Tovera Vash
Cyberpunk Red: Night City Stories | |
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GM | |
Erik | |
Date | |
2045 A.D. | |
Advancement | |
120 IP | |
Reputation | |
2 | |
Characters | |
Galen "Doc" Sank Kia "Spruce" Simone (Sy) "Mover" Yang Thomas "Cabbie" Connely Tovera "Drakka" Vash Zaahira "Lemon Drop" Idrissi | |
NPCs | |
Saiya Nakajima, Fixer | |
Resources | |
Cheat Sheet |
Contents
Description
Tovera Vash, (Drakka)
- Is there anything your character is militant about? The environment, corporations, human rights, animal rights, AI rights, single cell organism rights, etc.
- Biotechnica's monopoly on advanced therapy drugs and techniques, and effective transhuman expression.
- How does your character feel about Corporations? In Cyberpunk Red they have just as much power as elected officials, they have their own military and police forces and were responsible for the last war.
- Fuck them. Cant live in this world without them, but they deserve no respect and should be torn down whenever possible.
- How do you feel about cybernetics? For example, are people chroming themselves too much or too little or just about, right?
- One should strive to be your true, inner self, however much chrome it takes to reach it.
Background/Lifepath
- North american
- Nomad lethers
- Value money
- Most valued person (self)
- Family backround (Nomad pack)
- Personality (Arrogant, proud, Aloof)
- Hairstyle (Exotic lizard)
- Feelings about people (neutral/individuals are individuals)
- Most Valued Posession (Sketchpad)
- Childhood Enviroment (Nomad with roots in transport)
- Life goals ("Rightfully yours")
- Pack size (Afilliated family group)
- Aircraft protection
- Procurement/logistics
- Pack is ruthless and self centered, doing whatever it takes to get ahead.
- Rival packs in the same business are gunning for them
Statistics
Characteristics
Intellect | 6 | Reflexes | 8 | Dexterity | 6 | ||
Technique | 6 | Cool | 6 | Willpower | 6 | ||
Luck | 6 | Move | 5 | Body | 5 | ||
Empathy | 7(8) | ||||||
Class | Nomad | Total Improvement Points | 120 (XP rules on page 411) |
(130 XP)
Attributes
Hit Points | 40 | Humanity | 59(79) | Luck Points | 6 | ||
Soak | 11/7 stopping power |
Skills (Abridged)
- ✓ denotes class/specialization skill
Accounting | Intellect | 2+6=8 |
Acting | Cool | 6 |
Air Vehicle Tech | Technique | 2+6+4=12 |
Animal Handling | Intellect | 6 |
Archery | Reflexes | 8 |
Athletics | Dexterity | 4+6=10 |
Autofire(2x) | Reflexes | 8 |
Basic Tech | Technique | 6 |
Brawling | Dexterity | 2+6=8 |
Bribery | Cool | 6 |
Bureaucracy | Intelligence | 2+6=8 |
Business | Intelligence | 3+6=9 |
Composition | Intelligence | 2+6=8 |
Conceal/Reveal Object | Intelligence | 6 |
Concentration | Willpower | 2+6=8 |
Contortionist | Dexterity | 6 |
Conversation | Empathy | 2+7=9 |
Criminology | Intellect | 6 |
Cryptography | Intellect | 6 |
Cybertech | Intellect | 6 |
Dance | Dexterity | 6 |
Deduction | Intellect | 2+6=8 |
Demolitions(2x) | Technique | 6 |
Drive Land Vehicle | Reflexes | 4+8+4=16 |
Education | Intellect | 2+6=8 |
Electronics/Security Tech(2x) | Technique | 2+6=8 |
Endurance | Willpower | 2+6=8 |
Evasion | Dexterity | 6+6=12 |
First Aid | Technique | 2+6=8 |
Forgery | Technique | 6 |
Gamble | Intellect | 6 |
Handgun | Reflexes | 4+8=12 |
Heavy Weapons(2x) | Reflexes | 8 |
Human Perception | Empathy | 2+6=8 |
Interrogation | Cool | 6 |
Land Vehicle Tech | Technique | 2+4+6=12 |
Language (English) | Intellect | 4+6=10 |
Language (Streetslang) | Intellect | 2+6=8 |
