Zaahira "Lemon Drop" Idrissi: Difference between revisions
(Created page with "{{infobox cyberpunk red/night city stories}} ==Description== Personality Silly and fluff-headed Motivation: Love Your (General) Cultural Region: Middle Eastern/North Afric...") |
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|Athletics | |Athletics | ||
|Dexterity | |Dexterity | ||
| | | 2 | ||
|- | |- | ||
|Autofire | |Autofire | ||
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|Brawling | |Brawling | ||
|Dexterity | |Dexterity | ||
| | | 6 | ||
|- | |- | ||
|Bribery | |Bribery | ||
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|Composition | |Composition | ||
|Intelligence | |Intelligence | ||
| | | 6 | ||
|- | |- | ||
|Conceal/Reveal Object | |Conceal/Reveal Object | ||
|Intelligence | |Intelligence | ||
| | | 0 | ||
|- | |- | ||
|Concentration | |Concentration | ||
|Willpower | |Willpower | ||
| | | 2 | ||
|- | |- | ||
|Contortionist | |Contortionist | ||
|Dexterity | |Dexterity | ||
| | | 0 | ||
|- | |- | ||
|Conversation | |Conversation | ||
|Empathy | |Empathy | ||
| | | 6 | ||
|- | |- | ||
|Criminology | |Criminology | ||
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|Dance | |Dance | ||
|Dexterity | |Dexterity | ||
| | | 0 | ||
|- | |- | ||
|Deduction | |Deduction | ||
|Intellect | |Intellect | ||
| | | 6 | ||
|- | |- | ||
|Demolitions | |Demolitions | ||
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|Electronics/Security Tech | |Electronics/Security Tech | ||
|Technique | |Technique | ||
| | | 0 | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|Evasion | |Evasion | ||
|Dexterity | |Dexterity | ||
| | | 2 | ||
|- | |- | ||
|First Aid | |First Aid | ||
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|Forgery | |Forgery | ||
|Technique | |Technique | ||
| | | 0 | ||
|- | |- | ||
|Gamble | |Gamble | ||
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|Handgun | |Handgun | ||
|Reflexes | |Reflexes | ||
| | | 6 | ||
|- | |- | ||
|Heavy Weapons | |Heavy Weapons | ||
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|Human Perception | |Human Perception | ||
|Empathy | |Empathy | ||
| | | 6 | ||
|- | |- | ||
|Interrogation | |Interrogation | ||
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|Library Search | |Library Search | ||
|Intellect | |Intellect | ||
| | | 4 | ||
|- | |- | ||
|Lip Reading | |Lip Reading | ||
|Intellect | |Intellect | ||
| | | 4 | ||
|- | |- | ||
|Local Expert ( | |Local Expert (Your Home XXX) | ||
|Intellect | |Intellect | ||
| | | 6 | ||
|- | |- | ||
|Martial Arts | |Martial Arts | ||
|Dexterity | |Dexterity | ||
| | | 0 | ||
|- | |- | ||
|Melee Weapon | |Melee Weapon | ||
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|Perception | |Perception | ||
|Intellect | |Intellect | ||
| | | 6 | ||
|- | |- | ||
|Personal Grooming | |Personal Grooming | ||
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|Persuasion | |Persuasion | ||
|Cool | |Cool | ||
| | | 6 | ||
|- | |- | ||
|Photography/Film | |Photography/Film | ||
|Technique | |Technique | ||
| | | 4 | ||
|- | |- | ||
|Pick Lock | |Pick Lock | ||
|Technique | |Technique | ||
| | | 0 | ||
|- | |- | ||
|Pick Pocket | |Pick Pocket | ||
|Technique | |Technique | ||
| | | 0 | ||
|- | |- | ||
|Pilot Air Vehicle | |Pilot Air Vehicle | ||
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|Stealth | |Stealth | ||
|Dexterity | |Dexterity | ||
| | | 2 | ||
|- | |- | ||
|Streetwise | |Streetwise | ||
|Cool | |Cool | ||
| | | 0 | ||
|- | |- | ||
|Tactics | |Tactics | ||
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|Trading | |Trading | ||
|Cool | |Cool | ||
| | | 0 | ||
|- | |- | ||
|Wardrobe and Style | |Wardrobe and Style |
Revision as of 01:32, 20 November 2022
Cyberpunk Red: Night City Stories | |
---|---|
GM | |
Erik | |
Date | |
2045 A.D. | |
Advancement | |
170 IP | |
Reputation | |
2 | |
Characters | |
Galen "Doc" Sank Kia "Spruce" Simone (Sy) "Mover" Yang Thomas "Cabbie" Connely Tovera "Drakka" Vash Zaahira "Lemon Drop" Idrissi | |
NPCs | |
Saiya Nakajima, Fixer | |
Resources | |
Cheat Sheet |
Description
Personality Silly and fluff-headed
Motivation: Love
Your (General) Cultural Region: Middle Eastern/North African
Clothing Style: Urban Flash (Flashy, Technological, Streetwear)
Hairstyle: Long and straight
Affectation You Are Never Without: Protective Berber Tattoos
Most Valued Possession You Own? Always wears mother's strings of Berber beads and coins
Languages: Arabic, Street Slang
Background
Your Original Family Background: Corporate Execs. Wealthy, powerful, with servants, luxury homes, and the best of everything. Private security made sure you were always safe. You definitely went to a big-name private school.
