133rd Lathes Skitarii Brigade

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Rogue Trader: Drake Dynasty
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GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
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Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
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Aurea Albion
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Only War Regimental Build

The rules listed for the 133rd Lathes Skitarii Brigade have been created using the following Regiment Creation doctrines:

  • Home World: The Lathe Worlds, 4 points
  • Commanding Officer: Bilious, 2 points
  • Regiment Type: Hunter-Killer, 3 points
  • Doctrines: Cyber-Enhanced (3 points), Defenders of the Omnissiah (3 points)
  • Drawbacks: Iconoclast, -3 points
  • Total Cost: 12 points

Characters belonging to the 133rd Lathes Skitarii Brigade gain the following advantages:

  • Characteristic Modifiers: +3 Ballistic Skill, +3 Intelligence, +3 Perception OR Ballistic Skill, -3 Strength
  • Starting Aptitudes: Tech
  • Starting Skills: Common Lore (Adeptus Mechanicus, Tech), Linguistics (Low Gothic, Techna Lingua), Operate (Surface), Tech-Use
  • Starting Talents: Paranoia, Resistance (Fear)
  • Wounds: Regimental soldiers generate starting wounds normally.
  • The True Flesh: Lathe Worlds characters possess the Mechanicus Implants Trait. In addition, their potentia coil is specifically enhanced to meet the high energy needs of Integrated Weapons.
  • Isolated by Machines: Lathe Worlds characters are selected for a life of war at a young age, dedicating their lives to the defense of the Adeptus Mechanicus interests in the Calixis Sector. The warriors of the 133rd Lathes Skitarii Brigade and other Lathe Worlds forces are unforgiving, blunt, and come across as quite harsh to those unfamiliar with the cold, logical way the Adeptus Mechanicus operates. Lathe Worlds characters often relate to machines and servitors more readily than their flesh and blood counterparts, and have a tendency towards jargon and filling their conversations with long strings of Techna Lingua that are nearly unintelligible to the average trooper. These characters suffer a -10 penalty to Interaction Tests made to interact with characters who are not also from a Lathe World, forge world, or are initiates of the Adeptus Mechanicus.
  • Soldiers of the Omnissiah: The Lathe Worlds Home World represents a uniquely specific origin for a regiment. Such forces are not truly Imperial Guard regiments at all, and so do not include the Support Specialists associated with Imperial Guard regiments. Lathe Worlds characters cannot select the Commissar, Ministorum Priest, Ogryn, Ratling, Sanctioned Psyker or Storm Trooper Specialties (they can select the Tech-Priest Enginseer Specialty). A character from this regiment always counts as both a Tech Priest and a Guardsman for the purposes of prerequisites, regardless of his current specialty or advanced specialty. If a group wishes to include Support Specialists other than Tech Priests in a Lathe Worlds squad, players should use the rules for Mixed Regiments presented in the Only War supplement, Hammer of the Emperor.
  • Disciples of the Machine God: Though both serve the Imperium, and the Adeptus Mechanicus are commonly believed to worship the Emperor in his aspect of the Omnissiah, the religious beliefs of the Tech-Priesthood and Ecclesiarchy are fundamentally incompatible on closer inspection. Consequently, the Ecclesiarchy views the Skitarii with suspicion, seeing their worship of the Machine God as dangerously iconoclastic. Characters from this regiment suffer a -10 penalty to all Interaction Tests with representatives of the Ecclesiarchy (cumulative with the Isolated by Machines penalty above). Should the masters of the Skitarii see fit to station them alongside Imperial Guard forces that include Adeptus Ministorum priests, those auxiliaries are sure to experience problems dealing with the regiment. PCs with the Ministorum Priest specialty suffer a -10 penalty on all Interaction Tests when interacting with NPC members of this regiment, including Comrades, but excluding the Priest's own comrade (it is assumed that his Comrade is not a Skitarii). At his discretion, the GM might additionally apply this penalty to other PCs with ties to the Ecclesiarchy.
  • Standard Regimental Kit: Integrated Lathe-lasrifle, venator blade, Crimson Armor, two Common Craftsmanship Cybernetics OR one Good Craftsmanship Cybernetic, red Mechanicus robes (uniform), poor weather gear, rucksack, anointed toolkit, mess kit and water canteen, blanket and sleep bag, rechargeable lamp pack, cognomen, two weeks rations per PC, and one Devil Dog per squad.
  • Favoured Weapons: Integral Weapons