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==Captains Among the Fleet==
==Captains Among the Fleet==


* '''[[Penance of Iocanthos|Captain Lynara Cobolt]]''' is a vassal captain to the Drake Dynasty and the Captain-Proprietor of the [[Penance of Iocanthos]].  A skilled ship-master and screwed business woman, she is a warrant away from a Rogue Trader herself.
* '''[[Penance of Iocanthos|Captain Lynara Cobolt]]''' is a vassal captain to the Drake Dynasty and the Captain-Proprietor of the [[Penance of Iocanthos]].  A skilled ship-master and screwed businesswoman, she is a warrant away from a Rogue Trader herself.
* '''[[Abhorrent|Captain Silo Aries]]''' is a Forge-World trained officer who got himself promoted faster then the Lathes could put out a new ship.  Hired as the Captain of the [[Abhorrent]], Silo is still more comfortable around the hall of the Mechanicus and brings an uncommon perspective to running a ship.
* '''[[Fortuitous Purpose|Captain Theodric Kampton]]''' is a young and recently elevated vessel captain of the Drake Dynasty and former officer in the 17th Scintillan Fusiliers.
* '''[[Hound of Albion|Captain Harris Redbeard]]''' is an ex-pirate captain hired on to lead the [[Hound of Albion]].  Cutting a classical piratical image, its is only the Drake's warrant that keep him on the legal side of voidsman's trade.


==Notable Crew of the Albion==
* '''[[Abhorrent|Captain Silo Aries]]''' is a Forge-World trained officer who got himself promoted faster than the Lathes could put out a new ship.  Hired as the Captain of the [[Abhorrent]], Silo is still more comfortable around the hall of the Mechanicus and brings an uncommon perspective to running a ship.
* '''[[Hound of Albion|Captain Harris Redbeard]]''' is an ex-pirate captain hired on to lead the [[Hound of Albion]].  Cutting a classical piratical image, it is only Drake's Warrant that keeps him on the legal side of voidsman's trade.


* '''[[Bishop Raphael DeCarto:]]''' is the head of the Imperial Cult on the [[Aurea Albion]] as well as the leader of the Crew-Clan [[Lightbringers]].
==Colonial Magistrates==
* '''[[James ‘Jimmy’]]''' is the Master of Etherics for the [[Aurea Albion]] and often acts as a command replacement during away missions.
* '''[[First Officer Fitzwilliam Amadeus Norrington-Fairchilde III|Lord Norrington-Fairchilde III]]''', Former First Officer, now chief of Periphery Operations.
* '''[[Doctor Michael Garrson]]''' is the Chief Churgen on the [[Aurea Albion]]. He has proved to be particularly adept at reattaching limbs.
* '''[[Prefectus Deangelo Nulaati]]''', Former Munitorum Logitician, now colonial leader for the Aurum Trade Station.
* '''[[Julia Drake|Lady Julia Drake neé Strophes]]''', Lord Captain Drake's wife, head of household, and chief of operations on Scintilla.
* '''[[Jarl Neoma Desparrois]]''', Elevated Svard noble and chief of operations in the Koronus Expanse.
* '''[[Administrator Liliana Fulci]]''', Ex-Senior Administrum Adept recovered from Grace, now head of the Dross Colony.
* '''[[Namira de Mausaal]]''', Former Inquisitorial steward, researcher and spymaster, now the Master of Whispers for the Dynasty. Operates out of Scintilla and Kulth.


