Covenant Magical Items
Current Enchantments
Note: Unless otherwise noted, laboratory texts are available for all magic items below, though they are not necessarily translated.
Magical Oven
- Creo Ignem 20
- Pen +0, 24/day
- R: Pers D: Conc, T: Ind, device maintains concentration
- The device makes the form of a hollow box of iron encased in fire-brick with a detachable iron lid. On command, the hollow interior heats up until sunset or command to stop is given.
- If the heat is too high, food may be placed on the oven's lid, or the grid above the brick.
- (GL 5, +1 Conc, +5 maintain concentration, +5 levels for 24 uses)
Magical Loom
- Rego Herbam(Animal)
- This loom takes a bundle of raw fibers and weaves it into large pieces of cloth. The loom is enchanted to take both plant-based and animal-based fibers, so it can produce wool and linen. This loom is used largely to service the magi and their servants in the covenant. It's possible that a series of these looms wou
Magical Brooms (2 devices)
- Rego Herbam
- One of the simplest magical items around, these brooms are voice-controlled to sweep an area at the direction of a servant. This helps save on the number of servants as one can do other tasks while the broom sweeps up the room.
The Motivated Plow (2 devices)
- Rego Terram 15
- Pen +0, 24/day
- T: Touch, D: Conc, T: Part, device maintains concentration
- This lightweight plow-shaped device can easily be pushed along even by a single grog, not needing any harnessed beasts. If settled on the ground, it transformed even hard-packed earth into loose, well-plowed soil in a circle 15 paces across.
- (GL 2, +1 Touch, +1 Conc, +1 Part, +5 levels to maintain, +5 for 24 users; based on The Forviging Earth)
The Death of Vermin
- Rego Animal 20
- Pen +0, 1/day
- This box is enchanted to fill specific vermin with a desire to approach and enter the box. The box is placed where vermin is found, triggered, and left to gather any that approach the box. The effect lasts until sunset or sunrise, most vermin are either active by day or night, so one use gathers all vermin in that area.
- Once in the box, the vermin by be destroyed by a suitably equipped grog.
- (GL 2, +2 Voice, +2 Sun, +2 Group)
- A spell exists to kill pests, but is a level 50 Perdo Animal, and a device to perform this task would require 5 or 6 pawns of vis, as such it is cheaper to have a grog to sit by and stomp on the vermin necessary.
The River's Traverse (The Northbridge)
- Creo Terram 20
- Pen +0, 24/day
- T: Touch, D: Conc, T: Part, device maintains concetration
- This device is anchored into the opposite sides of the River Vrynwy with two halves of a large block of grey stone dug up locally. On the covenant-side, touching a marked area of the anchor stone and speaking the trigger word creates a grey stone bridge that spans the river. One covenfolk family has the duty of extending the bridge in the morning and withdrawing it at night.
- (GL 2, +2 Voice, +1 Conc, +5 levels to maintain, +1 additional size, +5 levels for 24 uses)
Perfection of Aristaeus' Art
- Rego Animal
- Natural honey is filled with all sorts of impurities -- pollen, tiny bits of flowers, wax, dead bees and the like. By pouring raw honey into this barrel-like container shaped like like a honeycomb and capping it, the enchantment then activates which separates pure honey from everything else.
- This enchantment is named after Aristaeus, a minor greek god credited with discovering bee-keeping.
Ever-filled Barrel of Sweet Water
- Numerous Rego Aquam enchantments
- Due to thee amount of mead that the covenant produces for sale, the meadery requires a great deal of fresh water. Located next to the River Severn, this oversized barrel has a wooden ramp leading into the river. The ramp is enchanted to draw water from the river, up the ramp and into the barrel until it is full. A second enchantment separates out the water from all other contaminants, which is ejected out a hole in the bottom. The alewives use a container to collect up the ejecta and toss it out regular (usually back into the river). The pure water is then used with mead and ale production, which increases the quality (not to mention the health factors) of the end products.
Pending Projects
This list can serve as ideas on enchantments to create as part of covenant service. Consider that everything in the medieval world is done manually. A good enchantment will save people time, resources (consumables), or a number of people from doing a task. Items that can be used in the manufacturing or harvesting of resources can potentially be used to create a new income stream for the covenant.
Miller Stone
- Rego Herbam
- Although the covenant does have a mill with which to grind flour and other grains, the traditional problem is that the mill stone occasionally grinds up stones with the grains. This wearing out of the grind stones leads to both poorer quality flour as well as broken and worn teeth as stones are baked into bread. An enchanted miller stone would transform raw grains into perfectly ground flour without all the nasty side-effects of 13th century grinding technology.
- Magi should consider how this will affect the current miller, who makes a living by charging a fee to use his mill. The covenant collects a fee for the use of the mill (which belongs to the covenant), allowing the miller to keep the rest as a salary.
Cold Box
- Creo Animal (Herbam)
- A enchanted chest which preserves food. A cold effect may be added with a Perdo Ignem (or Creo Imaginem) effect to explain to mundanes why it works. The preservation is actually done through a Creo Animal (Herbam) enchantment which stops spoilage as long as the item(s) remain within the chest.