duty: TBD
  • Motivation: Freedom
  • Total XP: 150/+150

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 2 2 2 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
0 0/0 0/0 0 0 0

Skills

  • Class (Colonist): Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise
  • Specialization (Marshal): Coercion, Knowledge (Underworld), Ranged (Light), Vigilance
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower
Computer Intelligence
Cool Presence ■■
Coordination Agility
Deceit Cunning
Discipline Willpower
Leadership Presence ■■
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
Perception Cunning
Pilot (Planetary) Agility
Pilot (Space) Agility ■■
Resilience Brawn
Skulduggery Cunning
Stealth Agility
Streetwise Cunning
Survival Cunning ■■
Vigilance Willpower ■■
Combat Skills
Brawl Brawn
Gunnery Agility
Melee Brawn
Ranged (Light) Agility ■■
Ranged (Heavy) Agility ■■■
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

Sharpshooter

Equipment

Credits Encumbrance
Capacity Current
0 0 0

Armour

Weapons

General Items