FDW Stunts
Jump to navigation
Jump to search
| Fate of the Deathwatch | |
|---|---|
| GM | |
| Adam | |
| Game Time | |
| None | |
| Kill Team | |
| None | |
| House Rules | |
|
Aspects • Approaches Stunts |
Stunts are the tricks up your sleeve. While far more specific than Aspects, they do not require a fate point to activate.
Bonus Stunts
These stunts follow two basic formulas:
[Unique Wargear, Special Skill]: Gain +2 when performing [Attack, Advantage, Overcome, Defend] when [particular circumstance].
[Unique Wargear, Special Skill]: When performing an [Attack, Advantage, Overcome, Defend] and [particular circumstance], make a [Attack, Advantage, Overcome] action as well.
Per-Session Stunts
These stunts allow the character, once per session, to perform some particular feat.