Tovera Vash

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Cyberpunk Red: Night City Stories
Cyberpunk-red-banner.jpg
GM
Erik
Date
2045 A.D.
Advancement
170 IP
Reputation
2
Characters
Galen "Doc" Sank
Kia "Spruce"
Simone (Sy) "Mover" Yang
Thomas "Cabbie" Connely
Tovera "Drakka" Vash
Zaahira "Lemon Drop" Idrissi
NPCs
Saiya Nakajima, Fixer
Resources
Cheat Sheet

Description

Tovera Vash, (Drakka)

Background/Lifepath

  • North american
  • Nomad lethers
  • Value money
  • Most valued person (self)
  • Family backround (Nomad pack)
  • Personality (Arrogant, proud, Aloof)
  • Hairstyle (Exotic lizard)
  • Feelings about people (neutral/individuals are individuals)
  • Most Valued Posession (Sketchpad)
  • Childhood Enviroment (Nomad with roots in transport)
  • Life goals ("Rightfully yours")
  • Pack size (Afilliated family group)
  • Aircraft protection
  • Procurement/logistics
  • Pack is ruthless and self centered, doing whatever it takes to get ahead.
  • Rival packs in the same business are gunning for them

Statistics

Characteristics

Intellect 6   Reflexes 8   Dexterity 6
Technique 6   Cool 6   Willpower 6
Luck 6   Move 5   Body 5
Empathy 7(8)
Class Nomad   Total Improvement Points 70 (XP rules on page 411)

(130 XP)

Attributes

Hit Points 40   Humanity 59(79)   Luck Points 6
Soak 11/7 stopping power

Skills (Abridged)

  • ✓ denotes class/specialization skill
Accounting Intellect 2+6=8
Acting Cool 6
Air Vehicle Tech Technique 2+6+4=12
Animal Handling Intellect 6
Archery Reflexes 8
Athletics Dexterity 4+6=10
Autofire(2x) Reflexes 8
Basic Tech Technique 6
Brawling Dexterity 2+6=8
Bribery Cool 6
Bureaucracy Intelligence 2+6=8
Business Intelligence 3+6=9
Composition Intelligence 2+6=8
Conceal/Reveal Object Intelligence 6
Concentration Willpower 2+6=8
Contortionist Dexterity 6
Conversation Empathy 2+7=9
Criminology Intellect 6
Cryptography Intellect 6
Cybertech Intellect 6
Dance Dexterity 6
Deduction Intellect 2+6=8
Demolitions(2x) Technique 6
Drive Land Vehicle Reflexes 4+8+4=16
Education Intellect 2+6=8
Electronics/Security Tech(2x) Technique 2+6=8
Endurance Willpower 2+6=8
Evasion Dexterity 6+6=12
First Aid Technique 2+6=8
Forgery Technique 6
Gamble Intellect 6
Handgun Reflexes 4+8=12
Heavy Weapons(2x) Reflexes 8
Human Perception Empathy 2+6=8
Interrogation Cool 6
Land Vehicle Tech Technique 2+4+6=12
Language (English) Intellect 4+6=10
Language (Streetslang) Intellect 2+6=8
Library Search Intellect 6
Lip Reading Intellect 6
Local Expert (Night City) Intellect 2+6=8
Martial Arts(2x) Dexterity 6
Melee Weapon Dexterity 6
Paint, Draw, Sculpt Technique 6+6=12
Paramedic(2x) Technique 6
Perception Intellect 4+6=10
Personal Grooming Cool 6
Persuasion Cool 2+6=8
Photography/Film Technique 6
Pick Lock Technique 6
Pick Pocket Technique 6
Pilot Air Vehicle (x2) Reflexes 2+8+4=14
Pilot Water Vehicle Reflexes 0+8+4=12
Play Instrument Technique 6
Resist Torture and Drugs Willpower 6
Riding Reflexes 8
Science (aerodynamics) Intellect 3+6=9
Water Vehicle Tech Technique 0+6+4=10
Shoulder Arms Reflexes 8
Stealth Dexterity 6+6=12
Streetwise Cool 6
Tactics Intellect 6
Tracking Intellect 6
Trading Cool 6
Wardrobe and Style Cool 6
Weapons Tech Technique 6
Wilderness Survival Intellect 2+6=8

(10 XP)88 ranks

Special Ability

Moto (4)

Being part of a Nomad Family means spending your life in the driver's seat and under the hood, improving your driving abilities and vehicle knowledge enough to get by on familiarity alone or with training to pull off impressive feats with ease. A Nomad adds their Moto Rank to any Drive Land Vehicle, Pilot Air Vehicle, Pilot Sea Vehicle, Air Vehicle Tech, Land Vehicle Tech, or Sea Vehicle Tech Skill Check they make.

Whenever a Nomad increases their Role Ability Rank, they have the option of: • Either adding a stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of vehicles they have permission to use from the Family Motorpool. • Or upgrading one of the Nomad's already permitted Family Vehicles with a single upgrade of their Moto Rank or lower

  • Family Motorpool (page 162)

Whenever a Nomad increases their Role Ability Rank, they have the option of: • Either adding a stock vehicle (with minimum specs) of their Moto Rank or lower to the pool of vehicles they have permission to use from the Family Motorpool. • Or upgrading one of the Nomad's already permitted Family Vehicles with a single upgrade of their Moto Rank or lower

    • Compact Groundcar- Speed 20, 70 structural damage points, 2 seats, 2 mods (Housing capacity, Heavy Chassis)
    • Roadbike- Speed 20, 35 structural damage points, 2 seats

Cyberware

  • Skinweave (500eb, 7 humanity loss)
  • Exotic Biosculpt (1000EB, 14 humanity loss))

Weapons

  • Heavy Pistol (100 eb)
    • DMG: 3d6
    • Range: 200 yds
    • RoF: 2
    • Magazine: 8
    • Available Ammo: 10 AP rounds (100 eb)
    • Mods: None
    • Militech M-10AF Lexington
  • Medium Pistol (50 eb)
    • DMG: 2d6
    • Range: 200 yds
    • RoF: 2
    • Magazine: 12
    • Available Ammo: 30 regular rounds (30 eb)
    • Mods: none

Equipment

  • Light armorjack helmet (11/11 SP) (100EB)
  • Light armorjack armor (10/11 SP) (100EB)
  • Agent (100 eb)
  • Anti-smog breathing mask (20eb)
  • Binoculars (50EB)
  • Disposable cell phone (50EB)
  • Roadflare x3 (10eb x3)
  • Rope (60m) (20eb)

2550 -2350 eb 200 eb

Lifestyle

  • Month 1
    • session 1 +717 eb -10 (replacement ammo)
    • First week: +100 eb (Smuggled some small contraband.)
    • Session 2 +60 EB plus share of guitar.
    • week 2: +100 eb (Protected a shipment.)
  • future events
    • session 2 part 2:
    • week 3
    • week 4
  • EoM Lifestyle: -300 Lifestyle (pre-pac)
  • 867 eb

Clothing

Nomad leathers (full set) x2