Summary

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Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Player characters are a former clan of Jedi younglings that escaped the slaughter in the Jedi Temple. For five years they've been eeking out a menial existence, having vowed to use the Force only to hide themselves and seem "normal." When they arrived on Nar Shaddaa, there was a small argument, and the group split over which way to go. All agreed that a split would be good to keep from attracting too much attention. The youth split in half, leaving in opposite directions on Nar Shaddaa. They never knew that argument would send half of them on the path to the Dark Side.

Both groups, realizing that a group of eight kids are still too big to explain, split again into small groups of four. Four people can be explained as friends or even siblings. They pledged to help their friends and comrades, sometimes leaving them stashes or messages to help them get by in their new lives. Above all, they are bound to their group as loyal friends first, then the other like-minded group that they help out and receive help from.