Tinder Fierro

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Ser Elric with his armor off.
D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble
Ser Elric in his customary armor, shield and sword.

Ser Elric is a lawful good level 4 Human fighter.

Description

Under construction.

Ser Elric is fluent in Common, Dwarven and Elvish.

History

Under construction

Character Statistics

Basic Statistics

Passive Skills: Insight: 12
Perception: 12

Speed: 30 feet
Maximum Hit Points: 44
Armor Class: 19

Attributes

Strength 16 (+3)   Dexterity 16 (+3)   Constitution 14 (+2)
Intelligence 16 (+3)   Wisdom 14 (+2)   Charisma 17 (+3)

Proficiency

Proficiency bonus: +2

Proficient Saves

  • Strength
  • Constitution

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons
  • Light Armor
  • Medium Armor
  • Heavy Armor

Proficient Skills

  • Animal Handling
  • History
  • Intimidation
  • Persuasion

Background Points

  • Noble Bearing: Anyone can look at me and immediately tell that I am of the nobility by looking upon my regal bearing.
  • Blood runs thicker than water. (Duty to family)
  • My house's alliance with the Dwarves of the Iron Mountains must be kept at all costs.
  • I have an instiable desire for carnal pleasures

Special Rules

Position of Privelege: Ser Elric is the third son of Baron Elric, and other Nobles will recognize Ser Elric as one of their own.(Background)
Second Wind: Once per combat, Ser Elric may exhaust an action to heal himself 1d10+fighter levels in hit points. Exhausted after use, replenishes after a short or long rest. May only be used once per day.
Fighting Style: Defensive: Ser Elric is accustomed to wearing heavy armor in combat and knows how to turn it to his advantage. +1 AC when wearing heavy armor.
Action Surge: Exhaust to gain one immediate additional action while in combat once per day. Refreshed after a short or long rest.

Martial Archetype: Champion

  • Improved Critical: Crit on 19s and 20s

Feats

Heavy Armor Master

Mounted Combatant

Equipment

Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )
Cost: 140 silver (Weapons), 500 silver (armor), 570.5 silver (gear), 159.5 (Pack) )

Weapons

  • Longsword {10 sp, 3lb}

[1d8/1d10, Versatile]

  • Lance {20 sp, 5 lb]

[1d12, Reach, Two-Handed*]

  • Light Crossbow {10 sp, 3lb}

[1d8, Reload,]

  • Dagger {50 sp, 2lb}

[1d4, Light, Thrown]

Armor

  • Chain Mail {500 sp, 45lb}

[16 AC, Stealth Penalty]

  • Kite Shield

[+1 AC]

Gear

  • Backpack {20 sp, 5lb}
  • Bedroll {10 sp, 7lb}
  • Fine Clothes {20 sp, 4lb}
  • Scroll of Pedigree {250 sp, 2lb}
  • Signet Ring {0.2 sp, 1lb}
  • Torches {50 sp, 3lb}
  • Two-person Tent {50 sp, 0lb}
  • Mess kit {2 sp, 1lb}
  • Dragonchess Set
  • Whetstone
  • Tinderbox {5 sp, 1lb}
  • Waterskin (Full) x2 {4 sp, 10lb}
  • Rations (10 day) {50 sp 20lb}
  • Rope (50 feet) {10 sp, 10lb}
  • Deed to a piece of land
  • Purse (709 gp, 109 sp, 9 cp) {3lb}

Palen

Riding Horse (Palen):

  • Riding Horse {100 sp, 0lb}
  • Military Saddle {50 sp, 25lb}
  • Saddlebags {4 sp, 8 lb}
  • Bit and Bridle {5 sp. 100 lb}
  • Leather Barding
Statistics

Large beast, unaligned)
Speed 60 ft. )
Armor Class 12)
Hit Points 11 (2d8+2) )

Strength 14 (+2)   Dexterity 10 (+0)   Constitution 13 (+1)
Intelligence 2 (-4)   Wisdom 10 (+0)   Charisma 5 (-3)

Perception (passive) 10)
Encumbrance: 140lb. (Light -10ft), 280lb. (Heavy -20ft), 420lb. (Maximum) )
Kick: Melee Attack +2, 2d4+2 damage. )
Sure Footed: Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.