Lost Orphans

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Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Manny the Bothan

Colonist: Doctor

Brawn 1 Presence 3 Intellect 2 Cunning 4 Agility 3 Willpower 2

  • Wounds 10+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Convincing Demeanor 1 - Remove (black die) from any Deceit or Skullduggery check
  • Streetwise +1 (skill)

Chargen:

  • Cunning 4 +40xp
  • Agility 3 +30xp
  • Presence 3 +30xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense: +10xp
  • Sense: Control Upgrade +5xp
  • Sense: Control Upgrade +5xp
  • Sense: Range Upgrade +5xp
  • Sense: Range Upgrade +5xp
  • Doctor: Surgeon +5xp
  • Doctor: Grit +5xp
  • Medicine 2 +10xp
  • Streetwise 3 +15xp
  • Deceit 2 +10xp
  • Negotiate 2 +10xp
  • Charm 2 +10xp
  • Brawl 1 +10xp

Skills:

  • Charm 2
  • Deceit 2
  • Negotiate 2
  • Streetwise 3
  • Cool 1
  • Medicine 2

Nelsh the Rodian

Hired Gun: Bodyguard

Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2

  • Wounds 10+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Expert Tracker 1 - Remove (black die) to find/follow tracks, tracking targets. Survival checks 50% less time
  • Survival +1 (skill)

Chargen:

  • Agility 4 +40xp
  • Willpower 2 +20xp
  • Brawn 3 +30xp
  • (some skill) 2 +10xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense / Influence / Move +10xp
  • Move: Range Upgrade x2 +5+5xp
  • Move: Strength Upgrade +5xp
  • Move: Magnitude Upgrade: +5xp
  • Bodyguard: Toughened +5xp
  • Bodyguard: Grid +5xp
  • Bodyguard: Barrage +5xp
  • Bodyguard: Durable +5xp
  • Melee 3 +15xp
  • Discipline 2 +10xp
  • Ranged (Heavy) 2 +10xp
  • Athletics 2 +10xp
  • Perception 2 +10xp

Skills:

  • Athletics 2
  • Discipline 2
  • Vigilance 1
  • Melee 3
  • Ranged (Heavy) 2
  • Perception 2
  • Vigilance 1

Zomba Ma the Twi'lek

Smuggler: Scoundrel

Brawn 2 Presence 4 Intellect 2 Cunning 3 Agility 2 Willpower 2

  • Wounds 11+Brawn
  • Strain 11+Will
  • XP 100

Racial:

  • Remove (black die) from Hot/Arid environments
  • Charm or Deceit +1 (skill)

Chargen:

  • Presence 4 +40xp
  • Cunning 3 +30xp
  • Brawn 2 +20xp
  • Brawl 2 +10xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Influence: +10xp
  • Influence: Range Upgrade +5xp
  • Influence: Control Upgrade +5xp
  • Influence: Control Upgrade +5xp
  • Influence: Strength Upgrade +5xp
  • Scoundrel: Rapid Reaction +5xp
  • Scoundrel: Quick Draw +5xp
  • Scoundrel: Quick Strike: +10xp
  • Cool 5xp
  • Streetwise 2 +10xp
  • Knowledge (Underworld) 2 +10xp
  • Skulldugger 2 +10xp
  • Vigilance 1 +5xp

Skills:

  • Deceit 2
  • Skullduggery 2
  • Streetwise 2
  • Knowledge (Underworld) 2
  • Brawl 2
  • Ranged (Light) 1
  • Cool 1

Haran the Human

Bounty Hunter: Gadgeteer

Brawn 2 Presence 2 Intellect 3 Cunning 2 Agility 3 Willpower 3

  • Wounds 10+Brawn
  • Strain 10+Will
  • XP 110

Racial:

  • +1 Rank in 2 Non-Career skills

Chargen:

  • Willpower 3 +30xp
  • Intellect 3 +30xp
  • Agility 3 +30xp
  • Force Sensitive Exile +20xp
  • Sense +10xp

Post-Chargen:

  • Uncanny Senses +5xp
  • Uncanny Reactions +5xp
  • Intense Focus +10xp
  • Convincing Demeanour +10xp
  • Touch of Fate +15xp
  • Gadgeteer: Quick Draw +5xp
  • Gadgeteer: Toughened +5xp
  • Gadgeteer: Point Blank +5xp
  • Gadgeteer: Jury Rigged +10xp
  • Ranged (Light) 2 +10
  • Streetwise 2 +10
  • Vigilance 2 +10
  • Mechanics 2 +10
  • Melee 2 +10

Skills:

  • Perception 1
  • Streetwise 2
  • Vigilance 2
  • Ranged (heavy) 1
  • Mechanics 2
  • Ranged (light) 2
  • Brawl 1
  • Melee 2

Iriith Elam the Zabrak

Hired Gun: Mercenary Soldier

Brawn 3 Presence 2 Intellect 2 Cunning 2 Agility 4 Willpower 2

  • Wounds 10+Brawn
  • Strain 10+Will
  • XP 100

Racial:

  • Vigilance +1 (skill)
  • Resilience 1 - +1 Soak

Chargen:

  • Brawn 3 +30xp
  • Agility 3 +30xp
  • Agility 4 +40xp

Post-Chargen:

  • Force Sensitive Exile +20xp
  • Sense / Influence / Move +0xp
  • +80xp