Childhood Environment: In a Corporate luxury "starscraper," high above the rest of the teeming rabble. Afro-futurist city.
Your Family Crisis: Your family was exiled or otherwise driven from their original home/nation/Corporation. The family went down to ground.
How Do You Feel About Most People? I stay neutral.
Most Valued Person in Your Life? A personal hero
Your Life Goals:
Become feared and respected.
What Kind of Media are You?
Investigative Reporter
How Does Your Work Reach the Public? Blog
How Does Your Work Reach the Public? Blog
How Ethical are You? Willing to bend any rules to get the bad guys. But only the bad guys.
What Types of Stories Do You Want to Tell? Corporate Takedowns
Contacts
- Ether Saner - friend - like a younger sibling to you
- Jerald Menon - Friend - an old enemy
- Milan Buerger - Romance - Your lover died in an accident.
- Simeon Burket - Romance - Your lover died in an accident.
Statistics
Characteristics
Intellect | 7 | Reflexes | 5 | Dexterity | 5 | ||
Technique | 4 | Cool | 8 | Willpower | 7 | ||
Luck | 6 | Move | 7 | Body | 5 | ||
Empathy | 7 | ||||||
Class | Media | Total XP | 0 |
Attributes
Hit Points | 40 | Humanity | 70 | Luck Points | 6 | ||
Soak | x |
- Light Armorjack Helmet 11, Light Armorjack Armor Body 11
- Facedown + 1d10 cool + Reputation (+8)
- 1d10 + ref (+5)
- Evasion Dexterity (+7)
- Eddies: 500
Credibility
Credibility Rank 4
- Access/Sources: City gang honcho, minor politician, Corp Exec, well-known person in the neighborhood
- Audience: You're well known as a contributor on the local screamsheet or Data Pool.
- Believability: 3 out of 10 chance the audience buys it.
- Impact: Change created by a story/scoop has a direct effect; local small-time bad guys get arrested or thrown out of power, justice gets served.
Notes on Publishing Stories or Scoops
- Access/Sources represents those you can reasonably get in touch with/interview or otherwise gain information from.
- Audience is how many people your stories or exposés can reach.
- Believability is how well your story or exposé goes over with your audience. The higher your Credibility, the more likely people will believe something you have written or broadcast. You roll 1d10 based on your Believability when you publish a story and any time you want to find out whether an individual or group of individuals believe your story. If your story contains even a single piece of verifiable evidence that is easily understood by the masses, the chance your audience will believe it is 1 higher. If it contains more than 4 distinct verifiable pieces of hard evidence, the chance your audience will believe it is 2 higher. These two bonuses stack with each other. LUCK can never be spent on a Believability Check.
- Impact is how much change any individual story or revelation you publish has on your audience. For example, a story about an unfair economic practice at the incremental level might just get a few local bosses to change their practices. But at higher levels of Credibility, your exposé may cause entire Megacorps to fall. Your GM will handle this. Once you publish a story/scoop you cannot publish another story on the same exact topic unless you have new information to add to the conversation.
