Young Hutt's First Minions: Difference between revisions
Jump to navigation
Jump to search
Quicksilver (talk | contribs) |
Quicksilver (talk | contribs) (→Fixer) |
||
Line 4: | Line 4: | ||
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction. | Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction. | ||
==Fixer== | ==Fixer== | ||
'''Human Mechanic & Medic''' | '''Human Mechanic & Medic'''<br /> | ||
Technician: Mechanic | Technician: Mechanic | ||
{| style="width: 400px;" | {| style="width: 400px;" | ||
|'''Brawn''': | |'''Brawn''': 3<br /> | ||
'''Intelligence''': 4<br /> | '''Intelligence''': 4<br /> | ||
'''Willpower''': 2<br /> | '''Willpower''': 2<br /> | ||
|'''Agility''': 2 | |'''Agility''': 2<br /> | ||
'''Cunning''': 2 | '''Cunning''': 2<br /> | ||
'''Presence''': 2.<br /> | '''Presence''': 2.<br /> | ||
|} | |} | ||
Line 20: | Line 20: | ||
| | | | ||
* Computers: ■ | * Computers: ■ | ||
* Discipline: ■ | * Discipline: ■■ | ||
* Mechanics: ■■ | * Mechanics: ■■ | ||
| | | | ||
Line 27: | Line 27: | ||
* Skulduggery: ■ | * Skulduggery: ■ | ||
| | | | ||
* | * Melee: ■ | ||
* | |} | ||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Gearhead | |||
* Redundant Systems | |||
| | |||
* Toughened | |||
|} | |||
{| style="width: 500px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Force Sensitive Exile | |||
* Sense | |||
* Influence | |||
* Move | |||
| | |||
* Move Range Upgrade | |||
* Move Strength Upgrade | |||
|} | |} | ||
Revision as of 20:14, 16 October 2012
Star Wars MegaGame 2013 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Erik, Mark, Tim/Benjamin | |
Game Time | |
Saturday, 6 PM - 2 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Prologue · Summary Light Side Act 1 · Act 2 · Act 3 Dark Side Act 1 · Act 2 · Act 3 Conclusion |
Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.
Fixer
Human Mechanic & Medic
Technician: Mechanic
Brawn: 3 Intelligence: 4 |
Agility: 2 Cunning: 2 |
|
|
|
|
|
|
|
Enforcer
Trandoshan Bruiser
Hired Gun: Marauder
Brawn: 5 Intelligence: 2 |
Agility: 1 Cunning: 2 |
|
|
|
|
|
|
|
Marketeer
Human Procurer
Smuggler: Scoundrel
Brawn: 2 Intelligence: 2 |
Agility: 3 Cunning: 3 |
|
|
|
|
|
|
|
Minor Domio
Twi'lek Right Hand
Colonist: Politico
Brawn: 1 Intelligence: 2 |
Agility: 2 Cunning: 2 |
|
|
|
|
|
|
|