Young Hutt's First Minions: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
Line 63: Line 63:
{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 2<br />
|'''Brawn''': 2<br />
'''Intelligence''': 2(3)<br />
'''Intelligence''': 2<br />
'''Willpower''': 2<br />
'''Willpower''': 2<br />
|'''Agility''': 2[3]<br />
|'''Agility''': 3<br />
'''Cunning''': 3<br />
'''Cunning''': 3<br />
'''Presence''': 3<br />
'''Presence''': 3<br />
Line 73: Line 73:
|- style="vertical-align: top;"
|- style="vertical-align: top;"
|
|
* Deceit: &#9632;
* Deceit: &#9632;&#9632;
* Skulduggery: &#9632;
* Skulduggery: &#9632;
* Streetwise: &#9632
* Streetwise: &#9632;
|
|
* Vigilance: &#9632;
* Vigilance: &#9632;
* Cool: &#9632;
* Cool: &#9632;&#9632;
* Knowledge Underworld: &#9632;
* Knowledge Underworld: &#9632;
|
|
* Negotiation: &#9632;&#9632;
* Negotiation: &#9632;&#9632;
* (Charm: &#9632;)
* Ranged (Light): &#9632;
* [Ranged (Light): &#9632;]
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Black Market Connections
|
* Rapid Reaction
* Quickstrike
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Sense Control Upgrade
* Sense Range Upgrade
|}
|}



Revision as of 19:34, 16 October 2012

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.

Fixer

Human Mechanic & Medic {+10xp}
Technician: Mechanic

Brawn: 2

Intelligence: 4
Willpower: 2

Agility: 2[3]

Cunning: 2(3)
Presence: 2.

  • Computers: ■
  • Discipline: ■
  • Mechanics: ■■
  • Medicine: ■■
  • Pilot (Ground): ■
  • Skulduggery: ■
  • (Stealth: ■)
  • [Ranged (Light): ■]

Enforcer

Trandoshan Bruiser
Hired Gun: Marauder

Brawn: 4[5]

Intelligence: 2
Willpower: 2(3)

Agility: 1

Cunning: 2
Presence: 2.

  • Athletics: ■
  • Discipline: ■ (■)
  • Vigilance: ■
  • Melee: ■ [■]
  • Resilience: ■
  • (Coerce: ■■)

Marketeer

Human Procurer
Smuggler: Scoundrel

Brawn: 2

Intelligence: 2
Willpower: 2

Agility: 3

Cunning: 3
Presence: 3

  • Deceit: ■■
  • Skulduggery: ■
  • Streetwise: ■
  • Vigilance: ■
  • Cool: ■■
  • Knowledge Underworld: ■
  • Negotiation: ■■
  • Ranged (Light): ■
  • Black Market Connections
  • Rapid Reaction
  • Quickstrike
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Sense Control Upgrade
  • Sense Range Upgrade

Minor Domio

Twi'lek Right Hand
Colonist: Politico

Brawn: 1

Intelligence: 2
Willpower: 3

Agility: 2

Cunning: 2
Presence: 4

  • Charm: ■■
  • Coerce: ■■
  • Deceit: ■■
  • Leadership: ■■
  • Streetwise: ■
  • Ranged (Light): ■
  • Kill with Kindness
  • Inspiring Rhetoric
  • Grit
  • Plausible Deniability
  • Scathing Tirade
  • Arid Adapted (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Influance Control Upgrade
  • Influance Range Upgrade
  • Influance Control Upgrade