FDW Stunts

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Fate of the Deathwatch
GM
Adam
Game Time
None
Kill Team
None
House Rules
Aspects • Approaches
Stunts

Stunts are the tricks up your sleeve. While far more specific than Aspects, they do not require a fate point to activate.

Bonus Stunts

These stunts follow two basic formulas:
[Unique Wargear, Special Skill]: Gain +2 when performing [Attack, Advantage, Overcome, Defend] when [particular circumstance].

[Unique Wargear, Special Skill]: When performing an [Attack, Advantage, Overcome, Defend] and [particular circumstance], make a [Attack, Advantage, Overcome] action as well.

Per-Session Stunts

These stunts allow the character, once per session, to perform some particular feat.