Young Hutt's First Minions

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Revision as of 20:14, 16 October 2012 by Quicksilver (talk | contribs) (→‎Fixer)
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Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.

Fixer

Human Mechanic & Medic
Technician: Mechanic

Brawn: 3

Intelligence: 4
Willpower: 2

Agility: 2

Cunning: 2
Presence: 2.

  • Computers: ■
  • Discipline: ■■
  • Mechanics: ■■
  • Medicine: ■■
  • Pilot (Ground): ■
  • Skulduggery: ■
  • Melee: ■
  • Gearhead
  • Redundant Systems
  • Toughened
  • Force Sensitive Exile
  • Sense
  • Influence
  • Move
  • Move Range Upgrade
  • Move Strength Upgrade

Enforcer

Trandoshan Bruiser
Hired Gun: Marauder

Brawn: 5

Intelligence: 2
Willpower: 2

Agility: 1

Cunning: 2
Presence: 2.

  • Athletics: ■
  • Discipline: ■
  • Vigilance: ■■
  • Brawl: ■■
  • Perception: ■
  • Resilience: ■
  • Feral Strength
  • Heroic Fortitude
  • Regeneration (Species)
  • Toughened
  • Claws (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Uncanny Reactions
  • Uncanny Senses
  • Insight

Marketeer

Human Procurer
Smuggler: Scoundrel

Brawn: 2

Intelligence: 2
Willpower: 2

Agility: 3

Cunning: 3
Presence: 3

  • Deceit: ■■
  • Skulduggery: ■
  • Streetwise: ■
  • Vigilance: ■
  • Cool: ■■
  • Knowledge Underworld: ■
  • Negotiation: ■■
  • Ranged (Light): ■
  • Black Market Connections
  • Rapid Reaction
  • Quickstrike
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Sense Control Upgrade
  • Sense Range Upgrade

Minor Domio

Twi'lek Right Hand
Colonist: Politico

Brawn: 1

Intelligence: 2
Willpower: 3

Agility: 2

Cunning: 2
Presence: 4

  • Charm: ■■
  • Coerce: ■■
  • Deceit: ■■
  • Leadership: ■■
  • Streetwise: ■
  • Ranged (Light): ■
  • Kill with Kindness
  • Inspiring Rhetoric
  • Grit
  • Plausible Deniability
  • Scathing Tirade
  • Arid Adapted (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Influance Control Upgrade
  • Influance Range Upgrade
  • Influance Control Upgrade