==Crew Clans==
== Officers and Guests (Ex-PCs) ==
The Albion is fairly unique among the clanish Rogue Trader ships, having formed and coalessed into only a handful of large clans, rather then the plethera of smaller clans that are more commonly found. There are currently nine crew clans on the Albion, each simmilar in size. Although they do have general congregations and concentrations across the ship, nearly every segment of the ship has at least a few members of every clan. Like all good clan-based socities, there is a healthy amount of compition between them, from the sports arenas to collecting trophies during boarding actions.  When large numbers of new crewmen are brought on board (like after a major battle), the clans will often get togeather and hold a "Clan Games", a multi-day event that serves as a recutiting and sorting procedure, as well as at time for each clan to show off it's talents and skills.
*[[First Officer Fitzwilliam Amadeus Norrington-Fairchilde III|First Officer Fitzwilliam]], Former First Officer, now chief of Periphery Operations. <br />
*[[Caius Antonius Tacticus|Void-Master Caius Antonius Tacticus]], Noble Blooded Helmsmen of the Aurea Albion<br />
*[[Felix Leiter|High Seneschal Felix Leiter]], High Seneschal of the Drake Dynasty and financial right hand.<br />
*[[Caedessin Eislieth Fae]], Eldar Corsair who briefly joined up with Explorers. <br />
*[[Dominica LaForge]], Former Explorator & Mechanicum Prime for the Albion before accepting command of her own Explorator Vessel.
** [[Halia Beryl|Acolyte Halia Beryl]], Exploritor Acolyte who has now been seconded to the Star Knights to aid in overseeing their battle-damaged battle barge


* '''[[Iron Brotherhood]]''' The Iron brotherhood is the youngest of all the clans on the Albion, having been first formed in the wake of the ''Light of Terra'' exploration. They are unique in that the entire clan follows the Cult of the Machine, venerating both the Machine God and the Albion herself.
== Retainers and Retinue ==
* [[Catyaina Curiatia]], Remembrancer of the Dynasty. One of the first individuals to join the Lord Captain's retinue, Catyaina was an artistic prodigy from Footfall and has been the primary pen and camera behind the Dynastic History. (Skills: Remembrance, Awareness, Literacy)
* [[James "Jimmy" Church]], Former Etherics officer, current First Officer of the Albion (Skills: Scrutiny, Command, Performance)
* [[Severus Feist]], Former member of the Arbites, now an investigator for the Dynasty. Probably an inquisitorial acolyte. (Skills: Inquiry, Arbites, Interrogation)
* [[Haddon Ben'yam]], Bodyguard-Assassin of Mordecai, a female assassin often masquerading as male and using a male name. (Skills: Martial, Concealment)
* [[Anastasia Ben'yam]], Navis Scion, a Navigator from House Ben'yam specializing in socializing and trade. (Skills: Common Lore, Commerce)
* [[Cutter Dunbar|1st Lt. Cutter Dunbar]], an Armageddon-trained Naval Officer and Pilot (Skills: Command, Pilot)
* [["Bunny" | Aide "Bunny" ]], Winter's primary aide-de-camp, she handles the majority of the day-to-day administration of the Armsmen. (Skills: Command, Bureaucrat, Diplomat)
* [[Factor Carnelia Lamarr]], Enginseer Prime and chief liaison between the Adeptus Mechanicus and Drake Dynasty. (Skills: Medicae, Tech-Use, Charm)


* '''[[Voidwalkers]]''' The Voidwalkers are one of the more mysterious clans, as they intentionaly congregate near the ship's skin, rather then deeper in her armored core.  As a rite of passage, every Void Walker must stride the surface of ship, unprotected by her adimantine skin, and call to the abyss that they are named for.
* [["Triplex" Svard Troopers]], three veteran troopers from the Svard Expeditionary who have been selected for personal overwatch of the Explorers. (Skills: Martial)
 
* [[Sisters of the Bloody Tear]], A squad of battle sisters (and a Dialogus) who have joined the search for St. Cognatius.
* '''[[Lightbringers]]'''  The Lightbringers consider themselves the most pious of the ships clans, though that is not a terrably difficult accomplishment.  The Lightbringers do, however, produce the majority of the ships chaplains and confessers, including the Albion's Bishop.
* [[April Brightwave]], August's aid and bodyguard.
 
* '''[[Matross]]''' The Maltross clan is unusual in being the most location focused of all the clans.  The Clan of Maltross claims the Ship's Great Cannon Batteries as their own, effectivly splitting the clan in twain, between the Port Maltross and the Starboard Maltross.


==Militants==
==Militants==


* '''[[Drake Armsmen]]''' The Drake Dynasty Armsmen is a well-trained, experienced and professional unit of soldiers.  Focused on the dual fronts of maintaining discipline and defending against aggressors, the Armsmen must fulfill both the rolls of a police force and a garrisoning military force.  While the unit varies greatly in skill and training, the core veterans are more than a comparable to professional soldiers of the Imperial Guard.
* '''[[Drake Armsmen]]''' The Drake Dynasty Armsmen is a well-trained, experienced, and professional unit of soldiers.  Focused on the dual fronts of maintaining discipline and defending against aggressors, the Armsmen must fulfill both the roles of a police force and a garrisoning military force.  While the unit varies greatly in skill and training, the core veterans are more than comparable to professional soldiers of the Imperial Guard.


