Gleeman Alastar

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D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble

Character Statistics

Basic Statistics

Passive Skills: Insight: 12
Perception: 12

Speed: 30 feet
Maximum Hit Points: 60
Armor Class: 20

Attributes

Strength 12 (+1)   Dexterity 16 (+3)   Constitution 12 (+1)
Intelligence 16 (+3)   Wisdom 12 (+1)   Charisma 20 (+5)

Proficiency

Proficiency bonus: +3

Proficient Saves

  • Dexterity
  • Charisma

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons
  • Light Armor
  • Medium Armor
  • Shield

Proficient Tools

  • Disguise Kit
  • Thieves Tools
  • Bagpipes
  • Lute
  • Drum

Proficient Skills

  • Animal Handling'*'
  • Performance'*'
  • Persuasion
  • Sleight of Hand
  • Stealth

Background Points

  • Personality: I ask a lot of questions...
  • Ideals: Respect - All people rich or poor deserves respect
  • Bonds: I owe a debt I can never repay to the one who trained me as a Bard
  • Flaws: Sometimes Sacrifices are needed for the sake of the story

Race Ability

Dark Vision Can see up to 60 ft in dim light
Hellish Resistance Resistance to Fire Damage

Background Ability

City Sercets can travel twice as fast when outside of combat in a city

Class Ability

Bardic Inspiration may pass a d8 to a player cha/day
Combat Inspiration May use Bardic Inspiration on Damage or AC
Font of Inspiration Regain Bardic Inspiration charges after a short rest
Jack of All Trades may add 1/2 proficiency bonus to all untrained skills
Song of Rest During a short rest any healing adds a d6
Expertise skill proficiencies marked with '*' get double the proficiency bonus
Counter Charm As an action add ADV to saving throw vs Charm and Fear to self and all allies able to hear in 30 ft till end of my next turn or voluntarily end it.

Feats

Actor Cha score +1(max 20) add ADV on Deception and Performance checks, when trying to pass as different people. Additionally may mimic voices I have heard for at least a minute, that requires an Insight check opposed by my deception to determine its false nature.

War Caster ADV on Constitution saving throws to maintain concentration when taking damage. Shields and weapons do not impede the somatic components of spells, and I may cast a spell at a creature instead of attacking when they provoke an opportunity attack by moving (must be single action casting time and single target)

Spells

Vicious Mockery
Thaumaturgy (Tiefling)
Minor Illusion
Light

1st Level

Faerie Fire
Cure Wounds
Thunderwave
Speak with Animals

2nd Level

Heat Metal
Invisibility
Hellish Rebuke 1/day (Teifling)
Darkness 1/day (Tiefling)

3rd Level

Dispel Magic
Hypnotic Pattern
Clairvoyance

4th Level

Polymorh
Dimension Door

Equipment

Encumbrance: 100lb (Light, -10); 100lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )
Cost: 140 silver (Weapons), 500 silver (armor), 570.5 silver (gear), 159.5 (Pack) )

Weapons

  • Rapier {+6, 2lb}

[1d8, Finesse]

  • Light Crossbow {+6, 5lb}

[1d8, Loading,two-handed]

Armor

  • Bracer of Defense

[+2 AC with no armour]

  • Mask of Black Dragon

[+CHA to AC]

Resist acid Damage

Breathe underwater

1 Legendary Save per day

ADV while talking Black Dragons

Gear

Baron Vronski

Riding Horse (Baron Vronski):

  • Riding Horse {100 sp, 0lb}
  • Riding Saddle
Statistics

Large beast, unaligned)
Speed 60 ft. )
Armor Class 12)
Hit Points 11 (2d8+2) )

Strength 14 (+2)   Dexterity 10 (+0)   Constitution 13 (+1)
Intelligence 2 (-4)   Wisdom 10 (+0)   Charisma 5 (-3)

Perception (passive) 10)
Encumbrance: 140lb. (Light -10ft), 280lb. (Heavy -20ft), 420lb. (Maximum) )
Kick: Melee Attack +2, 2d4+2 damage. )
Sure Footed: Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.
The Gleeman's cloak of tales