Ars Magica: Nova Semitae Saga |
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GM |
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Mark |
Game Start |
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Anno Domini MCCXX, hiems A.D. 1220, winter 5 Neanne 1, Hiems |
Game Year |
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Anno Domini MCCXXXV, aestas A.D. 1236, summer 7 Aulus 2, Aestas |
Magi of Nova Semitae |
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Geoffroy de Dreux of Jerbiton Joshua Levi of Verditius Magni of Flambeau Obscurus Ignis of Flambeau NPC Magi Aulus · Neanne · Fr. Thomas · Vitria Apprentices Ysabelo discipulus Aulus Esyllt discipula Geoffrey Sigrun discipula Magni Hermetic Status |
Companions |
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Lady Angharad ferch Madog, Princess of Powys Fadog Ritter Sigmund, German ex-Crusader Sir Daniele d'Audrieu, Norman merchant Sir William Cornwell, English ex-Crusader |
Other Characters |
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Covenfolk · Agents The Redcaps · Notable NPCs Chart of Languages Spoken Notable Animals |
Guests |
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Hortense of House Bonisagus |
The Covenant |
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Hermetic Covenant Charter · Membership Record Record of Offices · Covenant Service Council Voting Records · Hermetic Politics Stonehenge Tribunal Mundane Mundane Geography · Mundane Politics Village of Melverley · Melverley Castle Village Laws · Village Rumors Medieval Farming |
Covenant Resources |
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Covenant Library · Varana's Tomb Hospital · Hospital Library Vis Sources and Stores Covenant Magical Items · Mundane Wealth Classes and Training · Covenant Experts Covenant Mechanics |
Other |
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Ars Magica House Rules Ars Magica Expanded Notes Campaign Log · Loose Ends Ars Magica PC Reference |
Player Resources (PDFs) |
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Experience Point Worksheet Character Sheet (Variant 1) Character Sheet (Variant 2) Experience Point Chart |
Back to Angharad
Emrys, Magical Animal Companion
History
Geoffrey and Angharad found Emrys in Rome just after they first met. Angharad was instantly drawn to him. As luck would have it, the merchant, that had originally bought him, seemed eager to get rid of him. Geoffrey bought Emrys for Angharad as a pledge of love.
Personality
Emyrs is a lion, he is clearly proud. He can also be fierce but it is a side that has only on rare occasion been seen. He seems most of the time to be calm and intuitive.
Known Abilities
Being a magical creature, Emrys has a number of magical abilities
Abilities (known):
- He seems to never get tired and doesn't appear to sleep
Powers:
- Aura of Rightful Authority
- Sight Beyond Sight (slow power)
Known Languages:
- It is rumored in the Halls of Dinas Bran that Emrys can speak but this is only a rumor.
Reputation
Emyrs has a reputation, around the Court of Prince Madog, of being fierce. (4)