* '''[[37th Stormtrooper Company]]''' These Storm Troopers are highly-trained shock troops forming the elite force. They are trained to act in hit-and-run ship to ship assaults for the Imperial Navy as well as to carry out special ground operations such as high altitude assaults, armed reconnaissance, and deep infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Imperial Guard has to offer, being trained to the peak of human perfection, and their combat skills should not be underestimated.
* '''[[37th Stormtrooper Company]]''' These Storm Troopers are highly-trained shock troops forming the elite force. They are trained to act in hit-and-run ship to ship assaults for the Imperial Navy as well as to carry out special ground operations such as high altitude assaults, armed reconnaissance, and deep infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Imperial Guard has to offer, being trained to the peak of human perfection, and their combat skills should not be underestimated.


* '''[[Murder Servitors]]''' Are dedicated, mono-task servitors programed and equipped to cause serious damage to enemy ships during hit and run actions.  These particular ones were brought on board the Abhorrent by Capt. Silo Aries.  Although he has threatened to turn them on particularly unwilling crewmembers, this has never actually occurred.
* '''[[Murder Servitors]]''' Are dedicated, mono-task servitors programmed and equipped to cause serious damage to enemy ships during hit and run actions.  These particular ones were brought on board the Abhorrent by Capt. Silo Aries.  Although he has threatened to turn them on particularly unwilling crewmembers, this has never actually occurred.
 
* '''[[Mustered Armsmen]]''' A usual term for normal crewmen given weapons and pointed at the enemy, mustered armsmen are make up for their lack of training or weaponry with gang-like experience and overwhelming numbers.  Although not typically used for ground operations, mustered armsmen are critical for boarding actions, where even a ships entire compliment of regular armsmen would be insufficient.
 
* '''[[Svard 1st Expeditionary]]'''  An infantry regiment of local PDF raised by the Svard system to help defend Damaris (and its self by extension).  Although not particularly well equipped by Imperial Guard standards, the first expeditionary regiment now consists of hardened soldiers, veterans of fighting both the Whisperer and the Orks of Damaris.
 
== House Drake Expeditionary Army ==
 
In an effort to stake a claim in the Periphery Subsector Warzone, House Drake has mustered its own army help it establish a foothold and provide strategic support as it assists in the war.  The following units have been raised and now follow the House Drake flag into battle.
 
Stats are given in ''Battlefleet Koronus'' terms.  Units in ''italics'' indicate recruitment, but not yet in-game availability.
 
