Young Hutt's First Minions: Difference between revisions

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{| style="width: 400px;"
{| style="width: 400px;"
|'''Brawn''': 2<br />
|'''Brawn''': 1<br />
'''Intelligence''': 2<br />
'''Intelligence''': 2<br />
'''Willpower''': 3<br />
'''Willpower''': 3<br />
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|
|
* Charm: &#9632;&#9632;
* Charm: &#9632;&#9632;
* Coerce: &#9632;
* Coerce: &#9632;&#9632;
|
|
* Deceit: &#9632;
* Deceit: &#9632;&#9632;
* Leadership: &#9632;
* Leadership: &#9632;&#9632;
|
|


* Streetwise: &#9632;
* Streetwise: &#9632;
* Ranged (Light): &#9632;
|}
|}


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* Kill with Kindness
* Kill with Kindness
* Inspiring Rhetoric
* Inspiring Rhetoric
* Grit
|
|
* Plausible Deniability
* Plausible Deniability
* Scathing Tirade
* Scathing Tirade
* Arid Adapted (Species)
|}
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Influance Control Upgrade
* Influance Range Upgrade
* Influance Control Upgrade
|}
|}

Revision as of 19:29, 16 October 2012

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.

Fixer

Human Mechanic & Medic {+10xp}
Technician: Mechanic

Brawn: 2

Intelligence: 4
Willpower: 2

Agility: 2[3]

Cunning: 2(3)
Presence: 2.

  • Computers: ■
  • Discipline: ■
  • Mechanics: ■■
  • Medicine: ■■
  • Pilot (Ground): ■
  • Skulduggery: ■
  • (Stealth: ■)
  • [Ranged (Light): ■]

Enforcer

Trandoshan Bruiser
Hired Gun: Marauder

Brawn: 4[5]

Intelligence: 2
Willpower: 2(3)

Agility: 1

Cunning: 2
Presence: 2.

  • Athletics: ■
  • Discipline: ■ (■)
  • Vigilance: ■
  • Melee: ■ [■]
  • Resilience: ■
  • (Coerce: ■■)

Marketeer

Human Procurer
Smuggler: Scoundrel

Brawn: 2

Intelligence: 2(3)
Willpower: 2

Agility: 2[3]

Cunning: 3
Presence: 3

  • Deceit: ■
  • Skulduggery: ■
  • Streetwise: &#9632
  • Vigilance: ■
  • Cool: ■
  • Knowledge Underworld: ■
  • Negotiation: ■■
  • (Charm: ■)
  • [Ranged (Light): ■]

Minor Domio

Twi'lek Right Hand
Colonist: Politico

Brawn: 1

Intelligence: 2
Willpower: 3

Agility: 2

Cunning: 2
Presence: 4

  • Charm: ■■
  • Coerce: ■■
  • Deceit: ■■
  • Leadership: ■■
  • Streetwise: ■
  • Ranged (Light): ■
  • Kill with Kindness
  • Inspiring Rhetoric
  • Grit
  • Plausible Deniability
  • Scathing Tirade
  • Arid Adapted (Species)
  • Force Sensitive Exile
  • Sense
  • Influance
  • Move
  • Influance Control Upgrade
  • Influance Range Upgrade
  • Influance Control Upgrade