Ground Vehicles

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Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

While the majority of the Explorer's armored might is operated by the Svard 1st Expeditionary, the Dynasty does maintain a few vehicles for the personal use of the senior officers during dangerous away missions. These vehicles are stored and lovingly maintained in a separate garage set off from the Thunderhawk Transporter's launch bay. These vehicles are currently painted up in a rich blue with gold trim detailed with Dynastic Iconography. The dynasty maintains one of each of the following vehicles.

Chimera, Cruade Pattern, Drake Command Upgrade

Command Chimera.png

The Chimera is a rugged, well-armed APC produced across thousands of worlds in the Imperium. Unlike the Rhino, the Chimera STC is a dedicated military vehicle, serving as the chassis for transports, artillery, and support vehicles. The vehicle is a fully enclosed, sealed environment capable of protecting the crew and passengers inside from chemical and biological weapons, nuclear fallout, or even the open Void. In addition, the crew and passenger compartments are sealed separately, allowing properly equipped passengers to disembark without endangering the crew. In normal atmosphere conditions, the passengers can also open the top hatch for air or to use it as a fire point. The passenger compartment also has six mounted lasguns in it on sealed swivels but provides the passengers no way to aim them without opening the top hatch. The Chimera has a top speed of 70 kph (45 mph). The only external difference between the normal and command versions of the chimera, besides some decorations, is the inclusion of an orbital uplink dish. Internally, a large amount of the free cargo room in the passenger compartment has been replaced with communications gear, tactical readouts, maps projectors, and a cognator. Although still technically able to hold twelve still, the comfortable maximum is closer to nine. Drake's personal command chimera has been further modified to provide maglock pads for the Thunderhawk Transporter.

Cruising: 55kph / 70kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 30 Aval.: Average
Front: 30 Side: 22 Rear: 18

Autocannon The Chimera is armed with a single turret-mounted Autocannon. It is operated by the vehicle commander.

Rate Range Damage Pen Clip Reload Special
S/3/- 300m 3d10+8 I Pen 6 20 1 full None

Heavy Bolter The Chimera is armed with a front mount Heavy Bolter. It is operated by the gunner.

Rate Range Damage Pen Clip Reload Special
-/-/6 150m 2d10+8 X 6 60 2 Full Tearing

Armored The Chimera is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Amphibious The Chimera is capable of floating and propelling itself at up to 30kph in reasonably calm waters.
Sealed The Chimara is environmentally sealed and contains both air purification and purge tanks. It is immune to gas and chemical attacks.
Orbital Uplink The Chimera have a vox-caster set capable of reaching high orbit. It can send and receive audio, visual, and data exload.
Built-In Equipment The Chimera is considered to have a Auspex with 100m range, Data-Loom, Magnoculars in the direction of the turret, and proved +10% on Tactica Imperialis and Navigate Surface checks.

Rhino

Astartes Rhino Armored Personnel Carrier

The Rhino is a tracked armored troop produced by the Imperium of Man. It is simple, inexpensive, and ironically used by the rarest of the Imperium's soldiers: the Space Marines, Sisters of Battle, and the Adeptus Arbites. The Rhino has been in service throughout the history of the Imperium. Originally named "RH-1-N-0 Tracked Exploration and Multi-Purpose Defense Vehicle," it was used to explore newly colonized worlds. First field-tested on Mars, the Rhino as it came to be known as a success, thanks to its extreme dependability and capability of being produced from any locally available material, as well as make use of any semi-combustible fuel source. The Rhino operates with a crew of two, a driver and a gunner who operates the vehicle turret with a remote firing system. The Rhino can comfortably transport Ten Astartes or pack in twenty regular humans uncomfortably. Note that the Rhino is not a sealed environment.

Cruising: 55kph / 70kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 25 Aval.: Average
Front: 24 Side: 24 Rear: 20

Heavy Stubber The Rhino is armed with a remote turret-mounted Heavy Stubber. It is operated by the gunner.

Rate Range Damage Pen Clip Reload Special
-/-/10 150m 1d10+5 I 3 200 2 Full Tearing

Armored The Rhino is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Reliable Tech-Use checks to repair a Rhino are made with a +20 bonus.

Razorback

Razorback.png

The Razorback is an up-gunned variant of the standard rhino, created by mounting a full-sized turret over the rear passenger compartment. Ammunition stores for these more powerful weapons half the size of the passenger compartment, but this is generally considered a fair trade-off for a light tank's worth of firepower. In the case of the Las/Plas turret, the driver is provided with controls to allow for operating the weapon, not in use by the gunner, though it's impossible to use while still driving the vehicle. Like the Rhino, the Razorback is not a sealed environment.

Cruising: 55kph / 70kph Road Tactical: 15m Maneuverability +0
Size: Massive Hull: 25 Aval.: Average
Front: 24 Side: 24 Rear: 20

Las/Plas The Rhino is armed with a single turret mounting a lascannon on the left and a twin-linked plasma rifle on the right. It is operated by the gunner.

Rate Range Damage Pen Clip Reload Special
S/-/- 300m 5d10+10 E 10 20 N/A Recharge, Link*
Rate Range Damage Pen Clip Reload Special
S/2/- 100m 4d10+9 Pen 8 400 N/A Overload, Storm, Link*

*Recharge: The lascannon capacitors are charged by the main power plant. They gain 1 shot every 4 rounds.
*LInk: If both the Lascannon and Plasma gun are fired make one roll to hit and apply the result to both weapons.
Armored The Rhino is a military vehicle and halves the results on the critical table. This does not apply to criticals caused by Righteous Fury.
Reliable Tech-Use checks to repair a Rhino are made with a +20 bonus.