=== Infantry ===
 
* 133rd Lathes Skitarii Brigade
: Commander: Master of Skitarii Fundamus
: Heavy Infantry, Strength 100 (1000 men); Power 9; Skill/Characteristics 40; Morale 80 (Professional); Tech Level Modern
: The TechGuard, or Skitarii, are well trained, well equiped and well provisioned troops raised from the mass of workers at the Forge world who show aptitude for combat.  The large boned and heavily muscled men and women (or Mini-Ogryn as some call them)of The Lathes carry heavy armor and even heavier guns into combat in excilent, machine-like form.  For such heavy infantry, they remain surprising mobile thanks to The Lathes emmense understanding and use of suspensors (anti-grav slings) for moving crew weapons.
* 4077th Scintilla Penal Legion
: Commander: Warden-Colonel Yuriel Westar
: Light Infantry, Strength 441 (4410 convicts); Power 3; Skill/Characteristics 20; Morale 45 (Conscripts); Tech Level Technological (Poor Quality)
: There are three types of Penal Legionnaire, those in search of redemption, those who simply want another chance to kill, and those who were handed a lasgun simply because a commander needed someone to stop bullets.  A solid portion of the Penal Legion are IG or PDF troops who committed a minor crime, though gangers, hunters and the simply unlucky can also be found.  They gain little to no additional training, and are equipped with reject lasguns and flak armor.  They will typically be accompanied into battle by highly trained wardens and commissars equipped with high quality flak or carapace armor, a bolt pistol and a chain sword.
: Battles: Station 4, Kalf Orbit.  Casualties: 590. Enemy casualties: 150 Orks.
* Strophes' Own Volunteers
: Commander: Colonel Narissa Strophes
: Medium Infantry, Strength 200 (2000 men); Power 7; Skill/Characteristics 30; Morale 60 (Volunteers); Tech Level Modern
: Like Rogue Traders, many noble houses find it beneficial to maintain their own independent armed forces for protecting their assists, pressing claims or otherwise enforcing their will, and the Strophes are no exception.  Strophes’ Own, as the house troops call themselves, is an all-volunteer regiment that has been trained and equipped up to Imperial Guard standards.  While they have minimal experience with massed combat, they have more experience with small deployments then a typical Imperial unit.
* 40th Baraspine Guards (Imperial Guard Regiment)
: Commander: Colonel Haruna Yasaki
: Heavy Infantry, Strength 100 (1000 men); Power 8; Skill/Characteristics 40; Morale 80 (Professional); Tech Level Modern
: The Baraspine Guards are, like many guard units, a product of their world.  Naturally occurring ceramics provide easy production of ceramite armor while the potential 700km/hr shard filled winds necessitate the use of heavy armor for all training beyond city walls.  In addition to using some of the toughest unpowered ceramite armor in the imperium, the veteran 40th Guards are also surprisingly well equipped with specialist and heavy weaponry, mostly as a result of a Munitorum clerical error.
* (Traitor Guard Company)
: Commander: (Nominal) Captain Jaak Tertius
: Medium Infantry, Strength 10 (100 men); Power 7; Skill/Characteristics 30; Morale 50 (Conscript); Tech Level Modern
: In a display of mercy, Lord Drake has kept the surrendered Traitor Guard separate rather than simply turning them over to the commissars and wardens of the 4077th.  They appear to be trained up to a professional level and otherwise comparable to a typical Imperial Guard unit.  Their weaponry is bias to low penetration anti-infantry weaponry due to their previous deployment defending a space station.
* ''Drake Crusade Volunteers''
: Commander: Bishop-Colonel Soren Erasmus
: Light Infantry, Strength 300 (3000 crusaders); Power 4; Skill/Characteristics 30; Morale 90 (Fanatics); Tech Level Technological
: Captain Cobalt returned to Demaris to recruit as many of the remaining Drusian Adherents as possible.  Initial pickings were slim until Archbishop Arnit unexpectedly announced in his sermon that he had been sent a dream by the Emperor which told him that Drusus, through his Relic, must crusade again.  To that end the Relic was presented to Bishop Erasmus to inspire the men and women who chose to sign up.  As before, the crusaders have been given a chainsword each which they have been drilling and training with during the transit over.
* ''Drake Kroot Company''
: Commander: Master Shaper Sorok
: Heavy Infantry, Strength 10 (100 kroot); Power 9; Skill/Characteristics 40; Morale 80 (Professional); Tech Level Modern
: The seemingly feral Kroot are an odd combination of technologically savvy savages.  They were little to no armor and eschew the use of most heavy weaponry and vehicles in favor of rifles and large pack beasts known as Knarlacs.  They excel however as scouts and skirmishers, easily living off the land, traveling unseen through hostile territory and disrupting enemy formations.  Their typical weapon is a combination bolt action marksmen rifle and bladed fighting staff, though the unit is sprinkled with other weapons provided as payment for earlier mercenary work.  They are being transported on the Hound of Albion to avoid any potential conflicts with the Durusian Adherents.
* ''Warriors of the Sky-Father''
: Commander: Priestess-Chief Sarana
: Light Infantry, Strength 400 (4000 warriors); Power 1; Skill/Characteristics 30; Morale 80 (Fanatic); Tech Level Feral
: Power level is extremely low due to the level of equipment (i.e. none to speak of)
: The Chosen of the Sky Father are a mass of primitives raised from the planet Dross, which Drake has been helping a local ally unify under her command.  She’s been remarkably successful, and at Capt. Cobalt’s request she has provided a mass of soldiers to “fight alongside the children of the Father in the Sky.”  While they are in desperate need of modern weaponry, they are a skilled, strong people and extremely capable warriors.  It’s also worth noting that all their priestess are psykers of some ability.
 
