Suntje: Difference between revisions

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Revision as of 19:05, 13 August 2013

Ars Magica: The Scilly Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
Game Year
Anno Domini MCCXX, aestas
A.D. 1220, summer
Magi of Leo
Eos of Tytalus
Llwyd of Bonisagus
Merlor of Flambeau
Rissa of Merinita
Lady Shona of Ex Miscelanea
Companions
Erne
Matteus de Taranto
Robert, the Steward
Other Characters
Grogs · Villagers
Languages Spoken
The Covenant
Covenant Library · Vis Sources
Magical Items · Mundane Wealth
Stonehenge Tribunal
Other
Scilly Saga Chargen Rules
Ars Magica House Rules
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)

Suntje is the only child of a small town smith and his wife, who died in childbirth. Needing to work and having little available family to watch the child, Suntje spent much of her youth in her father’s shop. As she got older, he gave her the soft white metals to play with, grudgingly teaching her how to work the harder red metals as she older and more insistent. It was during these years she imagined and eventually convinced herself of the story that her mother had in fact been a dwarf, explaining her unfeminine attraction to metalwork. By the time she reached her teenage years, turning her into a marryable woman seemed impossible, and she pressure her father into showing her the basics of the blacksmith’s art, which she picked up with astounding speed.

As she got older, she started to resemble her mother more, a reminder which strained the already difficult relationship between father and daughter. This was compounded by the rest of the town’s quiet (and occasionally not-so quiet) disapproval of her studies. In her seventeenth year, after a final, anger filled argument over her father’s intentions to put his shop in his (male) apprentice’s hands while he was away lead to her final departure, determined to find a place that would appreciate her skills.

She ran into the Magi’s expedition a couple months later as it traveled through Summerset. She ended up striking up a conversation with Ryd, who recognized the potential usefulness of her skills and brought her to the attention of the Magi. Although she is a little wary of her new companions, the promise of a shop and the opportunity to practice her craft keeps her with them.

Vitals

Name: Suntje
Race/Nationality: Cornish
Place of Origin: Summerset
Family Father
Age 18 (1202)

Character Sheet

Characteristics

Intelligence +0 Presence -1 Bravery +0
Perception -1 Communication -1 Loyalty +0
Strength +4 Dexterity +2 Stubbern +2
Stamina +1 Luck +0

Virtues & Flaws

Virtue

Craftsman
Great Characteristic
Puissant (Blacksmith)

Flaw

Delusion (Dwarf Blood)
Small Frame

Skills

Skill Specialty Score XP
Area Lore - Summerset (Legends) 3 30
Athletics (Lifting) 2 15
Awareness (Flaws) 2 15
Barter (Metalwork) 2 15
Carouse (Staying Sober) 2 15
Craft: Blacksmith (Tools) 3+2 35
Craft: Whitesmith (Cookware) 4 50
Craft: Redsmith (Decorations) 4 50
Language: Cornish (Conversational) 5 75
Language: Middle English (Trade) 2 15

Mundane Qualities

Description

Although quite short (4’9”), Suntje is an extremely strong woman who’s youth in the metalsmith’s forge had a strong mark. She is a relatively dark colored woman of Spanish decent (unbeknownst to her). She has dark brown eyes and hair along with the unusually tanned complexion that goes with it. She is typically found in the heat resistant leathers of a metalworker or a simple, soot-marked dress.

Known Languages

Language Dialect Specialization Score Fluency
Cornish Summerset Conversational 5 Fluent
Northern English Summerset Trade 2 Halting

Reputation

None

Equipment

Modest collection of hammers similar tools of the trade.