Young Hutt's First Minions: Difference between revisions

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{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 4[5]<br />
|'''Brawn''': 5<br />
'''Intelligence''': 2<br />
'''Intelligence''': 2<br />
'''Willpower''': 2(3)<br />
'''Willpower''': 2<br />
|'''Agility''': 1<br />
|'''Agility''': 1<br />
'''Cunning''': 2<br />
'''Cunning''': 2<br />
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|
|
* Athletics: &#9632;
* Athletics: &#9632;
* Discipline: &#9632; (&#9632;)
* Discipline: &#9632;
|
|
* Vigilance: &#9632;
* Vigilance: &#9632;&#9632;
* Melee: &#9632; [&#9632;]
* Brawl: &#9632;&#9632;
|
|
* Perception: &#9632;
* Resilience: &#9632;
* Resilience: &#9632;
* (Coerce: &#9632;&#9632;)
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Feral Strength
* Heroic Fortitude
* Regeneration (Species)
|
* Toughened
* Claws (Species)
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Uncanny Reactions
* Uncanny Senses
* Insight
|}
|}



Revision as of 20:11, 16 October 2012

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.

Fixer

Human Mechanic & Medic {+10xp}
Technician: Mechanic

Brawn: 2

Intelligence: 4
Willpower: 2

Agility: 2[3]

Cunning: 2(3)
Presence: 2.

  • Computers: ■
  • Discipline: ■
  • Mechanics: ■■
  • Medicine: ■■
  • Pilot (Ground): ■
  • Skulduggery: ■
  • (Stealth: ■)
  • [Ranged (Light): ■]

Enforcer

Trandoshan Bruiser
Hired Gun: Marauder

Brawn: 5

Intelligence: 2
Willpower: 2

Agility: 1

Cunning: 2
Presence: 2.

  • Athletics: ■
  • Discipline: ■
  • Vigilance: ■■
  • Brawl: ■■
  • Perception: ■
  • Resilience: ■
  • Feral Strength
  • Heroic Fortitude
  • Regeneration (Species)
  • Toughened
  • Claws (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Uncanny Reactions
  • Uncanny Senses
  • Insight

Marketeer

Human Procurer
Smuggler: Scoundrel

Brawn: 2

Intelligence: 2
Willpower: 2

Agility: 3

Cunning: 3
Presence: 3

  • Deceit: ■■
  • Skulduggery: ■
  • Streetwise: ■
  • Vigilance: ■
  • Cool: ■■
  • Knowledge Underworld: ■
  • Negotiation: ■■
  • Ranged (Light): ■
  • Black Market Connections
  • Rapid Reaction
  • Quickstrike
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Sense Control Upgrade
  • Sense Range Upgrade

Minor Domio

Twi'lek Right Hand
Colonist: Politico

Brawn: 1

Intelligence: 2
Willpower: 3

Agility: 2

Cunning: 2
Presence: 4

  • Charm: ■■
  • Coerce: ■■
  • Deceit: ■■
  • Leadership: ■■
  • Streetwise: ■
  • Ranged (Light): ■
  • Kill with Kindness
  • Inspiring Rhetoric
  • Grit
  • Plausible Deniability
  • Scathing Tirade
  • Arid Adapted (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Influance Control Upgrade
  • Influance Range Upgrade
  • Influance Control Upgrade