=== Mechanized Infantry ===
* Strophes 1st Mechanized Infantry Brigade
: Commander: Colonel Marias Strophes
: Medium Mechanized Infantry, Strength 100 (1000 men); Power 8; Skill/Characteristics 30; Morale 60 (Volunteers); Tech Level Modern
: As was discovered during the defense of several agricultural holdings, mobility is sometimes critical for the effective deployment of troops.  To this end the Strophes’ Own Mechanized division was created by assigning a Rhino APC, driver and gunner as part of each infantry squad (creating 12 man squads).  Command squads for three Captains and the Colonel are equipped with Chimeras instead to provide superior communications equipment.  Note that due to budget issues, the Rhinos' normal storm bolters have been replaced with heavy stubbers.


=== Armor ===
* '''[[Mustered Armsmen]]''' A usual term for normal crewmen given weapons and pointed at the enemy, mustered armsmen are make up for their lack of training or weaponry with gang-like experience and overwhelming numbersAlthough not typically used for ground operations, mustered armsmen are critical for boarding actions, where even a ship's entire complement of regular armsmen would be insufficient.
* Strophes 1st Armored Battalion
: Commander: Lieutenant-Colonel Kendra Strophes
: Medium Armor, Strength 50 (500 men or 100 vehicles); Power 10; Skill/Characteristics 30; Morale 60 (Volunteers); Tech Level Modern
: When you really need to make an impression on local rebels, nothing works like a line of armored tanksThey naturaly use the Leman Russ Main Battle Tanks as their standard tank, but all such cannon-equipped tanks have Lathe built anti-armor sabot rounds available in addition to their normal high explosive shells. Recon/flank squadrons use the Leman Russ Conquerer-pattern (smaller gun, can fire more accurately on the move) with an Exterminator-pattern (twin-linked Autocannon). Contains one squadron of Demolisher-pattern Siege Tanks. During regular deployment, the Strophes’ Armored often loans out squadrons or even companies to the Strophes’ Own infantry regiments.


=== Anti-Air ===
* '''[[Svard 1st Expeditionary]]'''  An infantry regiment of local PDF raised by the Svard system to help defend Damaris (and its self by extension).  Although not initially well-equipped by Imperial Guard standards, the first expeditionary regiment consists of hardened soldiers, veterans of fighting the Whisperer, the Orks at Damaris, and Genestealers at Aurum.  The regiment has also had key equipment upgraded, transforming them into an effective scouting light infantry regiment.


* 33rd Lathes Anti-Air
* '''[[House Drake Expeditionary Army]]''' In an effort to stake a claim in the Periphery War, House Drake has mustered its own army to establish a foothold and provide strategic support to the Imperium as it assists in the warThese now carry the House Drake flag into battle.
: Commander: Master of Skitarii Strannis Humbert
: Medium Artillery, Strength 40 (400 men); Power 8; Skill/Characteristics 30; Morale 60 (Vassal Levy); Tech Level Technological
: While not old per se, the Hydra tanks and Hydra emplacements of the 33rd Lathes Anti-Air was originally a research project by Magos Tyrone into creating a networked,  machine-spirit assisted predictive logic engine that would coordinate the fire from eighty weapon platforms into a single air defense gridThe attempt failed horribly, and the valuable logic engines were removed, leaving a battalion of unguided anti-air batteries.  A levy was raised to provide gun crews when Lord Drake requested they be provided for his expeditionary force.


=== Support ===


* Drake Logistics Corps
[[Category: Warhammer 40k]]
: Commander: Colonel Trent Vannent
[[Category: Rogue Trader]]
: Approximately 10,000 voidborn recruits to run the orbital facilities seized by House Drake; non-combatants
[[Category: Organizations]]
: Lured by Drake’s prestige and the promise of hazard pay, Felix has gathered together several thousand station crewmembers of varying levels to training to operate and maintain any orbitals the Dynasty managed to claim during the course of its operations.
[[Category: NPCs]]

