Young Hutt's First Minions: Difference between revisions
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* Deceit: ■ | * Deceit: ■ | ||
* Skulduggery: ■ | * Skulduggery: ■ | ||
* Streetwise: ■ | * Streetwise: ■ | ||
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* Vigilance: | * Vigilance: ■ | ||
* Cool: ■ | * Cool: ■ | ||
* Knowledge Underworld: ■ | * Knowledge Underworld: ■ | ||
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* Negotiation: ■ ■ | * Negotiation: ■■ | ||
* (Charm: ■) | * (Charm: ■) | ||
* [Ranged (Light): ■] | * [Ranged (Light): ■] |
Revision as of 15:43, 13 October 2012
Star Wars MegaGame 2013 | |
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Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Erik, Mark, Tim/Benjamin | |
Game Time | |
Saturday, 6 PM - 2 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Character Creation · Turning Points | |
Plot | |
Prologue · Summary Light Side Act 1 · Act 2 · Act 3 Dark Side Act 1 · Act 2 · Act 3 Conclusion |
Note: Current build is for starting characters. If I had to go over XP, its noted in {} next to their roles.
Note: Values in () are for if I take the group in a more subversive direction. Values in [] are if I take the group in a more combative direction.
Fixer
Human Mechanic & Medic {+10xp}
Technician: Mechanic
Brawn: 2 Intelligence: 4 |
Agility: 2[3] Cunning: 2(3) |
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Enforcer
Trandoshan Bruiser
Hired Gun: Marauder
Brawn: 4[5] Intelligence: 2 |
Agility: 1 Cunning: 2 |
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Marketeer
Human Procurer
Smuggler: Scoundrel
Brawn: 2 Intelligence: 2(3) |
Agility: 2[3] Cunning: 3 |
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Minor Domio
Twi'lek Right Hand {-30}
Colonist: Politico
Brawn: 2 Intelligence: 2 |
Agility: 2 Cunning: 2 |
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