Lost Orphans: Difference between revisions

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Line 27: Line 27:
Post-Chargen:
Post-Chargen:
* Force Sensitive Exile +20xp
* Force Sensitive Exile +20xp
* Sense / Influence / Move +0xp
* Sense: +10xp
* Sense: Control Upgrade +5xp
* Sense: Control Upgrade +5xp
* Sense: Control Upgrade +5xp
* Sense: Control Upgrade +5xp
Line 34: Line 34:
* Doctor: Surgeon +5xp
* Doctor: Surgeon +5xp
* Doctor: Grit +5xp
* Doctor: Grit +5xp
* Doctor: Surgeon +10xp
* Medicine 2 +10xp
* +40xp unspent
* Streetwise 3 +15xp
* Deceit 2 +10xp
* Negotiate 2 +10xp
* Charm 2 +10xp
* Brawl 1 +10xp
 
Skills:
* Charm 2
* Deceit 2
* Negotiate 2
* Streetwise 3
* Cool 1
* Medicine 2


== Nelsh the Rodian ==
== Nelsh the Rodian ==
Line 64: Line 76:
Post-Chargen:
Post-Chargen:
* Force Sensitive Exile +20xp
* Force Sensitive Exile +20xp
* Sense / Influence / Move +0xp
* Sense / Influence / Move +10xp
* Move: Range Upgrade x2 +5+5xp
* Move: Range Upgrade x2 +5+5xp
* Move: Strength Upgrade +5xp
* Move: Strength Upgrade +5xp
Line 72: Line 84:
* Bodyguard: Barrage +5xp
* Bodyguard: Barrage +5xp
* Bodyguard: Durable +5xp
* Bodyguard: Durable +5xp
* +40xp unspent
* Melee 3 +15xp
* Discipline 2 +10xp
* Ranged (Heavy) 2 +10xp
* Athletics 2 +10xp
* Perception 2 +10xp
 
Skills:
* Athletics 2
* Discipline 2
* Vigilance 1
* Melee 3
* Ranged (Heavy) 2
* Perception 2
* Vigilance 1


== Zomba Ma the Twi'lek ==
== Zomba Ma the Twi'lek ==


Explorer: Fringer
Smuggler: Scoundrel


Brawn 2
Brawn 2
Line 97: Line 122:
* Cunning 3 +30xp
* Cunning 3 +30xp
* Brawn 2 +20xp
* Brawn 2 +20xp
* (some skill) 2 +10xp
* Brawl 2 +10xp


Post-Chargen:
Post-Chargen:
* Force Sensitive Exile +20xp
* Force Sensitive Exile +20xp
* Sense / Influence / Move +0xp
* Influence: +10xp
* Influence: Range Upgrade +5xp
* Influence: Range Upgrade +5xp
* Influence: Control Upgrade +5xp
* Influence: Control Upgrade +5xp
* Influence: Control Upgrade +5xp
* Influence: Control Upgrade +5xp
* Influence: Strength Upgrade +5xp
* Influence: Strength Upgrade +5xp
* Fringer: Street Smarts +5xp  
* Scoundrel: Rapid Reaction +5xp
* Fringer: Toughened +10xp
* Scoundrel: Quick Draw +5xp
* Fringer: Rapid Recovery +5xp
* Scoundrel: Quick Strike: +10xp
* +40 xp unspent
* Cool 5xp
* Streetwise 2 +10xp
* Knowledge (Underworld) 2 +10xp
* Skulldugger 2 +10xp
* Vigilance 1 +5xp
 
Skills:
* Deceit 2
* Skullduggery 2
* Streetwise 2
* Knowledge (Underworld) 2
* Brawl 2
* Ranged (Light) 1
* Cool 1


== Haran the Human ==
== Haran the Human ==
Line 140: Line 178:
* Uncanny Reactions +5xp
* Uncanny Reactions +5xp
* Intense Focus +10xp
* Intense Focus +10xp
* Convincing Demeanour +10xp
* Touch of Fate +15xp
* Gadgeteer: Quick Draw +5xp
* Gadgeteer: Quick Draw +5xp
* Gadgeteer: Toughened +5xp  
* Gadgeteer: Toughened +5xp  
* Gadgeteer: Point Blank +5xp
* Gadgeteer: Point Blank +5xp
* Gadgeteer: Jury Rigged +10xp
* Gadgeteer: Jury Rigged +10xp
* +40xp unspent
* Ranged (Light) 2 +10
* Streetwise 2 +10
* Vigilance 2 +10
* Mechanics 2 +10
* Melee 2 +10
 
Skills:
* Perception 1
* Streetwise 2
* Vigilance 2
* Ranged (heavy) 1
* Mechanics 2
* Ranged (light) 2
* Brawl 1
* Melee 2


== Iriith Elam the Zabrak ==
== Iriith Elam the Zabrak ==
Line 174: Line 228:
* Sense / Influence / Move +0xp
* Sense / Influence / Move +0xp
* +80xp
* +80xp
[[Category: DunDraCon Game]]
[[Category: DunDraCon Game 2013]]
[[Category: Star Wars]]
[[Category: Mega Game]]
[[Category: Mega Game 2013]]