Revision as of 00:15, 10 March 2024

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Captains Among the Fleet

  • Captain Lynara Cobolt is a vassal captain to the Drake Dynasty and the Captain-Proprietor of the Penance of Iocanthos. A skilled ship-master and screwed businesswoman, she is a warrant away from a Rogue Trader herself.
  • Captain Theodric Kampton is a young and recently elevated vessel captain of the Drake Dynasty and former officer in the 17th Scintillan Fusiliers.
  • Captain Silo Aries is a Forge-World trained officer who got himself promoted faster than the Lathes could put out a new ship. Hired as the Captain of the Abhorrent, Silo is still more comfortable around the hall of the Mechanicus and brings an uncommon perspective to running a ship.
  • Captain Harris Redbeard is an ex-pirate captain hired on to lead the Hound of Albion. Cutting a classical piratical image, it is only Drake's Warrant that keeps him on the legal side of voidsman's trade.

Colonial Magistrates

Officers and Guests (Ex-PCs)

Retainers and Retinue

  • Catyaina Curiatia, Remembrancer of the Dynasty. One of the first individuals to join the Lord Captain's retinue, Catyaina was an artistic prodigy from Footfall and has been the primary pen and camera behind the Dynastic History. (Skills: Remembrance, Awareness, Literacy)
  • James "Jimmy" Church, Former Etherics officer, current First Officer of the Albion (Skills: Scrutiny, Command, Performance)
  • Severus Feist, Former member of the Arbites, now an investigator for the Dynasty. Probably an inquisitorial acolyte. (Skills: Inquiry, Arbites, Interrogation)
  • Haddon Ben'yam, Bodyguard-Assassin of Mordecai, a female assassin often masquerading as male and using a male name. (Skills: Martial, Concealment)
  • Anastasia Ben'yam, Navis Scion, a Navigator from House Ben'yam specializing in socializing and trade. (Skills: Common Lore, Commerce)
  • 1st Lt. Cutter Dunbar, an Armageddon-trained Naval Officer and Pilot (Skills: Command, Pilot)
  • Aide "Bunny" , Winter's primary aide-de-camp, she handles the majority of the day-to-day administration of the Armsmen. (Skills: Command, Bureaucrat, Diplomat)
  • Factor Carnelia Lamarr, Enginseer Prime and chief liaison between the Adeptus Mechanicus and Drake Dynasty. (Skills: Medicae, Tech-Use, Charm)

Militants

  • Drake Armsmen The Drake Dynasty Armsmen is a well-trained, experienced, and professional unit of soldiers. Focused on the dual fronts of maintaining discipline and defending against aggressors, the Armsmen must fulfill both the roles of a police force and a garrisoning military force. While the unit varies greatly in skill and training, the core veterans are more than comparable to professional soldiers of the Imperial Guard.
  • 37th Stormtrooper Company These Storm Troopers are highly-trained shock troops forming the elite force. They are trained to act in hit-and-run ship to ship assaults for the Imperial Navy as well as to carry out special ground operations such as high altitude assaults, armed reconnaissance, and deep infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Imperial Guard has to offer, being trained to the peak of human perfection, and their combat skills should not be underestimated.
  • Murder Servitors Are dedicated, mono-task servitors programmed and equipped to cause serious damage to enemy ships during hit and run actions. These particular ones were brought on board the Abhorrent by Capt. Silo Aries. Although he has threatened to turn them on particularly unwilling crewmembers, this has never actually occurred.
  • Mustered Armsmen A usual term for normal crewmen given weapons and pointed at the enemy, mustered armsmen are make up for their lack of training or weaponry with gang-like experience and overwhelming numbers. Although not typically used for ground operations, mustered armsmen are critical for boarding actions, where even a ship's entire complement of regular armsmen would be insufficient.
  • Svard 1st Expeditionary An infantry regiment of local PDF raised by the Svard system to help defend Damaris (and its self by extension). Although not initially well-equipped by Imperial Guard standards, the first expeditionary regiment consists of hardened soldiers, veterans of fighting the Whisperer, the Orks at Damaris, and Genestealers at Aurum. The regiment has also had key equipment upgraded, transforming them into an effective scouting light infantry regiment.
  • House Drake Expeditionary Army In an effort to stake a claim in the Periphery War, House Drake has mustered its own army to establish a foothold and provide strategic support to the Imperium as it assists in the war. These now carry the House Drake flag into battle.