Rumors Medias are deeply plugged into information networks. Assuming you aren't entirely off-grid, at least twice per week the GM will secretly roll Your Credibility Rank + 1d10. If the Check beats any of the DVs on the Rumor Table's Passive column, the GM will clue the Media in on the highest DV rumor which their Check beat. These are the same rumors that a Media might find by hitting The Street during gameplay using their relevant information gathering skills like Library Search, Conversation, or Interrogation. When a Media is actively looking for a rumor like this, they roll appropriate STAT + relevant Skill + 1d10 against the DV on the Active column the GM has set for the rumor based on how detailed it is.
Skills (Abridged)
- ✓ denotes class/specialization skill
Accounting | Intellect | 0 |
Acting | Cool | 0 |
Air Vehicle Tech | Technique | 0 |
Animal Handling | Intellect | 0 |
Archery | Reflexes | 0 |
Athletics | Dexterity | 2 |
Autofire | Reflexes | 0 |
Basic Tech | Technique | 0 |
Brawling | Dexterity | 6 |
Bribery | Cool | 0 |
Bureaucracy | Intelligence | 0 |
Business | Intelligence | 0 |
Composition | Intelligence | 6 |
Conceal/Reveal Object | Intelligence | 0 |
Concentration | Willpower | 2 |
Contortionist | Dexterity | 0 |
Conversation | Empathy | 6 |
Criminology | Intellect | 0 |
Cryptography | Intellect | 0 |
Cybertech | Intellect | 0 |
Dance | Dexterity | 0 |
Deduction | Intellect | 6 |
Demolitions | Technique | 0 |
Drive Land Vehicle | Reflexes | 0 |
Education | Intellect | 2 |
Electronics/Security Tech | Technique | 0 |
Endurance | Willpower | 0 |
Evasion | Dexterity | 2 |
First Aid | Technique | 2 |
Forgery | Technique | 0 |
Gamble | Intellect | 0 |
Handgun | Reflexes | 6 |
Heavy Weapons | Reflexes | 0 |
Human Perception | Empathy | 6 |
Interrogation | Cool | 0 |
Land Vehicle Tech | Technique | 0 |
Language (English) | Intellect | 4 |
Language (Streetslang) | Intellect | 2 |
Library Search | Intellect | 4 |
Lip Reading | Intellect | 4 |
Local Expert (Your Home XXX) | Intellect | 6 |
Martial Arts | Dexterity | 0 |
Melee Weapon | Dexterity | 0 |
Paint, Draw, Sculpt | Technique | 0 |
Paramedic | Technique | 0 |
Perception | Intellect | 6 |
Personal Grooming | Cool | 0 |
Persuasion | Cool | 6 |
Photography/Film | Technique | 4 |
Pick Lock | Technique | 0 |
Pick Pocket | Technique | 0 |
Pilot Air Vehicle | Reflexes | 0 |
Pilot Water Vehicle | Reflexes | 0 |
Play Instrument | Technique | 0 |
Resist Torture and Drugs | Willpower | 0 |
Riding | Reflexes | 0 |
Science | Intellect | 0 |
Water Vehicle Tech | Technique | 0 |
Shoulder Arms | Reflexes | 0 |
Stealth | Dexterity | 2 |
Streetwise | Cool | 0 |
Tactics | Intellect | 0 |
Tracking | Intellect | 0 |
Trading | Cool | 0 |
Wardrobe and Style | Cool | 0 |
Weapons Tech | Technique | 0 |
Wilderness Survival | Intellect | 0 |
(10 XP)
Special Ability
0
Cyberware
- Amplified Hearing - +2 to Perception Checks involving hearing, requires cyberaudio suite (Cost 100, humanity loss 3)
- Cyberaudio Suite - Has 3 option slots, cannot install more than 1 (500, 7)
- Light tattoo - subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos (100, humanity loss 0)
Weapons
- Heavy Pistol 3d6 handgun basic ammo
- Brawling 2d6 melee
Equipment
- Agent -
- Audio Recorder
- Binoculars
- Computer
- Disposable Cell Phone x2
- Flashlight
- Radio Scanner / Music Player
- Scrambler/Descrambler
- Video Camera
- Light Armorjack Helmet and armor
Clothing
- Generic Chic Bottoms
- Generic Chic Footwear
- Generic Chic Tops
- Leisurewear Jacket
- Urban Flash Mirrorshades