Latest revision as of 17:35, 18 December 2014

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Manny the Bothan

Colonist: Doctor

Brawn 1 Presence 3 Intellect 2 Cunning 4 Agility 3 Willpower 2

  • Wounds 10+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Convincing Demeanor 1 - Remove (black die) from any Deceit or Skullduggery check
  • Streetwise +1 (skill)

Chargen:

  • Cunning 4 +40xp
  • Agility 3 +30xp
  • Presence 3 +30xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense: +10xp
  • Sense: Control Upgrade +5xp
  • Sense: Control Upgrade +5xp
  • Sense: Range Upgrade +5xp
  • Sense: Range Upgrade +5xp
  • Doctor: Surgeon +5xp
  • Doctor: Grit +5xp
  • Medicine 2 +10xp
  • Streetwise 3 +15xp
  • Deceit 2 +10xp
  • Negotiate 2 +10xp
  • Charm 2 +10xp
  • Brawl 1 +10xp

Skills:

  • Charm 2
  • Deceit 2
  • Negotiate 2
  • Streetwise 3
  • Cool 1
  • Medicine 2

Nelsh the Rodian

Hired Gun: Bodyguard

Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2

  • Wounds 10+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Expert Tracker 1 - Remove (black die) to find/follow tracks, tracking targets. Survival checks 50% less time
  • Survival +1 (skill)

Chargen:

  • Agility 4 +40xp
  • Willpower 2 +20xp
  • Brawn 3 +30xp
  • (some skill) 2 +10xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense / Influence / Move +10xp
  • Move: Range Upgrade x2 +5+5xp
  • Move: Strength Upgrade +5xp
  • Move: Magnitude Upgrade: +5xp
  • Bodyguard: Toughened +5xp
  • Bodyguard: Grid +5xp
  • Bodyguard: Barrage +5xp
  • Bodyguard: Durable +5xp
  • Melee 3 +15xp
  • Discipline 2 +10xp
  • Ranged (Heavy) 2 +10xp
  • Athletics 2 +10xp
  • Perception 2 +10xp

Skills:

  • Athletics 2
  • Discipline 2
  • Vigilance 1
  • Melee 3
  • Ranged (Heavy) 2
  • Perception 2
  • Vigilance 1

Zomba Ma the Twi'lek

Smuggler: Scoundrel

Brawn 2 Presence 4 Intellect 2 Cunning 3 Agility 2 Willpower 2

  • Wounds 11+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Remove (black die) from Hot/Arid environments
  • Charm or Deceit +1 (skill)

Chargen:

  • Presence 4 +40xp
  • Cunning 3 +30xp
  • Brawn 2 +20xp
  • Brawl 2 +10xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Influence: +10xp
  • Influence: Range Upgrade +5xp
  • Influence: Control Upgrade +5xp
  • Influence: Control Upgrade +5xp
  • Influence: Strength Upgrade +5xp
  • Scoundrel: Rapid Reaction +5xp
  • Scoundrel: Quick Draw +5xp
  • Scoundrel: Quick Strike: +10xp
  • Cool 5xp
  • Streetwise 2 +10xp
  • Knowledge (Underworld) 2 +10xp
  • Skulldugger 2 +10xp
  • Vigilance 1 +5xp

Skills:

  • Deceit 2
  • Skullduggery 2
  • Streetwise 2
  • Knowledge (Underworld) 2
  • Brawl 2
  • Ranged (Light) 1
  • Cool 1

Haran the Human

Bounty Hunter: Gadgeteer

Brawn 2 Presence 2 Intellect 3 Cunning 2 Agility 3 Willpower 3

  • Wounds 10+Brawn
  • Strain 10+Will
  • XP 110

Racial:

  • +1 Rank in 2 Non-Career skills

Chargen:

  • Willpower 3 +30xp
  • Intellect 3 +30xp
  • Agility 3 +30xp
  • Force Sensitive Exile +20xp
  • Sense +10xp

Post-Chargen:

  • Uncanny Senses +5xp
  • Uncanny Reactions +5xp
  • Intense Focus +10xp
  • Convincing Demeanour +10xp
  • Touch of Fate +15xp
  • Gadgeteer: Quick Draw +5xp
  • Gadgeteer: Toughened +5xp
  • Gadgeteer: Point Blank +5xp
  • Gadgeteer: Jury Rigged +10xp
  • Ranged (Light) 2 +10
  • Streetwise 2 +10
  • Vigilance 2 +10
  • Mechanics 2 +10
  • Melee 2 +10

Skills:

  • Perception 1
  • Streetwise 2
  • Vigilance 2
  • Ranged (heavy) 1
  • Mechanics 2
  • Ranged (light) 2
  • Brawl 1
  • Melee 2

Iriith Elam the Zabrak

Hired Gun: Mercenary Soldier

Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2

  • Wounds 10+Brawn
  • Strain 10+Will
  • XP 100

Racial:

  • Vigilance +1 (skill)
  • Resilience 1 - +1 Soak

Chargen:

  • Brawn 3 +30xp
  • Agility 3 +30xp
  • Agility 4 +40xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense / Influence / Move +0xp
  • +80xp