Asaello The Human
IN PROGRESS
Asaello The Human 1st level Rogue
Description
~In Progress~
History
~In Progress~
Character Statistics
Basic Statistics
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Passive Skills:
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Speed: 30 feet |
Attributes
| Strength | 12 (+1) | Dexterity | 16 (+3) | Constitution | 10 (+0) | ||
| Intelligence | 9 (-1) | Wisdom | 14 (+2) | Charisma | 14 (+2) |
Proficiency
Proficiency bonus: 2
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Proficient Saves
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Proficient Weapons & Armor
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Proficient Skills
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Proficient Tools and Music
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Background Abilities
Magic Initiate: Druid :
From Background get 2 cantrips and one 1st-Level spell from the Druid spell list, with a long rest needed between castings of the first level spell using Wisdom as spellcasting modifier
Languages:
Common, Sylvan, Elvish, Common Sign Language and Thieves' Cant
Species Abilities
Shape Self
As an Action may change my body into a two legged humanoid shape, or to a four legged beast shape.
Darkvision:
Have Darkvision up to a range of 120
Unpredictable Movement:
Whenever I roll Initiative without disadvantage, I may immediately move up to half my speed
Class Abilities
Expertise:
Double Proficiency bonus on two of my skills, indicated with Bold text in skill proficiency section
Sneak Attack:
1/Turn I get to add +1d6 damage to an attack on one creature that I either have advantage on, or where I have an ally within 5 ft of that isn't incapacitated or have disadvatage on. That bonus damage is of the same type, and increases based on my level
Weapon Mastery:
I may use the Mastery Properties of two types of weapons I have proficiency with. I may change which two after a long rest
Spells
2 Druid Cantrips, and 1 1st level Druid Spell (1/Long Rest)
Magic Initiate Cantrips
Druidcraft (v,s) 1 Action, 30ft range, Duration Instantaneous
Whispering to the spirits of nature you create one of the following effects.
First Weather Sense, a Tiny harmless sensory effect that predicts the weather where I am over the next 24 hours, showing a golden orb for clear skies, a cloud for Rain, falling snowflakes for snow, etc, persisting for 1 round. Second Bloom to instantly make a flower bloom, seed pod to open, or make a leaf bud bloom. Third Sensory Effect, creating a harmless sensory effect within a 5ft cube, like falling leaves spectral dancing fairies, a gentle breeze, the sound of animal, the faint smell of a skunk etc. Finally Fire Play, to light or snuff a candle, torch, or campfire
Thorn Whip (v,s,m) 1 Action, 30 Ft range, Instantaneous
You create a vine-like whip covered in thorns that lashes out towards a creature in range
Make a melee spell attack against the target, on hit target takes 1d6 Pierce damage, and if Large or smaller is moved 10 ft closer to me.
Magic Initiate 1st Level Spells
Speak With Animals (v,s) 1 Action or as Ritual, Self, 10 minutes
You magically comprehend and can verbally communicate with Beasts for the duration
This means I can use any of the Influence action's skill options with them. While most beasts have little to say on topics outside of survival and companionship, at minimum a Beast can give information about nearby locations and monsters, including whatever it has perceived within the past day
Equipment
Encumbrance:
Carried:
Weapons
- Short Sword
- Scimitar
- Darts x20
Magical Items
Gear
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