Act 2: Light Side

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Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Players are in the aftermath of their fight. Things play out slightly differently for the two sides of the Force, and the next points can either be included as part of their cliffhangers, or as openers for Act II:

Light Side: Unbeknownst to the younglings (for a few minutes), Darth Vader is here hunting down a Jedi Knight. Act II will become a mission to find this Jedi before it's too late - either because they want to warn or help him or her or because they feel they need help themselves.

Both groups end up in a Carbon Freezing factory and see Vader and the Jedi fighting through the mist (play up the spookiness). The jedi will manage to escape Vader, but will tell the players to run (fly you fools!). The younglings will feel through the Force that the Jedi is alive. The players run back to the chop shop, as their first avenue of escape is now shut.

Jedi later finds them and gives them a shopping list, including to find a ship and navigation data along with supplies to run. Eventually will find the ship that they came to Nar Shaddaa in. Find it in a maintenance docking bay.

Tim: First, find the current Navigation data. Should involve breaking into local IBS (Imperial Bureau of Starships). For finding the ship, should get a tip or an idea to check the junkyard. There, they will find a possible ship with which to escape.

Breaking into IBS: Front door or "back door". If going in through the front door, then difficult "Charm" to get past the front desk, or Presence/Skulduggery to distract the front desk from an infiltrator (should roleplay this). Followed by a Difficult (three dice) Computers check to gather the prerequisite data. If the group fails, then a pair of Stormtroopers respond to the law breakers.