Library Search | Intellect | 6 |
Lip Reading | Intellect | 6 |
Local Expert (Night City) | Intellect | 2+6=8 |
Martial Arts(2x) | Dexterity | 6 |
Melee Weapon | Dexterity | 6 |
Paint, Draw, Sculpt | Technique | 6+6=12 |
Paramedic(2x) | Technique | 6 |
Perception | Intellect | 4+6=10 |
Personal Grooming | Cool | 6 |
Persuasion | Cool | 2+6=8 |
Photography/Film | Technique | 6 |
Pick Lock | Technique | 6 |
Pick Pocket | Technique | 6 |
Pilot Air Vehicle (x2) | Reflexes | 2+8+4=14 |
Pilot Water Vehicle | Reflexes | 0+8+4=12 |
Play Instrument | Technique | 6 |
Resist Torture and Drugs | Willpower | 6 |
Riding | Reflexes | 8 |
Science (aerodynamics) | Intellect | 3+6=9 |
Water Vehicle Tech | Technique | 0+6+4=10 |
Shoulder Arms | Reflexes | 8 |
Stealth | Dexterity | 6+6=12 |
Streetwise | Cool | 6 |
Tactics | Intellect | 6 |
Tracking | Intellect | 6 |
Trading | Cool | 6 |
Wardrobe and Style | Cool | 6 |
Weapons Tech | Technique | 6 |
Wilderness Survival | Intellect | 2+6=8 |
(10 XP)88 ranks
Special Ability
Moto (4)
Being part of a Nomad Family means spending your life in the driver's seat and under the hood, improving your driving abilities and vehicle knowledge enough to get by on familiarity alone or with training to pull off impressive feats with ease. A Nomad adds their Moto Rank to any Drive Land Vehicle, Pilot Air Vehicle, Pilot Sea Vehicle, Air Vehicle Tech, Land Vehicle Tech, or Sea Vehicle Tech Skill Check they make.
Whenever a Nomad increases their Role Ability Rank, they have the option of: • Either adding a stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of vehicles they have permission to use from the Family Motorpool. • Or upgrading one of the Nomad's already permitted Family Vehicles with a single upgrade of their Moto Rank or lower
- Family Motorpool (page 162)
Whenever a Nomad increases their Role Ability Rank, they have the option of: • Either adding a stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of vehicles they have permission to use from the Family Motorpool. • Or upgrading one of the Nomad's already permitted Family Vehicles with a single upgrade of their Moto Rank or lower
- Compact Groundcar- Speed 20, 70 structural damage points, 2 seats, 2 mods (Housing capacity, Heavy Chassis)
- Roadbike- Speed 20, 35 structural damage points, 2 seats
Cyberware
- Skinweave (500eb, 7 humanity loss)
- Exotic Biosculpt (1000EB, 14 humanity loss))
Weapons
- Heavy Pistol (100 eb)
- DMG: 3d6
- Range: 200 yds
- RoF: 2
- Magazine: 8
- Available Ammo: 10 AP rounds (100 eb)
- Mods: None
- Militech M-10AF Lexington
- Medium Pistol (50 eb)
- DMG: 2d6
- Range: 200 yds
- RoF: 2
- Magazine: 12
- Available Ammo: 30 regular rounds (30 eb)
- Mods: none
Equipment
- Light armorjack helmet (11/11 SP) (100EB)
- Light armorjack armor (10/11 SP) (100EB)
- Agent (100 eb)
- Anti-smog breathing mask (20eb)
- Binoculars (50EB)
- Disposable cell phone (50EB)
- Roadflare x3 (10eb x3)
- Rope (60m) (20eb)
2550 -2350 eb 200 eb
Lifestyle
Odd jobs chart on page 385
- Month 1
- session 0 +717 eb -10 (replacement ammo)
- First week: +100 eb (Smuggled some small contraband.)
- Session 1 (adventure 1 part 1): +60 EB plus share of guitar.
- week 2: +100 eb (Protected a shipment.)
- session 2 (sunday april 16 2045)(adventure 1 part 2): +2875 eb
- future events
- week 3
- week 4
- EoM Lifestyle: -300 Lifestyle (pre-pac)
- Month 2
- Week 1:
- Week 2:
- Week 3:
- Week 4:
- EoM Lifestype:
- Current funds 3742 eb (plus money set aside for EoM Prepac lifestyle)
Clothing
Nomad leathers (full set) x2