Gilithion
The One Ring: The King's Own | |
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GM | |
Lisa | |
Starting Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
Current Year | |
Fourth Age, 1 (3021 TA or 1421 SR) | |
The Fellowship | |
Laramie Twofoot Déor, Horseman of Rohan Vidar, Son of Veig Gilithion Thorondir Theowulf Former Fellowship Members Primrose | |
Resources | |
Chapters Past |
Gilithion, whose mother name is Ilmarion, and his twin sister, Isiliel, were born in Rivendell in TA 2349, eleven years before the end of the Watchful Peace. Being raised in Rivendell meant that Gilithion was sheltered from the outside world. Unfortunately, even in Rivendell one cannot escape the problems and evils of the Third Age forever. In TA 2509 the weight of the TA came crashing down on Gilithion. His father, Culúnar, was escorting Celebrían, Elrond’s wife, to Lorien when they were ambushed in Redhorn Pass. Culúnar fought bravely but a cruel arrow found its mark, leaving Gilithion and Isiliel without a father. Later that year he approached Glorfindel about learning to wield a sword. Since then he has dedicated himself to protecting those traveling around Rivendell and occasionally accompanying Elladan and Ellrohir.
During the War of the Ring, Gilithion was helping prepare the defenses of Rivendell, scouting or attending council meetings with Elrond and Glorfindel. He wished to follow Elrohir and Elladan to Gondor but Glorfindel asked him to remain incase The Enemy decided to attack.
Gilithion currently finds himself in Gondor. In TA 3019 he helped to escort Lord Elrond and Lady Arwen to Gondor. After attending the wedding of Arwen and King Aragorn, Gilithion decides not to return immediately to Rivendell. Instead he travels south west to Edhellond, where is Grandmother had once lived. He spends a year there before returning to Minas Tirith.
Linage
Gilithion traces his linage to Gondolin and the House of the Fountain. His Great Grandmother, Ëariel, was the sister of Ecthelion.
Profile
Name: Gilithion, Son of Culúnar | |
Culture: High Elf of Rivendell | Standard of Living: Prosperous |
Cultural Blessing Against the Unseen - High Elves can perceive creatures that dwell in the wraith- world, be they spirits or ghosts, even when they are normally invisible to the eyes of the living (including Unclad and Invisible Ringwraiths). Additionally, High Elves are considered to succeed automatically at any Fear test forced upon them by an undead creature. | |
Calling: Leader | Weakness: Lure of Power |
Traits
Specialties: Elven-lore, Enemy of Sauron, Leadership |
Distinctive Features: Fair-spoken, Quick of Hearing |
Attributes
Body | Heart | Wits |
5(8) | 5(7) | 7(8) |
Experience | Valour | Wisdom |
0 of 0 | 1 | 2 |
Common Skills
Awe | ■■□□□□ | Inspire | □□□□□□ | Persuade | ■□□□□□ | Personality | ◈◇◇ |
Athletics | ■■□□□□ | Travel | ■□□□□□ | Stealth | □□□□□□ | Movement | ◈◇◇ |
Awareness | ■■□□□□ | Insight | □□□□□□ | Search | □□□□□□ | Perception | ◈◈◇ |
Explore | □□□□□□ | Healing | ■■□□□□ | Hunting | □□□□□□ | Survival | ◇◇◇ |
Song | ■■□□□□ | Courtesy | ■□□□□□ | Riddle | □□□□□□ | Common | ◈◇◇ |
Craft | ■■□□□□ | Battle | ■■□□□□ | Lore | ■■■□□□ | Vocational | ◈◈◇ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Long Sword | ■■■■□□ | 5/7 | 10 | 16/18 | 3 |
(Spears) | ■□□□□□ | 5 | 10 | 14 | 1 |
Bow | ■□□□□□ | 5 | 10 | 14 | 1 |
Dagger | ■□□□□□ | 3 | 12 | 0 |
Combat
Damage | Parry | Armor | Endurance | Encumbrance |
5/7 (5 Ranged) | 7 + 2 (shield) | 3d6 | 30 | 19 |
Rewards & Virtues
Rewards
- None
Virtues
- Beauty of the Stars: Your beauty is so unearthly that all but the hardest- hearted of Mortals can gaze upon you and not be swayed – or bewitched – by your countenance, even if afterwards they retain only a vague memory of anything but your glory. Raise your maximum Hope score by 2 points. Additionally, you receive a bonus Success die to use during the introduction step of any Encounter. Finally, for every Gandalf result on the Feat die you get during the interaction step pick one of the following bonuses:
- When resolving the encounter, the company counts as having scored an additional success.
- After resolving an encounter with Mortals, choose a subject: that character retains only the vaguest memory of what was said or agreed.
Saga
Fellowship | Advancement Points | Treasure | Standing | Hope | Shadow |
- | 0 | 0 | 0 | 14 of 14 | 0 |
Gear
Armour | Shirt of Mail | Enc | 12 |
Headgear | None | Enc | N/A |
Shield | Shield | 3 | N/A |
Horse
Name | Ëarwesta (Sea Breeze) |
Color | Gray |
Qualities | Unknown |