Drake Crusade Volunteers

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Rogue Trader: Drake Dynasty
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GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
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Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
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Calixis Sector
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Back to House Drake Expeditionary Army

Only War Regimental Build

The rules listed for the Drake Crusader Volunteers have been created using the following Regiment Creation doctrines:

  • Home World: Shrine World, 3 points
  • Commanding Officer: Supine, 1 point
  • Regiment Type: Light Infantry, 2 points
  • Doctrines: Crusaders (3 points), Warrior Weapons (3 points)
  • Drawbacks: None
  • Total Cost: 12 points

Characters belonging to the Drake Crusader Volunteers gain the following advantages:

  • Characteristic Modifiers: +3 Agility, –3 Toughness, + 3 Fellowship, +3 Weapon Skill or Willpower, +2 Weapon Skill
  • Starting Aptitudes: None
  • Starting Skills: Common Lore (Ecclesiarchy) +10, Common Lore (Imperial Creed) +10, Navigate (Surface), Linguistics (Low Gothic), Parry
  • Starting Talents: Sprint, Peer (Ecclesiarchy) or (Frenzy and Hatred (Heretics))
  • Wounds: Regimental soldiers start with standard Wounds
  • Fluency: Characters may read or speak in High Gothic that does not require a test
  • Virtuous Ignorance: -10 on Forbidden Lore (Int) tests
  • The Gift of Hate: Hatred (Orks)
  • Standard Regimental Kit: One lascarbine and four charge packs per Player Character (Main Weapon), one flak vest and flak helmet per Player Character, two frag grenades and two smoke grenades per Player Character; The regiment exchanges their Main Weapon for chainsword and a laspistol with two charge packs.
  • Favoured Weapons: TBD