Cyberpunk Red Cheat Sheet

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Cyberpunk Red: Night City Stories
Cyberpunk-red-banner.jpg
GM
Erik
Date
2045 A.D.
Advancement
170 IP
Reputation
2
Characters
Galen "Doc" Sank
Kia "Spruce"
Simone (Sy) "Mover" Yang
Thomas "Cabbie" Connely
Tovera "Drakka" Vash
Zaahira "Lemon Drop" Idrissi
NPCs
Saiya Nakajima, Fixer
Resources
Cheat Sheet

Quick Reference charts/rules so we don't always have to check the book.

Improvement Points

Spending Improvement Points: p. 411

Typical Skill Improvement

Level 1 2 3 4 5 6 7 8 9 10
I.P. Cost 20 40 60 80 100 120 140 160 180 200


Difficult (x2) Skill Improvement

Level 1 2 3 4 5 6 7 8 9 10
I.P. Cost 40 80 120 160 200 240 280 320 360 400


Role Ability Rank Improvement

Level 1 2 3 4 5 6 7 8 9 10
I.P. Cost 60 120 180 240 300 360 420 480 540 600

Therapy

Therapy and You: pp. 229-230

If you go to a therapist, you will pay the book price. If you decide to have Galen be your therapist, it can be significantly cheaper at the potential cost of wasted time (i.e. a bad roll).

Therapy Description Cost Effect Medical Tech DV
Addiction One week of intensive psychotherapy combined with a flight of anti-addiction drugs in a safe environment. 1,000eb (V. Expensive) Patient is freed of one of their addictions. However, whenever they roll against the Secondary Effect of the source of their addiction for 1 year after getting clean, they automatically fail the roll. DV15 Materials are 500eb (Expensive)
Standard Humanity Loss One week of intensive psychotherapy combining stress and anger management counseling, hypnosis, and minor direct brain reprogramming, aided by pharmaceuticals, and a safe environment which may be induced by therapeutic braindance. 500eb (Expensive) Patient regains 2d6 of their lost Humanity. Humanity cannot be fully regained without the removal of cyberware. Each piece of cyberware will decrease your maximum Humanity by 2. Each piece of borgware cyberware lowers maximum Humanity by 4 instead. Cyberware with 0 Humanity Loss on installation will not decrease your maximum Humanity. DV15 Materials are 100eb (Premium)
Extreme Humanity Loss One week of intensive psychotherapy, and sessions focused on direct and extreme brain reprogramming, only made possible by state-of-the-art pharmaceuticals and a safe environment which may be induced by therapeutic braindance. 1,000eb (V. Expensive) Patient regains 4d6 of their lost Humanity. Humanity cannot be fully regained without the removal of cyberware. Each piece of cyberware will decrease your maximum Humanity by 2. Each piece of borgware cyberware lowers maximum Humanity by 4 instead. Cyberware with 0 Humanity Loss on installation will not decrease your maximum Humanity. DV17 Materials are 500eb (Expensive)