Cor Baize

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((Work in Progress - Tim))

DDC Mega Game 2015
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District
  • Emotional Strength: Discipline
  • Emotional Weakness: Anger
  • Motivation: Become a Jedi
  • Morality: 50
  • Total XP: 0/285

Characteristics

Brawn Intellect Willpower Agility Cunning Presence
2 2 3 2 2 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
2 18/18 12/12 0 0 0

Skills

  • Class (Guardian): Brawl, Cool, Discipline, Melee, Resilience, Vigilance
  • Specialization (Peacekeeper): Discipline, Leadership, Perception, Piloting (Planetary)
  • ✓ denotes class/specialization skill
Skill Ability Level Roll
General Skills
Astrogation Intelligence
Athletics Brawn
Charm Presence
Coercion Willpower ■
Computer Intelligence
✓ Cool Presence ■
Coordination Agility
Deceit Cunning
✓ Discipline Willpower ■■
✓ Leadership Presence ■
Mechanics Intelligence
Medicine Intelligence
Negotiation Presence
✓ Perception Cunning ■
✓ Pilot (Planetary) Agility ■
Pilot (Space) Agility
✓ Resilience Brawn ■
Skulduggery Cunning
Stealth Agility
Streetwise Cunning ■
Survival Cunning
✓ Vigilance Willpower ■■
Combat Skills
✓ Brawl Brawn
Gunnery Agility
Lightsaber Brawn ■
✓ Melee Brawn
Ranged (Light) Agility ■
Ranged (Heavy) Agility ■
Knowledge Skills
Core Worlds Intelligence
Education Intelligence
Lore Intelligence
Outer Rim Intelligence
Under World Intelligence
Xenology Intelligence
Warfare Intelligence

Talents

  • Command 1 (5)
  • Commanding Presence 2 (15)
  • Toughened 3(45)
  • Enhanced Leader (15)
  • Steely Nerves (20)
  • Second Wind (20)
  • Force Rating (25)

Peacekeeper

Force Powers

  • Enhance: Spend one light side or dark side point to Force Leap (as an action) up to Medium Range or add successes to Resilience or Brawl checks.
  • Move: Spend one light side or dark side point to move one silhouette 2 object within long range up to long range.


Equipment

Credits Encumbrance
Capacity Current
0 7 7

Armour

Weapons

  • Lightsaber (Dmg: 6, Crit: 2, HP: 5/5 Special: Sunder, Breach 1, Blue Blade)
  • Blaster Pistol (Dmg: 6, Crit: 3, HP: 3/3, Range: Medium, Encum: 1, Special: Stun Setting)

General Items

  • Athiss Cave Crystal (installed in lightsaber). Base Modifiers: Changes damage to 6, Crit Rating 3, Breach 1, Sunder. Modification Options: 1 Damage +1 Mods, 1 Crit Rating Mod, 1 Vicious +1 Mod.