Asaello The Human

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IN PROGRESS

Asaello The Human 1st level Rogue

Description

~In Progress~

History

~In Progress~

Character Statistics

Basic Statistics

Passive Skills:

  • Insight: 14
  • Perception: 16

Speed: 30 feet
Maximum Hit Points: 8
Armor Class: 15

Attributes

Strength 12 (+1)   Dexterity 16 (+3)   Constitution 10 (+0)
Intelligence 9 (-1)   Wisdom 14 (+2)   Charisma 14 (+2)

Proficiency

Proficiency bonus: 2

Proficient Saves

  • Dexterity
  • Intelligence

Proficient Weapons & Armor

  • Martial and Simple Finesse/Light Weapon
  • Light Armor

Proficient Skills

  • Sleight of Hand
  • Stealth
  • Insight
  • Perception
  • Survival
  • Deception
  • Persuasion

Proficient Tools and Music

  • Thieves' Tools
  • Cartographer's Tools

Background Abilities

Magic Initiate: Druid :
From Background get 2 cantrips and one 1st-Level spell from the Druid spell list, with a long rest needed between castings of the first level spell using Wisdom as spellcasting modifier


Languages:
Common, Sylvan, Elvish, Common Sign Language and Thieves' Cant

Species Abilities

Shape Self
As an Action may change my body into a two legged humanoid shape, or to a four legged beast shape.

Darkvision:
Have Darkvision up to a range of 120

Unpredictable Movement:
Whenever I roll Initiative without disadvantage, I may immediately move up to half my speed

Class Abilities

Expertise:
Double Proficiency bonus on two of my skills, indicated with Bold text in skill proficiency section

Sneak Attack:
1/Turn I get to add +1d6 damage to an attack on one creature that I either have advantage on, or where I have an ally within 5 ft of that isn't incapacitated or have disadvatage on. That bonus damage is of the same type, and increases based on my level

Weapon Mastery:
I may use the Mastery Properties of two types of weapons I have proficiency with. I may change which two after a long rest


Spells

2 Druid Cantrips, and 1 1st level Druid Spell (1/Long Rest)

Magic Initiate Cantrips

Druidcraft (v,s) 1 Action, 30ft range, Duration Instantaneous
Whispering to the spirits of nature you create one of the following effects.
First Weather Sense, a Tiny harmless sensory effect that predicts the weather where I am over the next 24 hours, showing a golden orb for clear skies, a cloud for Rain, falling snowflakes for snow, etc, persisting for 1 round. Second Bloom to instantly make a flower bloom, seed pod to open, or make a leaf bud bloom. Third Sensory Effect, creating a harmless sensory effect within a 5ft cube, like falling leaves spectral dancing fairies, a gentle breeze, the sound of animal, the faint smell of a skunk etc. Finally Fire Play, to light or snuff a candle, torch, or campfire


Thorn Whip (v,s,m) 1 Action, 30 Ft range, Instantaneous
You create a vine-like whip covered in thorns that lashes out towards a creature in range
Make a melee spell attack against the target, on hit target takes 1d6 Pierce damage, and if Large or smaller is moved 10 ft closer to me.

Magic Initiate 1st Level Spells

Speak With Animals (v,s) 1 Action or as Ritual, Self, 10 minutes
You magically comprehend and can verbally communicate with Beasts for the duration
This means I can use any of the Influence action's skill options with them. While most beasts have little to say on topics outside of survival and companionship, at minimum a Beast can give information about nearby locations and monsters, including whatever it has perceived within the past day

Equipment

Encumbrance:
Carried:

Weapons

  • Short Sword
  • Scimitar
  • Darts x20

Magical Items

Gear

  • Thieves' Tools
  • Cartography Tools
  • Bedroll
  • Tent
  • Traveler's Clothes
  • Short Sword
  • Scimitar
  • Darts x20
  • A White Sequin glove perfectly sized for a Human
  • Burglar's Pouch
    • Backpack
    • Ball Bearing
    • Bell
    • 10 Candles
    • Crowbar
    • Hooded Lanturn
    • 7 Flasks of Oil
    • 5 Days of Rations
    • Rope
    • Tinderbox
    • Waterjug